Re: SA-MP 0.3d RC1 test version -
FERAS TAMIMI - 14.09.2011
Well guys, Im really excited for the 0.3d

, can someone give an IP or something to test it please? Thanks
Re: SA-MP 0.3d RC1 test version -
Sasino97 - 14.09.2011
THE NEW FUNCTIONS ARE AWESOME!!!
Re: SA-MP 0.3d RC1 test version -
Ash. - 14.09.2011
Quote:
Originally Posted by [GF]Sasino97
THE NEW FUNCTIONS ARE AWESOME!!!
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Agreed
AW: SA-MP 0.3d RC1 test version -
BloodyEric - 14.09.2011
I hope he will think about it another time, an optional command would still allow the user to see this information if he wants to.
Re: SA-MP 0.3d RC1 test version -
Babul - 14.09.2011
@NGGCordozar: each ®elease ©anidate came with a limited amount of slots - its a test version. the player slots got raised to max 500 slots yet (major releases).
at
www.files.sa-mp.com you can track back some older versions with "only" 100, 200, and now 500 slots in 0.3c.
you can expect that the full 0.3d will bring us back all slots. its just a script test version where 20 slots are more than enough for testing NPCs, test scripts with friends etc.
(i admit it: i hope it will be like 750 slots in 0.3d, there are other topics about that lol)
Re: SA-MP 0.3d RC1 test version - [03]Garsino - 14.09.2011
Quote:
Originally Posted by Babul
@NGGCordozar: each ®elease ©anidate came with a limited amount of slots - its a test version. the player slots got raised to max 500 slots yet (major releases).
at www.files.sa-mp.com you can track back some older versions with "only" 100, 200, and now 500 slots in 0.3c.
you can expect that the full 0.3d will bring us back all slots. its just a script test version where 20 slots are more than enough for testing NPCs, test scripts with friends etc.
(i admit it: i hope it will be like 750 slots in 0.3d, there are other topics about that lol)
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Beta test, woohoo!
Re: SA-MP 0.3d RC1 test version -
Vince - 14.09.2011
I don't see why anyone would need more than 500 slots. There are only a handful of servers that ever reach - and more importantly keep - that amount. Now, I did you a favor and queued all 3846 servers in the masterlist (402,238 player slots available, 3158 empty servers. *hint, hint*).
Not a single one of them is at 500 players right now. and in fact, the most players on a single server right now is 240!
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I agree though on the fact that the AudioStream text is ugly. If you're making a siren or some other sound effect it's rather annoying if that client message pops up every single time. At least change the color to white. That green is so damn ugly.
Re: SA-MP 0.3d RC1 test version -
Nake01 - 14.09.2011
Very good !
Re: SA-MP 0.3d RC1 test version -
OKStyle - 15.09.2011
996.rec from scriptfiles... what is it? record for player or vehicle?
Re: SA-MP 0.3d RC1 test version -
X3nZ - 15.09.2011
Quote:
Originally Posted by Vince
I agree though on the fact that the AudioStream text is ugly. If you're making a siren or some other sound effect it's rather annoying if that client message pops up every single time. At least change the color to white. That green is so damn ugly.
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+1...
Re: SA-MP 0.3d RC1 test version -
davve95 - 15.09.2011
Quote:
Originally Posted by Neavorce
New client command? Anyone?
/connect 127.0.0.1:7777, /reconnect, and delete /q command.
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Sounds good!
