Re: Complete scripting bugs list (0.3 updated) -
Patrik356b - 22.05.2011
Quote:
Originally Posted by leong124
OnVehicleDeath - Vortex entering the water will still call OnVehicleDeath, though it actually can float on the water and drive.
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Does OnVehicleDeath gets called when you land a leviathan/sea-sparrow on water ? (They both float)
Re: Complete scripting bugs list (0.3 updated) -
Joe Staff - 22.05.2011
The "textdraw bugs" aren't bugs, atleast I don't think so, several of my scripts rely on that affect
Re: Complete scripting bugs list (0.3 updated) -
leong124 - 23.05.2011
Quote:
Originally Posted by Patrik356b
Does OnVehicleDeath gets called when you land a leviathan/sea-sparrow on water ? (They both float)
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Leviathan: Yes when it enters the water and floats up again, no if it doesn't.
Seasparrow: No if you carefully touch the water, yes if it falls into water and float again.
Vortex: Same as Seasparrow.
Vortex and Seasparrow calls OnVehicleDeath only when I exit them and wait for a while.
Re: Complete scripting bugs list (0.3c updated) -
beckzy - 24.05.2011
I've updated the list. Let me know if I have missed anything and I will add it to the list.
Re: Complete scripting bugs list (0.3 updated) -
leong124 - 12.06.2011
SetVehicleToRespawn - OnVehicleSpawn seems to be called before respawning the vehicle, which will cause vehicle lock,alarm,etc. problems. I set the vehicles' parameters in OnVehicleSpawn so that they should be correctly set after they are respawned. With this bug I can't set it, because it is reset to -1.
EDIT:
OnVehicleDeath - Sometimes will not call when I try to flip a vehicle by sawn-off shotgun to make it explode. This could cause problems on player vehicle systems, since the variables cannot be reset in the callback.
Re: Complete scripting bugs list (0.3 updated) -
shitbird - 21.06.2011
OnPlayerUpdate() - Doesn't detect changes/spawned weapons inside a vehicle.
Re: Complete scripting bugs list (0.3 updated) -
Robert_Crawford - 22.06.2011
OnPlayerSpawn() If you Do SetCameraBehindPlayer; Doesn't Work
Re: Complete scripting bugs list (0.3 updated) -
shitbird - 22.06.2011
Quote:
Originally Posted by Robert_Crawford
OnPlayerSpawn() If you Do SetCameraBehindPlayer; Doesn't Work
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Works for me.
Re: Complete scripting bugs list (0.3 updated) -
leong124 - 26.06.2011
Quote:
Originally Posted by shitbird
OnPlayerUpdate() - Doesn't detect changes/spawned weapons inside a vehicle.
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It's the problem of GetPlayerWeapon,GetPlayerAmmo,etc..
PlayerSpectatePlayer/PlayerSpectateVehicle - when the spectate mode is turned on with this two functions in vehicles, sometimes 2 extra OnPlayerStateChange will be called.
For example:
Code:
[CMD]/spectate 0 //0 is the target ID
OnPlayerStateChange called(driver->spectating) when TogglePlayerSpectating is called
OnPlayerStateChange called(spectating->driver) after the command is finished //This is the problem
OnPlayerStateChange called(driver->spectating)
Re: Complete scripting bugs list (0.3 updated) -
Calgon - 26.06.2011
Quote:
Originally Posted by ******
Don't know how maintained this still is, but I've developed a fix for the SetTimerEx problem.
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How so?
Re: Complete scripting bugs list (0.3 updated) -
Calgon - 26.06.2011
Ah, I thought you'd tinker with your y_timers library. Has it been released?
Re: Complete scripting bugs list (0.3 updated) -
beckzy - 04.08.2011
Are there any bugs that are still missing from the list?
Re: Complete scripting bugs list (0.3 updated) -
leong124 - 04.08.2011
The callback bugs are missing.
AW: Complete scripting bugs list (0.3 updated) -
Arrows73 - 15.08.2011
There's also that pickup bug, there was a thread about it, idk if it was fixed yet
Re: Complete scripting bugs list (0.3 updated) -
RAEN - 19.08.2011
Plz fix this in R6:
SetVehicleZAngle dont't work in OnVehicleSpawn.
Only:
pawn Код:
public OnVehicleSpawn(vehicleid)
{
SetTimerEx("SetRightVehicleAngle", 700, false, "i", vehicleid);
return 1;
}
public SetRightVehicleAngle(vehicleid)
{
SetVehicleZAngle(vehicleid, CarInfo[vehicleid][oPos][3]);
}
Re: Complete scripting bugs list (0.3 updated) -
Kar - 20.08.2011
SetVehicleParamEx and SetVehicleParamsForPlayer doesn't work under onvehiclespawn
Re: Complete scripting bugs list (0.3 updated) -
kurta999 - 20.08.2011
Quote:
Originally Posted by RAEN
Plz fix this in R6:
SetVehicleZAngle dont't work in OnVehicleSpawn.
Only:
pawn Код:
public OnVehicleSpawn(vehicleid) { SetTimerEx("SetRightVehicleAngle", 700, false, "i", vehicleid); return 1; } public SetRightVehicleAngle(vehicleid) { SetVehicleZAngle(vehicleid, CarInfo[vehicleid][oPos][3]); }
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Anyway you not need 700ms timer, with 0ms is better. Because run after function finish.
Re: Complete scripting bugs list (0.3 updated) -
FireCat - 21.08.2011
"SetPlayerWorldBounds - If you hold down the aim key you can walk through world boundries."
Not anymore.
Re: Complete scripting bugs list (0.3 updated) -
Kar - 23.08.2011
setvehicleparamsex conflicts with the players client, if your in a vehicle with a siren, when setvehicleparamsex is on, it turns off the siren
edit: createvehicle does not call onvehiclespawn
Re: Complete scripting bugs list (0.3 updated) -
Jon_De - 25.08.2011
Quote:
Originally Posted by RAEN
Plz fix this in R6:
SetVehicleZAngle dont't work in OnVehicleSpawn.
Only:
pawn Код:
public OnVehicleSpawn(vehicleid) { SetTimerEx("SetRightVehicleAngle", 700, false, "i", vehicleid); return 1; } public SetRightVehicleAngle(vehicleid) { SetVehicleZAngle(vehicleid, CarInfo[vehicleid][oPos][3]); }
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offtop:
where you taken R6?