Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Yiin - 29.01.2013
Quote:
Originally Posted by [D]ry[D]esert
Copy feature will be awesome.
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Read the topic?..
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Biesmen - 31.01.2013
Is anyone able to tell me how he managed to disable the radar?
Respuesta: iPLEOMAX's TextDraw Editor (Stable Version) -
Strier - 01.02.2013
The best ever, forever.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Lorenc_ - 01.02.2013
I'll use it if you include object-textdraw editing :P
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
DiffeReNt - 02.02.2013
Awesome!
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Saadat - 02.02.2013
FAQ > Question 2
I deleted those lines, Compiled, but still I get that message.
Plus I am not using Hamachi or any other software. The samp-server.exe is running on the PC that my keyboard and mouse are.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
digman - 02.02.2013
dll does not appear
the dll does not appear on the desktop
USE: ****** Translator, speak Spanish
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Erdbeerpudding - 02.02.2013
will you update the filterscript for the new features?
that would be very nice
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Tamer - 02.02.2013
Hey,it would be great if you could add a "starter id" for the textdraws, I mean this:
new PlayerText:Textdraw0[MAX_PLAYERS];
So every project,it happens to be textdraw0,but what if I got more than 1 textdraws?So I have a textdraw0 named textdraw aldready.And imagine I am adding 10 new textdraws to the server,I need to loop all around and change them to the last id I can use, (Ex,my last id ends on 15,I need to make the first (0) to 16,and the rest till 25) This is not nice,I would love if you let us declare a "starter id" or something else,like "definition name"
Thanks alot!
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
DRCharlie - 12.02.2013
Crashes the whole game and ruins the whole file after using it for like 30 minutes :\
I used special letters like:
~ = б
ž = й
˘ = н
¦ = у
Ё = ц
Ş = ъ
¬ = ь
« = ű
§ = ő
And the font with full capital letters.
It worked the first few times, but after the 5th or 6th it ruined everything, I used ,,б" and ,,ő" twice, did that ruin it?
Re : iPLEOMAX's TextDraw Editor (Stable Version) -
TheRimini - 16.02.2013
OMG! Awesome FS!
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Jaanek - 18.02.2013
wont work, did everything right.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
xRuffles - 18.02.2013
With That of objects to write on? if not, can I indicate a? good ?
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Omirrow - 18.02.2013
It really looks great!
Respuesta: iPLEOMAX's TextDraw Editor (Stable Version) -
Onfroi - 18.02.2013
C++ and PAWN, I thought that was impossible
P.S. Best of the best, gonna test it.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
kryptonice - 24.02.2013
Cant create new projects, how to fix?
AW: iPLEOMAX's TextDraw Editor (Stable Version) -
Pille_ - 28.02.2013
It would be great if you add the new function
TextDrawSetPreviewModel
BTW: Great work
Re: AW: iPLEOMAX's TextDraw Editor (Stable Version) -
TheArcher - 01.03.2013
Quote:
Originally Posted by Pille_
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What for?
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Tuntun - 12.03.2013
Can i use it in SA-MP 0.3x?
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
SDraw - 12.03.2013
Quote:
Originally Posted by Tuntun
Can i use it in SA-MP 0.3x?
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Yes, you can
Quote:
Originally Posted by kamikadze8910
Make 3x function
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Bad Idea. I reedited source for this...And do you know what? Game lags when you move TD (rendering isn't fast, you know).