Re: Suggestions for future SA:MP updates -
Kiets - 26.07.2012
Quote:
Originally Posted by Emmet_
No - there's logs for that.
And for example, some noob ass scripter would do this:
pawn Код:
public OnPlayerUpdate(playerid) { TakePlayerScreenshot(playerid); return 1; }
NOT GONNA HAPPEN.
But it's a good idea.
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It could take a screenshot and save in the scriptfiles folder instead of player's screenshots folder.
Re: Suggestions for future SA:MP updates -
IstuntmanI - 26.07.2012
Quote:
Originally Posted by Kiets
It could take a screenshot and save in the scriptfiles folder instead of player's screenshots folder.
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At this I was thinking too. Would be great.
Re: Suggestions for future SA:MP updates -
Pinguinn - 26.07.2012
Quote:
Originally Posted by Kiets
It could take a screenshot and save in the scriptfiles folder instead of player's screenshots folder.
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You can also use a custom ban system which would tell the player the reason why he is banned.
Re: Suggestions for future SA:MP updates -
Kiets - 26.07.2012
I don't know how is my post related to reason in screenshot. I just told where could be those screenshots saved. And screenshots could be used not only for bans (i find many ways).
Re: Suggestions for future SA:MP updates -
IstuntmanI - 26.07.2012
Quote:
Originally Posted by Pinguinn
You can also use a custom ban system which would tell the player the reason why he is banned.
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Yes, but he would insist that he don't have cheats, etc. . A screen will say everything.
Re: Suggestions for future SA:MP updates -
Alexander_Petrov - 26.07.2012
pawn Код:
native SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo, interiorid = 0, virtualworldid = 0);
Re: Suggestions for future SA:MP updates -
'Pawno. - 26.07.2012
- Unlimited Objects / More Objects, because we have an big cityhall and we can see through walls because there are so much objects (flowers, ect.)
- While connecting download all objects, for the sync
- DisconnectPlayer(playerid); & ConnectPlayerToIP(playerid, adress[], port[]);
- No more Timebugs :< its really annoying because i dont have a good internet (100kb/s) ... (i get many timebugs if my parents are on ******** ect. ...)
- better sync of all ^^
Re: Suggestions for future SA:MP updates -
Roddan - 26.07.2012
To have a CARAVAN and Boat TRAILERS driveable aswell!
Re: Suggestions for future SA:MP updates -
[KHK]Khalid - 26.07.2012
Quote:
Originally Posted by 'Pawno.
- Unlimited Objects / More Objects, because we have an big cityhall and we can see through walls because there are so much objects (flowers, ect.)
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A streamer can do that work.
Quote:
Originally Posted by 'Pawno.
- DisconnectPlayer(playerid);
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There's Kick(playerid);
Re: Suggestions for future SA:MP updates -
IstuntmanI - 27.07.2012
A suggestion for a object: stands like in Kick Start Challenge arena, but with moving spectators, maybe with sounds too.
Another suggestion: Leaving us to disable objective from SetVehicleParamsForPlayer without respawning the vehicle.
Re: AW: Re: Suggestions for future SA:MP updates -
Kiets - 27.07.2012
Quote:
Originally Posted by FufLa
Kalcor already said that wont happen. Stop suggesting it (look up the 0.3e RC topic for his post explaining why it wont happen).
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Well, i don't really find that post and i would like to see the reasons.
Re: Suggestions for future SA:MP updates -
Brooks123 - 28.07.2012
Quote:
Originally Posted by HeLiOn_PrImE
please add the use of cranes and the ability for trains to derail
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AWESOME idea bro !
Re: Suggestions for future SA:MP updates -
bogdyutzu - 30.07.2012
Possibility to attach mapicons to a player/vehicle on minimap
AttachMapIconToPlayer(playerid, mapicon)
AttachMapIconToVehicle(vehicleid, mapicon)
Re : Suggestions for future SA:MP updates -
pseudonyme - 30.07.2012
I think it may be better if the game-client exit whenever u get kicked.
I never understood why the hell your game doesn't close when you get kicked, that's just stupid IMO.
Re: Suggestions for future SA:MP updates -
Rancho - 30.07.2012
Default input for Dialog INPUT_TEXT,
For example, if default input is "a", automatically write "a" to inputbox.
Re: Suggestions for future SA:MP updates -
FireCat - 30.07.2012
SetPlayerWayPoint(playerid, Float
, Float:y, Float:z);
Can be used with SetPlayerMapIcon? MAPICON_GLOBAL...
Re: Re : Suggestions for future SA:MP updates -
Singed - 30.07.2012
Quote:
Originally Posted by pseudonyme
I think it may be better if the game-client exit whenever u get kicked.
I never understood why the hell your game doesn't close when you get kicked, that's just stupid IMO.
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That's indeed a good point lol.. The only reason I could think of was possibly the need to take a screenshot perhaps for a bug report or something before terminating the client.
Re: Re : Suggestions for future SA:MP updates -
TheArcher - 30.07.2012
Quote:
Originally Posted by pseudonyme
I think it may be better if the game-client exit whenever u get kicked.
I never understood why the hell your game doesn't close when you get kicked, that's just stupid IMO.
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Maybe because the server has to send a message before get kicked like. You've been kicked for.... How the player can see that if the client exit?
Re : Suggestions for future SA:MP updates -
pseudonyme - 30.07.2012
pawn Код:
native KickEx(playerid, message[]);
And u get the message from a window out of the game.
Re: Suggestions for future SA:MP updates -
Makaveli93 - 31.07.2012
Fix the lag shooting thing, MTA done it years ago, why shouldn't SAMP have it as well? Also, make cars destroyable when they're not occupied.