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SA-MP 0.3.7 R2-1 server update - Printable Version

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+--- Thread: SA-MP 0.3.7 R2-1 server update (/showthread.php?tid=581259)

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Re: SA-MP 0.3.7 R2-1 server update - HydraHumza - 15.08.2015

Quote:
Originally Posted by Sasino97
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Why does Firefox think this file contains a virus??
Firefox is drunk. it safe man.


Re: SA-MP 0.3.7 R2-1 server update - AbyssMorgan - 10.10.2015

Increase in the limit filterscript to 64 minimum ~.~


Re: SA-MP 0.3.7 R2-1 server update - Crayder - 10.10.2015

Quote:
Originally Posted by AbyssMorgan
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Increase in the limit filterscript to 64 minimum ~.~
NOBODY needs 64 filterscripts. People hardly use 16. If anything it could be raised to 24, no more than 32. There is no possible, logical reason you could have for anything over 32.


Re: SA-MP 0.3.7 R2-1 server update - brett7 - 10.10.2015

Nice update thanks.


Re: SA-MP 0.3.7 R2-1 server update - n0minal - 11.10.2015

Quote:
Originally Posted by Crayder
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NOBODY needs 64 filterscripts. People hardly use 16. If anything it could be raised to 24, no more than 32. There is no possible, logical reason you could have for anything over 32.
He's too lazy to integrate all of his filterscripts into one or do the code on his gamemode hahahaha, or really don't know what does modules mean.


Re: SA-MP 0.3.7 R2-1 server update - AbyssMorgan - 11.10.2015

Quote:
Originally Posted by ipsLeon
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He's too lazy to integrate all of his filterscripts into one or simply code on his gamemode hahahaha
No, I use 2 fs


Re: SA-MP 0.3.7 R2-1 server update - n0minal - 11.10.2015

Quote:
Originally Posted by AbyssMorgan
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No, I use 2 fs
So why the hell should samp-server support more than 16 filterscripts?


Re: SA-MP 0.3.7 R2-1 server update - AbyssMorgan - 11.10.2015

Quote:
Originally Posted by ipsLeon
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So why the hell should samp-server support more than 16 filterscripts?
because someone needs it, not me XD


Re: SA-MP 0.3.7 R2-1 server update - Crayder - 11.10.2015

Quote:
Originally Posted by AbyssMorgan
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because someone needs it, not me XD
As I said before, NOBODY needs that! If they are too lazy to combine some of them, which is better on the server anyways, or integrate them into their gamemode, then they should not be scripting at all.


Re: SA-MP 0.3.7 R2-1 server update - Slice - 14.10.2015

Quote:
Originally Posted by Crayder
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As I said before, NOBODY needs that! If they are too lazy to combine some of them, which is better on the server anyways, or integrate them into their gamemode, then they should not be scripting at all.
I do.

Please explain to me how it is "better on the server" to have the code in one big place where you create imaginary modules that don't actually have their own life cycle, where you need to restart everything just to edit a line of code.

I'm actually developing a server completely in filterscripts where I can edit and reload each module (fs) at any time. Hooks, automatic sync of variables and other stuff work flawlessly.

I personally never liked the concept of one big gamemode, and those who are trying to develop in filterscripts rather than gamemodes are on the right track.

Just because most people does something in a certain way doesn't necessarily mean it's the right way to do it.


Re: SA-MP 0.3.7 R2-1 server update - HeLiOn_PrImE - 14.10.2015

Quote:
Originally Posted by Slice
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Please explain to me how it is "better on the server" to have the code in one big place where you create imaginary modules that don't actually have their own life cycle, where you need to restart everything just to edit a line of code.
I agree with this. It's better splitting the server is "modules" so you don't have to do a complete restart.
But still... I think 16 is a pretty decent number.


Re: SA-MP 0.3.7 R2-1 server update - Crayder - 07.11.2015

Quote:
Originally Posted by vannesenn
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One question, what's better, SHA256_PassHash or Whirlpool hash? What's faster?
That's something you'd be better off googling, "whirlpool vs sha256".


Re: SA-MP 0.3.7 R2-1 server update - MrAhmed - 10.11.2015

Thanks~


Re: SA-MP 0.3.7 R2-1 server update - SQLite - 14.11.2015

My Server doens't show up in the server list and i have announce and query to 1, what can i do?


Re: SA-MP 0.3.7 R2-1 server update - Crayder - 15.11.2015

Quote:
Originally Posted by SQLite
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My Server doens't show up in the server list and i have announce and query to 1, what can i do?
It's bugged at the moment. The internet tab is listing the hosted tab's servers.


Re: SA-MP 0.3.7 R2-1 server update - SQLite - 15.11.2015

Wow , and I thought it's my Hoster. I have almost abandoned my SA:MP project. Thank you!


Re: SA-MP 0.3.7 R2-1 server update - ProDude - 14.12.2015

Nice Work


Re: SA-MP 0.3.7 R2-1 server update - Jonggol - 24.12.2015

Waiting for next update on 2016!


Re: SA-MP 0.3.7 R2-1 server update - SeV_ - 26.12.2015

Pay for internet list now?

Nice update btw this internet list...


Re: SA-MP 0.3.7 R2-1 server update - GTA:SA - 30.12.2015

Quote:
Originally Posted by SeV_
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Pay for internet list now?
This is true...