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SA-MP 0.3x R1-2 client/server update (optional) - Printable Version

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+--- Thread: SA-MP 0.3x R1-2 client/server update (optional) (/showthread.php?tid=413131)

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Re: SA-MP 0.3x R1-2 client/server update (optional) - Arhan4hel - 06.03.2013

pls fix some bugs with kick function


Re : SA-MP 0.3x R1-2 client/server update (optional) - Allan59225 - 06.03.2013

Use SetTimer


Re: SA-MP 0.3x R1-2 client/server update (optional) - SeV_ - 07.03.2013

in the Next Version:
Mod Resources. good ideia. no?


Re: SA-MP 0.3x R1-2 client/server update (optional) - $mooth - 08.03.2013

I would like to see, that they will allow players to download "files/items" when you connect. As that would open alot of doors. And would make samp mor active.


Re : Re: SA-MP 0.3x R1-2 client/server update (optional) - Allan59225 - 09.03.2013

Quote:
Originally Posted by $mooth
Посмотреть сообщение
I would like to see, that they will allow players to download "files/items" when you connect. As that would open alot of doors. And would make samp mor active.
+1 very good


Re: SA-MP 0.3x R1-2 client/server update (optional) - gDarius - 10.03.2013

Quote:
Originally Posted by $mooth
Посмотреть сообщение
I would like to see, that they will allow players to download "files/items" when you connect. As that would open alot of doors. And would make samp mor active.
yeah what about them with bad internet connection?
they'll just wait for hours downloading the file and disconnect if it takes too long.

EDIT: got -rep for this post, faith in humanity = lost.


Re: SA-MP 0.3x R1-2 client/server update (optional) - kamzaf - 12.03.2013

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
That never worked reliably.

pawn Код:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }

KickWithMessage(playerid, message[])
{
    SendClientMessage(playerid, 0xFF4444FF, message);
    SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
Why don't you make a KickEx() built in or something instead of using this idea as many newbie scripters wouldn't know what to do unless they read this thread or something.


me ajudem ae - Bl4ckN3w - 17.03.2013

Galera to qerendo colocar no meu servidor samp quando a pessoa se teleporta fazer um som tipo de quando o player vai tunar o carro no gta normal. Quem puder me ajuda ae agradeзo




Re: SA-MP 0.3x R1-2 client/server update (optional) - Coltmaster - 09.04.2013

Server list fix is well appreciated.


Re: SA-MP 0.3x R1-2 client/server update (optional) - TobyDork - 09.04.2013

Thanks for the fixes!


Re: SA-MP 0.3x R1-2 client/server update (optional) - kaxo130 - 09.04.2013

sa-mp team Slots will be increased?


Re: SA-MP 0.3x R1-2 client/server update (optional) - afaeln - 11.04.2013

Vlw pelas dicas


Re: SA-MP 0.3x R1-2 client/server update (optional) - logoster - 12.04.2013

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
It's not a bug. It's intended behaviour. Kick() will cancel all pending packets and ignore any further messages from the player.

This had to be done for security reasons.
fix for that:

set a timer before the kick and after the message, and boom, player gets the message, AND gets kicked


Re: SA-MP 0.3x R1-2 client/server update (optional) - FunnyBear - 12.04.2013

Nice thanks


Re: SA-MP 0.3x R1-2 client/server update (optional) - Renas - 13.04.2013

Thanks for update


Re: SA-MP 0.3x R1-2 client/server update (optional) - TheSnaKe - 13.04.2013

Nicee


Re: SA-MP 0.3x R1-2 client/server update (optional) - mameri12 - 14.04.2013

its good


Re: SA-MP 0.3x R1-2 client/server update (optional) - Driestcoder - 15.04.2013

i enjoy this up date a lot i love it


Re: SA-MP 0.3x R1-2 client/server update (optional) - Wesley123 - 17.04.2013

Nice


Re: SA-MP 0.3x R1-2 client/server update (optional) - Saif09 - 20.04.2013

Awesome