Re: SA-MP 0.3d R2 client/server update (optional) -
SomebodyAndMe - 22.12.2011
Getting a weird error... When I try to connect, it disconnects me directly..
Re: SA-MP 0.3d R2 client/server update (optional) -
arcade2705 - 22.12.2011
Very nice.
Re: SA-MP 0.3d R2 client/server update (optional) -
xNn - 23.12.2011
Quote:
Originally Posted by SomebodyAndMe
Getting a weird error... When I try to connect, it disconnects me directly..
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Me too.
Re: SA-MP 0.3d R2 client/server update (optional) -
SjoerdSz - 27.12.2011
Wow! That's awesome!
Re: SA-MP 0.3d R2 client/server update (optional) -
Jantjuh - 27.12.2011
Love you Kalcor <3
Re: SA-MP 0.3d R2 client/server update (optional) -
Afro4life - 28.12.2011
Nice work man
Re: SA-MP 0.3d R2 client/server update (optional) -
JohnRiderSCRIPTER - 29.12.2011
Awesome
Re: SA-MP 0.3d R2 client/server update (optional) -
cs_waller - 31.12.2011
Nice one,amazing !
Re: SA-MP 0.3d R2 client/server update (optional) -
AnnoyingEvilKid - 01.01.2012
Very nice.
Re: SA-MP 0.3d R2 client/server update (optional) -
[SP]Mr.Kakashi[WP] - 02.01.2012
Nice one Kalcor nice to hear that SAMP has now 800 slots. but theres few bugs left.
Re: SA-MP 0.3d R2 client/server update (optional) -
Kar - 02.01.2012
Quote:
Originally Posted by [SP]Mr.Kakashi[WP]
Nice one Kalcor nice to hear that SAMP has now 800 slots. but theres few bugs left.
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Well report them in the bugs section!
Respuesta: SA-MP 0.3d R2 client/server update (optional) -
-Pssserick- - 08.01.2012
Amazing !
Re: SA-MP 0.3d R2 client/server update (optional) -
Hugo1984 - 08.01.2012
I think its cool they moved the slots up too 800
Re: SA-MP 0.3d R2 client/server update (optional) -
varuncoolrule - 10.01.2012
but in roleplay server 0.3d contain bug of gates first i check it in 0.3d result not working then in 0.3c result working then how it can't work when we open , the gate ran away i don't know where
Re : SA-MP 0.3d R2 client/server update (optional) -
Kutter - 10.01.2012
@varuncoolrule: Reinstall the archive or look at this:
https://sampwiki.blast.hk/wiki/MoveObject
Quote:
(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
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Re: SA-MP 0.3d R2 client/server update (optional) -
varuncoolrule - 10.01.2012
@kutter - Thnx you alot now my problem fixed
Re: SA-MP 0.3d R2 client/server update (optional) -
Mike_Dan - 17.01.2012
Awesome , nice job.
Re: SA-MP 0.3d R2 client/server update (optional) -
GloomY - 17.01.2012
This update is just great, I love the new stuff.
Re: SA-MP 0.3d R2 client/server update (optional) -
js - 18.01.2012
Kalcor new version please!!
Re: SA-MP 0.3d R2 client/server update (optional) -
fifa4ka - 20.01.2012
Hello, I can say that Kalkor made a mistake somewhere with Timer they stop, though note that there was no such modes at 0.3c transferred to all plug-ins downloaded 0.3d R2 are done, we kick it stops when a SPAM(JunkBuster) and then everything stops and the timer And the program begins to flood HELP PLZ
[15:33:23] [junkbuster] Nick (188.***.***.**) was kicked in Command spam.
[15:33:23] [junkbuster] JB: player 'Nick'.
[15:33:23] [part] extrim4ik has left the server (49:2)
[15:33:23] [gamemodes/***.amx]: During execution of Speedometer_Update:
[15:33:23] [gamemodes/***.amx]: Run time error 7: "Stack underflow"
And start all full timers here in this flood!
And no longer work!!!