Re: Do not make me sad ;-; -
MyU - 24.03.2017
Quote:
Originally Posted by RazorGuigo
Oks, how bad about colors, I would love the new colors 3 & 4,
But on the vehicle, I think if you create the vehicles for the player, and create strings to have a similar id, or new macros, and do an improvised synchronization, to do something that can work (just do not know in the matter of stability)
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Wtf are you talking?
Re: YSF - kurta999's version -
kurta999 - 24.03.2017
SetPlayerAttachedObjectForPlayer: already done, others are not possible
A very crazy function -
RazorGuigo - 24.03.2017
Quote:
Originally Posted by MyU
Wtf are you talking?
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She is very funny lol
PHP код:
SetVehicleModelForPlayer(playerid,vehicleid, &modelid= -1);
//If the model is -1, resynchronizes the true, And returns it!
You're driving an infernus, but your friend thinks it's a BMX!
Hahaha, I'm a crazy guy!
@OFF: the translation of my signature-> "
Mito da Programaзгo Orientada a Gambiarra."
would be in English: The God of improvisation of crazy codes Without any sense (sweating like it was POO)
(On the Portuguese board I am known for this)
Re: YSF - kurta999's version -
jlalt - 24.03.2017
Quote:
Originally Posted by kurta999
SetPlayerAttachedObjectForPlayer: already done, others are not possible
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What you think about adding, SetVehicleModel(vehid, newmodel); ? : o
kurta999's is cooooool -
RazorGuigo - 24.03.2017
Quote:
Originally Posted by kurta999
SetPlayerAttachedObjectForPlayer: already done, others are not possible
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Thanks Kurta beautiful
But I think they are possible, I made some ideas, and I wrote down, contact me afterwards pls
------------------------------------------------------------------------------------------------------------------------------------
Quote:
Originally Posted by jlalt
What you think about adding, SetVehicleModel(vehid, newmodel); ? : o
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That's right,
The actual vehicle is that of the driver, but for the other players, it may be another model
Re: YSF - kurta999's version -
ClaudioF - 24.03.2017
Bixu piruleta !
Nice ideia Razor, i like this
Код:
- Native:
AttachPlayerToVehicle(playerid, vehicleid); // SA:MP need this too !
Re: YSF - kurta999's version -
kurta999 - 24.03.2017
Quote:
Originally Posted by jlalt
What you think about adding, SetVehicleModel(vehid, newmodel); ? : o
|
Just changing the vehicle model after vehicle created is impossible. Using 3-4rd colors impossible too without client side modifications
"But I think they are possible, I made some ideas, and I wrote down, contact me afterwards pls" if you have any ideas then write it here or in PM, function what i said that already done, will.be in r19-2
Do not make me sad ;-; -
RazorGuigo - 24.03.2017
Quote:
Originally Posted by kurta999
Just changing the vehicle model after vehicle created is impossible. Using 3-4rd colors impossible too without client side modifications
|
Oks, how bad about colors, I would love the new colors 3 & 4,
But on the vehicle, I think if you create the vehicles for the player, and create strings to have a similar id, or new macros, and do an improvised synchronization, to do something that can work (just do not know in the matter of stability)
---------------------------------------------------------------------------------------------------------------------------------
I sent my discord in Private message, then contact me I have good ideas for your wonderful plugin,
And also some functions to report that they are in trouble!
YSF >> ALL (best pl 4ever) -
RazorGuigo - 24.03.2017
Other cool ideas for the plugin:- AttachNatObjectToDynamicObject
- AttachDynamicObjectToNatObject (Very useful for lighting bugs)
- SetSyncAngleNatObjectAttached+ "bool:x, bool:y, bool:z"(Synchronize angles of specific axes in attach objects in other)
- SetSyncAngleDynamicObjectAttached+ "bool:x, bool:y, bool:z"(Synchronize angles of specific axes in attach objects in other)
- RemoveBurnToPlayer+ (If the player is on fire, it goes out)
- RemoveAllFiresForPlayer+ (Remove all flames from the map to the player)
- ForceAnimInAim+ (Allows you to force an animation that is not canceled by the player's aim
- YSF_OnPlayerWeaponShoot* (A much better function than the original)
- SetInfinityRotationDynamicObject
- SetInfinityMoveToObject
- TogglePlayerFire++ (Allow the player to shoot or not)
- TogglePlayerRun
Quote:
subtitle:
+ <-- I did not imagine the method, so I'm not sure if it's possible!
* <-- Would work with lagcomp 0, maybe if possible, and could be canceled with your return value!
