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SA-MP 0.3d R2 client/server update (optional) - Printable Version

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+--- Thread: SA-MP 0.3d R2 client/server update (optional) (/showthread.php?tid=302503)

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Re: SA-MP 0.3d R2 client/server update (optional) - SomebodyAndMe - 22.12.2011

Getting a weird error... When I try to connect, it disconnects me directly..


Re: SA-MP 0.3d R2 client/server update (optional) - arcade2705 - 22.12.2011

Very nice.


Re: SA-MP 0.3d R2 client/server update (optional) - xNn - 23.12.2011

Quote:
Originally Posted by SomebodyAndMe
Посмотреть сообщение
Getting a weird error... When I try to connect, it disconnects me directly..
Me too.


Re: SA-MP 0.3d R2 client/server update (optional) - SjoerdSz - 27.12.2011

Wow! That's awesome!


Re: SA-MP 0.3d R2 client/server update (optional) - Jantjuh - 27.12.2011

Love you Kalcor <3


Re: SA-MP 0.3d R2 client/server update (optional) - Afro4life - 28.12.2011

Nice work man


Re: SA-MP 0.3d R2 client/server update (optional) - JohnRiderSCRIPTER - 29.12.2011

Awesome


Re: SA-MP 0.3d R2 client/server update (optional) - cs_waller - 31.12.2011

Nice one,amazing !


Re: SA-MP 0.3d R2 client/server update (optional) - AnnoyingEvilKid - 01.01.2012

Very nice.


Re: SA-MP 0.3d R2 client/server update (optional) - [SP]Mr.Kakashi[WP] - 02.01.2012

Nice one Kalcor nice to hear that SAMP has now 800 slots. but theres few bugs left.


Re: SA-MP 0.3d R2 client/server update (optional) - Kar - 02.01.2012

Quote:
Originally Posted by [SP]Mr.Kakashi[WP]
Посмотреть сообщение
Nice one Kalcor nice to hear that SAMP has now 800 slots. but theres few bugs left.
Well report them in the bugs section!


Respuesta: SA-MP 0.3d R2 client/server update (optional) - -Pssserick- - 08.01.2012

Amazing !


Re: SA-MP 0.3d R2 client/server update (optional) - Hugo1984 - 08.01.2012

I think its cool they moved the slots up too 800


Re: SA-MP 0.3d R2 client/server update (optional) - varuncoolrule - 10.01.2012

but in roleplay server 0.3d contain bug of gates first i check it in 0.3d result not working then in 0.3c result working then how it can't work when we open , the gate ran away i don't know where


Re : SA-MP 0.3d R2 client/server update (optional) - Kutter - 10.01.2012

@varuncoolrule: Reinstall the archive or look at this: https://sampwiki.blast.hk/wiki/MoveObject

Quote:

(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)




Re: SA-MP 0.3d R2 client/server update (optional) - varuncoolrule - 10.01.2012

@kutter - Thnx you alot now my problem fixed


Re: SA-MP 0.3d R2 client/server update (optional) - Mike_Dan - 17.01.2012

Awesome , nice job.


Re: SA-MP 0.3d R2 client/server update (optional) - GloomY - 17.01.2012

This update is just great, I love the new stuff.


Re: SA-MP 0.3d R2 client/server update (optional) - js - 18.01.2012

Kalcor new version please!!


Re: SA-MP 0.3d R2 client/server update (optional) - fifa4ka - 20.01.2012

Hello, I can say that Kalkor made ​​a mistake somewhere with Timer they stop, though note that there was no such modes at 0.3c transferred to all plug-ins downloaded 0.3d R2 are done, we kick it stops when a SPAM(JunkBuster) and then everything stops and the timer And the program begins to flood HELP PLZ

[15:33:23] [junkbuster] Nick (188.***.***.**) was kicked in Command spam.
[15:33:23] [junkbuster] JB: player 'Nick'.
[15:33:23] [part] extrim4ik has left the server (49:2)
[15:33:23] [gamemodes/***.amx]: During execution of Speedometer_Update:
[15:33:23] [gamemodes/***.amx]: Run time error 7: "Stack underflow"

And start all full timers here in this flood!
And no longer work!!!