Hey, how can I fix the bug where when I register a character and try to press the character's name on the dialog, it doesn't seem to respond and I can't basically login. Any help would be appreciated, thank you.
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This has been fixed in the 1.4 version. It was a simple fix with the database.
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This has been fixed in the 1.4 version. It was a simple fix with the database.
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Can someone upload the whole SAMP Server with working server.cfg and plugins?
Would be really great. |
Anyone got a full linux setup with this or at least provide the plugins/links?
I cant seem to be able to get it to compile. Error after error |
where do I get the version 1.4? I hope you add Dynamic Rental House, vehicles and Farming Job, workshop system, Family
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The /lock command is bugged. Anyone know how to fix it? It only works inside and outside of the vehicle it won't work.
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CMD:lock(playerid, params[]) { static id = -1; if (!IsPlayerInAnyVehicle(playerid) && (id = (House_Inside(playerid) == -1) ? (House_Nearest(playerid)) : (House_Inside(playerid))) != -1 && House_IsOwner(playerid, id)) { if (!HouseData[id][houseLocked]) { HouseData[id][houseLocked] = true; House_Save(id); ShowPlayerFooter(playerid, "You have ~r~locked~w~ your house!"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); } else { HouseData[id][houseLocked] = false; House_Save(id); ShowPlayerFooter(playerid, "You have ~g~unlocked~w~ your house!"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); } } else if (!IsPlayerInAnyVehicle(playerid) && (id = (Business_Inside(playerid) == -1) ? (Business_Nearest(playerid)) : (Business_Inside(playerid))) != -1) { if (Business_IsOwner(playerid, id)) { if (!BusinessData[id][bizLocked]) { BusinessData[id][bizLocked] = true; Business_Refresh(id); Business_Save(id); ShowPlayerFooter(playerid, "You have ~r~locked~w~ the business!"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); } else { BusinessData[id][bizLocked] = false; Business_Refresh(id); Business_Save(id); ShowPlayerFooter(playerid, "You have ~g~unlocked~w~ the business!"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); } } } else if (!IsPlayerInAnyVehicle(playerid) && (id = (Entrance_Inside(playerid) == -1) ? (Entrance_Nearest(playerid)) : (Entrance_Inside(playerid))) != -1) { if (strlen(EntranceData[id][entrancePass])) { Dialog_Show(playerid, EntrancePass, DIALOG_STYLE_INPUT, "Entrance Pass", "Please enter the password for this entrance:", "Submit", "Cancel"); } } else if ((id = Car_Nearest(playerid)) != -1) { static engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, doors, bonnet, boot, objective); if (Car_IsOwner(playerid, id) || (PlayerData[playerid][pFaction] != -1 && CarData[id][carFaction] == GetFactionType(playerid))) { if (!CarData[id][carLocked]) { CarData[id][carLocked] = true; Car_Save(id); ShowPlayerFooter(playerid, "You have ~r~locked~w~ the vehicle!"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); SetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, 1, bonnet, boot, objective); } else { CarData[id][carLocked] = false; Car_Save(id); ShowPlayerFooter(playerid, "You have ~g~unlocked~w~ the vehicle!"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); SetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, 0, bonnet, boot, objective); } } } else SendErrorMessage(playerid, "You are not in range of anything you can lock."); return 1; }
E:\Game\San Andreas Multiplayer\gamemodes\RolePlay.pwn(46) : fatal error 100: cannot read from file: "eSelection" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.