Recognize shots of (rocket lances, grenades, spray, fire extinguisher ...)
++ <-- I've seen her on a slide-client, but I have some ideas on how to make it possible
Too unmarked, trouble-free development is possible!
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Re: YSF - kurta999's version -
kurta999 - 24.03.2017
Man, i appreciate your ideas, but 98% of them arent possible. I dont have acess to client, so it means that i only can play with server side things.
At least 50% of what I said is possible .-. -
RazorGuigo - 24.03.2017
98% serious?
Of which I'm sure it's possible 5 of them, and 1 partially!
And the other 6, is what you said, which needs client-side
Quote:
I do not have a good knowledge of hooks,
Nor does it practice with plugins, but I can help with their method and logic
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Let's go there optimism

, that improvisation is with us!
Re: YSF - kurta999's version -
AbyssMorgan - 26.03.2017
About
PHP код:
native CallFunctionInScript(const scriptname[], const function[], const format[], {Float,_}:...);
Don't print error.
Return:
PHP код:
1 if succes
0 if failure
-1 if script not exist
Re: YSF - kurta999's version -
Spmn - 26.03.2017
Quote:
Originally Posted by AbyssMorgan
About
PHP код:
native CallFunctionInScript(const scriptname[], const function[], const format[], {Float,_}:...);
Don't print error.
Return:
PHP код:
1 if succes
0 if failure
-1 if script not exist
|
What about
function[] returned value?
Re: YSF - kurta999's version -
AbyssMorgan - 26.03.2017
Quote:
Originally Posted by Spmn
What about function[] returned value?
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Hmm. Actually you're right, but displaying in the console information that the file does not exist is probably unnecessary.
Re: YSF - kurta999's version -
Dignity - 02.04.2017
Not sure if there's been posts about this before but any idea why I'm getting this?
Код:
Loading plugin: YSF.so
./samp03svr: symbol lookup error: plugins/YSF.so: undefined symbol: _ZNKSt8__detail20_Prime_rehash_policy11_M_next_bktEj
Debian 7 Wheezy 64bit.
Re: YSF - kurta999's version -
Flashhiee - 02.04.2017
Can you make objects attached on vehicle not collide with others vehicles? Because if i surround a car with objects its pretty much indestructible.
Re: YSF - kurta999's version -
kristo - 03.04.2017
Quote:
Originally Posted by Dignity
Not sure if there's been posts about this before but any idea why I'm getting this?
Код:
Loading plugin: YSF.so
./samp03svr: symbol lookup error: plugins/YSF.so: undefined symbol: _ZNKSt8__detail20_Prime_rehash_policy11_M_next_bktEj
Debian 7 Wheezy 64bit.
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I just got the same error switching to a new VPS. Also using Debian 7 64bit.
Re: YSF - kurta999's version -
kurta999 - 14.04.2017
Quote:
Originally Posted by AbyssMorgan
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AFAIK server doesmt stote anything related to that
Re: YSF - kurta999's version -
Spmn - 14.04.2017
Vehicle drive-by shooting is synched as it was in pre-lagcomp versions, by checking if FIRE key is pressed in ID_VEHICLE_SYNC packet. So, you can't determine where bullets go unless you do manual raycasting.
Re: YSF - kurta999's version -
Salik - 23.04.2017
If I use the native function AllowNickNameCharacter for allow russian characters, RegEx return false, wtf?
PHP код:
static isRussianCharacter[] =
{
'А', 'а', 'Б', 'б', 'В', 'в',
'Г', 'г', 'Д', 'д', 'Е', 'е',
'Ё', 'ё', 'Ж', 'ж', 'З', 'з',
'И', 'и', 'Й', 'й', 'К', 'к',
'Л', 'л', 'М', 'м', 'Н', 'н',
'О', 'о', 'П', 'п', 'Р', 'р',
'С', 'с', 'Т', 'т', 'У', 'у',
'Ф', 'ф', 'Х', 'х', 'Ц', 'ц',
'Ч', 'ч', 'Ш', 'ш', 'Щ', 'щ',
'Ъ', 'ъ', 'Ы', 'ы', 'Ь', 'ь',
'Э', 'э', 'Ю', 'ю', 'Я', 'я'
};
stock PreloadAllowNickCharacters() {
for(new i = 0; i < sizeof(isRussianCharacter); i++) {
//
AllowNickNameCharacter(isRussianCharacter[i], true);
}
return true;
}
RegEx build -
PHP код:
[A-Z][a-z]+_[A-Z][a-z]+|[А-Я][а-я]+_[А-Я][а-я]+