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[FilterScript] iPLEOMAX's TextDraw Editor (Stable Version) - Printable Version

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+--- Thread: [FilterScript] iPLEOMAX's TextDraw Editor (Stable Version) (/showthread.php?tid=376758)

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Re: iPLEOMAX's TextDraw Editor (Stable Version) - Yiin - 29.01.2013

Quote:
Originally Posted by [D]ry[D]esert
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Copy feature will be awesome.
Read the topic?..


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Biesmen - 31.01.2013

Is anyone able to tell me how he managed to disable the radar?


Respuesta: iPLEOMAX's TextDraw Editor (Stable Version) - Strier - 01.02.2013

The best ever, forever.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Lorenc_ - 01.02.2013

I'll use it if you include object-textdraw editing :P


Re: iPLEOMAX's TextDraw Editor (Stable Version) - DiffeReNt - 02.02.2013

Awesome!


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Saadat - 02.02.2013

FAQ > Question 2

I deleted those lines, Compiled, but still I get that message.
Plus I am not using Hamachi or any other software. The samp-server.exe is running on the PC that my keyboard and mouse are.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - digman - 02.02.2013

dll does not appear


the dll does not appear on the desktop

USE: ****** Translator, speak Spanish


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Erdbeerpudding - 02.02.2013

will you update the filterscript for the new features?
that would be very nice


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Tamer - 02.02.2013

Hey,it would be great if you could add a "starter id" for the textdraws, I mean this:

new PlayerText:Textdraw0[MAX_PLAYERS];

So every project,it happens to be textdraw0,but what if I got more than 1 textdraws?So I have a textdraw0 named textdraw aldready.And imagine I am adding 10 new textdraws to the server,I need to loop all around and change them to the last id I can use, (Ex,my last id ends on 15,I need to make the first (0) to 16,and the rest till 25) This is not nice,I would love if you let us declare a "starter id" or something else,like "definition name"

Thanks alot!


Re: iPLEOMAX's TextDraw Editor (Stable Version) - DRCharlie - 12.02.2013

Crashes the whole game and ruins the whole file after using it for like 30 minutes :\

I used special letters like:

~ = б
ž = й
˘ = н
¦ = у
Ё = ц
Ş = ъ
¬ = ь
« = ű
§ = ő

And the font with full capital letters.

It worked the first few times, but after the 5th or 6th it ruined everything, I used ,,б" and ,,ő" twice, did that ruin it?


Re : iPLEOMAX's TextDraw Editor (Stable Version) - TheRimini - 16.02.2013

OMG! Awesome FS!


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Jaanek - 18.02.2013

wont work, did everything right.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - xRuffles - 18.02.2013

With That of objects to write on? if not, can I indicate a? good ?


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Omirrow - 18.02.2013

It really looks great!


Respuesta: iPLEOMAX's TextDraw Editor (Stable Version) - Onfroi - 18.02.2013

C++ and PAWN, I thought that was impossible

P.S. Best of the best, gonna test it.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - kryptonice - 24.02.2013

Cant create new projects, how to fix?


AW: iPLEOMAX's TextDraw Editor (Stable Version) - Pille_ - 28.02.2013

It would be great if you add the new function TextDrawSetPreviewModel

BTW: Great work



Re: AW: iPLEOMAX's TextDraw Editor (Stable Version) - TheArcher - 01.03.2013

Quote:
Originally Posted by Pille_
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It would be great if you add the new function TextDrawSetPreviewModel
What for?


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Tuntun - 12.03.2013

Can i use it in SA-MP 0.3x?


Re: iPLEOMAX's TextDraw Editor (Stable Version) - SDraw - 12.03.2013

Quote:
Originally Posted by Tuntun
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Can i use it in SA-MP 0.3x?
Yes, you can
Quote:
Originally Posted by kamikadze8910
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Make 3x function
Bad Idea. I reedited source for this...And do you know what? Game lags when you move TD (rendering isn't fast, you know).