Re: Suggestions for future SA:MP updates -
xx360 - 24.04.2012
64 bit server
Re: Suggestions for future SA:MP updates -
sim_sima - 24.04.2012
Quote:
Originally Posted by stormchaser206
I like these:
pawn Code:
native RestartServer //Restart the Server native StartLocalSAMPServer(port) //Start Local SAMP Server native RespawnPlayer(playerid) //Respawn The Player native KickEx(playerid, "Reason here") //Kick a player with a custom reason native KillPlayer(playerid) //Kill the player, usefull for a /kill command native CreateCommand(command,params here) //An Easier way for creating commands
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FAIL!
Re: Suggestions for future SA:MP updates -
BosteQ - 23.06.2012
Meybe
You can set a damage to vechicle ( punctured tire, burning engine etc. )
Re: Suggestions for future SA:MP updates -
MP2 - 23.06.2012
Quote:
Originally Posted by BosteQ
Meybe
You can set a damage to vechicle ( punctured tire, burning engine etc. )
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This already exists, and has since probably the start of SA:MP >.>
Respuesta: Suggestions for future SA:MP updates -
Gryphus One - 23.06.2012
Well I don't know if this has been suggested before, probably it has: OnPlayerPause and OnPlayerUnpause callbacks, and an IsPlayerPaused function.
Re: AW: Suggestions for future SA:MP updates -
[HLF]Southclaw - 25.06.2012
Quote:
Originally Posted by Lincoln.C
The same thing, when you type /quit or /q into the Chat as function like:
QuitPlayerGame(playerid);
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Kick(playerid); I think is good enough...
Re: Suggestions for future SA:MP updates -
Sanady - 26.06.2012
Maybe function:
pawn Код:
native HideAllTextDraws(bool:toggle);//including all textdraws which are using on server to hide with this function
Re: Suggestions for future SA:MP updates -
SuperSimonetti®250 - 29.06.2012
i suggest to add some other vehicle tuning object like hood vent like that
and new spoilers and side skirts,
and some new parameters in AttachObjectToVehicle
Код:
AttachObjectToVehicle(objectid, vehicleid, x, y, z, rotx, roty, rotz, scale:x, scale:y, scale:z);
AW: Suggestions for future SA:MP updates -
EnzoMortelli - 29.06.2012
Not sure if anybody said it before but:
Implement a hitdetection and make shooting synced.
Re: Suggestions for future SA:MP updates -
Smithy - 29.06.2012
A way to search for servers by server name.
Respuesta: AW: Suggestions for future SA:MP updates -
Gryphus One - 29.06.2012
Quote:
Originally Posted by EnzoMortelli
Not sure if anybody said it before but:
Implement a hitdetection and make shooting synced.
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To detect hits you already have OnPlayerTakeDamage.
Re: Suggestions for future SA:MP updates -
SWEMike - 29.06.2012
I don't think this has been suggested before. I think it's a dang good suggestion for new models... You know how police vehicles have bumpers to be able to ram vehicles without damaging the body of the car? Yeah, that. That'd be so freaking sweet.
Re: Suggestions for future SA:MP updates -
adik311 - 29.06.2012
Change
pawn Код:
native ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]);
into
pawn Код:
native ShowPlayerDialog(playerid, dialogid, style, caption[], info[], buttons[]);
In this way, to create a one button we typing:
Quote:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], "Close");
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To add one more button:
Quote:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], "Okey\nClose");
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or
Quote:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], "Yes\nNo\nI don't know");
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to create three buttons.
\n in this way separates the buttons. In one row could be for example 4 buttons. If the buttons will be more then they are moved to the row below.
+ add colour embedding to buttons like there:
https://sampwiki.blast.hk/wiki/Colour_Embedding
And, if this will be changed, the public OnDialogResponse will be return from "response" something like listitem:
first button - 0
second - 1
third - 2
fourth - 3
et cetera
Re: Suggestions for future SA:MP updates -
Luis- - 29.06.2012
In my opinion this should be stickied so people don't make new topics to suggest things for future updates.
Re: Suggestions for future SA:MP updates -
Kar - 01.07.2012
How about attaching attachedobject = INVALID_OBJECT_ID to Attach3DTextLabel
so it can stay synced with moving objects huh?
Re: Suggestions for future SA:MP updates -
Dan. - 26.07.2012
Something like this:
pawn Код:
OnVehicleTakeDamage(vehicleid, issuerid, Float:amount, weaponid);
Useful for roleplay servers, like when a mechanic is holding a wrench and it's hitting the car, the car will heal etc. Also this can make admin vehicles immune to damage and so on.
Re: Suggestions for future SA:MP updates -
[HLF]Southclaw - 26.07.2012
Quote:
Originally Posted by Dan.
like when a mechanic is holding a wrench and it's hitting the car, the car will heal etc.
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Last time I hit a car with a wrench it just dented it...
Re: Suggestions for future SA:MP updates -
Rudy_ - 26.07.2012
Quote:
Originally Posted by [HLF]Southclaw
Last time I hit a car with a wrench it just dented it...
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Lmao..
Re: Suggestions for future SA:MP updates -
Ben_Gale - 26.07.2012
Quote:
Originally Posted by [HLF]Southclaw
Last time I hit a car with a wrench it just dented it...
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Yup thats more like RP than hitting for HP xD
Re: Suggestions for future SA:MP updates -
Georgi166 - 26.07.2012
Ofcourse it is