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Basics of exporting from blender to SA-MP - Printable Version

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Re: Basics of exporting from blender to SA-MP - Antenastyle - 13.12.2017

Quote:
Originally Posted by Kalcor
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You need to apply a texture before you can export.
Okay, I have exported it without errors, then when I load it into the server, it seems without texture and so scaled:

Object with texture Blender(Exported without problems)
https://gyazo.com/8d81d8f843952ba5dcb62c255f3c0290

Object InGame
https://gyazo.com/6e3e479a51b5230370e9709857dfa880

I've introduced the texture I have used into the wallzzz.txd file but it isn't ingame. Thanks


Re: Basics of exporting from blender to SA-MP - Kalcor - 13.12.2017

In blender, you should do Object > Apply > Rotation & Scale once you are finished making changes.

It might be a problem with the export script which could be fixed. The first mesh is exported as displayed, but the binary version of the mesh (the one the game actually uses) doesn't seem to account for scale and rotation changes in blender, so you have to apply them.


Re: Basics of exporting from blender to SA-MP - jamesbond007 - 16.12.2017

this is pretty cool but i wish it came sooner.. this game is basically dead and i gave up samp scripting long time ago.. Still it might not be so bad to learn and play around in blender but i dont even play samp anymore so idk

but this gives me some interesting ideas that i can do just for fun


Re: Basics of exporting from blender to SA-MP - adri1 - 20.12.2017

Is possible to export models from sketchup to gta, is very easy to use sketchup


Re: Basics of exporting from blender to SA-MP - RogerCosta - 20.12.2017

Quote:
Originally Posted by adri1
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Is possible to export models from sketchup to gta, is very easy to use sketchup
adri1, try this: https://www.youtube.com/watch?v=MG8WfIy41x8


Re: Basics of exporting from blender to SA-MP - rfr - 28.12.2017

having trouble installing the txd tool


Re: Basics of exporting from blender to SA-MP - mschnitzer - 28.12.2017

Quote:
Originally Posted by rfr
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having trouble installing the txd tool
I don't prefer guessing solutions. Please be a bit more verbose...


Re: Basics of exporting from blender to SA-MP - dani18 - 31.01.2018

link?


Re: Basics of exporting from blender to SA-MP - aoky - 16.02.2018

Quote:
Originally Posted by dani18
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link?
It's on the thread.

http://forum.sa-mp.com/attachment.ph...1&d=1508843106


Re: Basics of exporting from blender to SA-MP - PlayHard - 04.05.2018

So can we actually use this to create models and implement them? Can we use zModeler?


Re: Basics of exporting from blender to SA-MP - DeadDon - 18.05.2018

I'm getting this error, how should I fix it?




Re: Basics of exporting from blender to SA-MP - DeadDon - 04.06.2018

Please add another sticky tutorial for 3ds max, since blender cuts out so many options (including vertex colors! - very important) ...

And once SAMP players learn to work in blender, they will stick to blender.
And blender is horsecrap.


Re: Basics of exporting from blender to SA-MP - cannent - 10.06.2018

Great tutorial. Helpful for the newbie like me.
William Johnson
https://obd2scanners.org/autel/maxicom-mk808-review/


Re: Basics of exporting from blender to SA-MP - TheyFit - 05.07.2018

How do i get this side box to appear?
https://imgur.com/a/RVR6VMu


Re: Basics of exporting from blender to SA-MP - TheyFit - 05.07.2018

Can someone make a video tutorial or like help me over discord or something..


Re: Basics of exporting from blender to SA-MP - corne - 01.09.2018

Useful tutorial, certainly helped me getting this far. I still ran into a problem, though. I imported a GTA SA object (id 13295) into Blender, deleted everything I dont want from the object, now I'm trying to add textures but no matter what I do when I preview textures everything just stays black. Any idea what might be wrong?

EDIT: Figured out that I could just export the model again after I deleted the stuff I wanted to delete and use the old TXD of the model with different textures. If there's still a way to add new textures and preview them in Blender to existing GTA SA models I'd love to still hear about it.


Re: Basics of exporting from blender to SA-MP - lipan0527 - 06.11.2018

(.col file) attach the collision to the dff,Entering the game collision didn't work


Re: Basics of exporting from blender to SA-MP - lipan0527 - 06.11.2018

QQ图片20181106090606.jpg
(.col file) attach the collision to the dff,Entering the game collision didn't work


Re: Basics of exporting from blender to SA-MP - Kasis - 06.11.2018

Quote:
Originally Posted by lipan0527
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Вложение 11971
(.col file) attach the collision to the dff,Entering the game collision didn't work
did u save ur .dff after attaching cols?


Re: Basics of exporting from blender to SA-MP - lipan0527 - 06.11.2018

Quote:
Originally Posted by Kasis
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did u save ur .dff after attaching cols?
yes, COL file incorporated file DFF,But it doesn't work