Re: SA-MP 0.3d RC1 test version -
maxive - 15.09.2011
my server crashes it stays up like for 10 mins or 15 mins and it crashes here is the crash log:
--------------------------
SA-MP Server: 0.3d RC1
Exception At Address: 0x0040335F
Registers:
EAX: 0x00000013 EBX: 0x0000000D ECX: 0x0017F5CC EDX: 0x00000001
ESI: 0x00000001 EDI: 0x0017F5F8 EBP: 0x0017F5F8 ESP: 0x0017F570
EFLAGS: 0x00010202
Stack:
+0000: 0x023FC268 0x00000001 0x0000000D 0x0046C341
+0010: 0x0017F5F8 0x00000001 0x00000000 0x0000000D
+0020: 0x023FC268 0x0017F5CC 0x0000001E 0x023FC268
+0030: 0x00000001 0x023FC268 0x0017F5D0 0x0017F5D8
+0040: 0x0017F5F8 0x00000000 0x00000000 0x02443B58
+0050: 0x0017F820 0x033D8CF0 0x00000001 0x00000001
+0060: 0x00001F5C 0x0048692C 0x00000001 0x0000001E
+0070: 0x0017F82C 0x006AC898 0x0C01A801 0x00000000
+0080: 0x0017F80C 0x023FC268 0x20696166 0x6172672F
+0090: 0x656C7070 0x00000000 0x00000000 0x00000000
+00A0: 0x00000000 0x00000000 0x00000000 0x00000000
+00B0: 0x00000000 0x00000000 0x00000000 0x00000000
+00C0: 0x00000000 0x00000000 0x00000000 0x00000000
+00D0: 0x00000000 0x00000000 0x00000000 0x00000000
+00E0: 0x00000000 0x00000000 0x00000000 0x00000000
+00F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0100: 0x00000000 0x00000000 0x00000000 0x00000000
+0110: 0x00000000 0x00000000 0x00000000 0x00000000
+0120: 0x00000000 0x00000000 0x00000000 0x00000000
+0130: 0x00000000 0x00000000 0x00000000 0x00000000
--------------------------
SA-MP Server: 0.3d RC1
Exception At Address: 0x0040335F
Registers:
EAX: 0x00000013 EBX: 0x00000004 ECX: 0x0017F5D4 EDX: 0x00000000
ESI: 0x00000000 EDI: 0x0017F600 EBP: 0x0017F600 ESP: 0x0017F578
EFLAGS: 0x00010202
Stack:
+0000: 0x0245C268 0x00000000 0x00000004 0x0046C341
+0010: 0x0017F600 0x00000000 0x00000000 0x00000004
+0020: 0x0245C268 0x0017F5D4 0x0000001E 0x0245C268
+0030: 0x00000000 0x0245C268 0x0017F5D8 0x0017F5E0
+0040: 0x0017F600 0x00000000 0x00000000 0x024A3B58
+0050: 0x0017F828 0x0307FA70 0x00000000 0x00000001
+0060: 0x00001F5C 0x0048692C 0x00000000 0x0000001E
+0070: 0x0017F834 0x0253C898 0xB84ADC01 0x0046F220
+0080: 0x0017F803 0x0245C268 0x006C6F6C 0x00000000
+0090: 0x00000000 0x00000000 0x00000000 0x00000000
+00A0: 0x00000000 0x00000000 0x00000000 0x00000000
+00B0: 0x00000000 0x00000000 0x00000000 0x00000000
+00C0: 0x00000000 0x00000000 0x00000000 0x00000000
+00D0: 0x00000000 0x00000000 0x00000000 0x00000000
+00E0: 0x00000000 0x00000000 0x00000000 0x00000000
+00F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0100: 0x00000000 0x00000000 0x00000000 0x00000000
+0110: 0x00000000 0x00000000 0x00000000 0x00000000
+0120: 0x00000000 0x00000000 0x00000000 0x00000000
+0130: 0x00000000 0x00000000 0x00000000 0x00000000
Re: SA-MP 0.3d RC1 test version -
wups - 15.09.2011
Quote:
Originally Posted by Vince
I agree though on the fact that the AudioStream text is ugly. If you're making a siren or some other sound effect it's rather annoying if that client message pops up every single time. At least change the color to white. That green is so damn ugly.
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I'm pretty sure it's only for testing.
AW: Re: SA-MP 0.3d RC1 test version -
Meta - 17.09.2011
Quote:
Originally Posted by Karlip
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Did you remap the fences?
Want to release it? :P
Topic: AWESOME Update :O
But I've got some kind of bug but I don't know if it could be fixed. If I remove huge things like the broken highwaybridge at SFPD or the huge satellite thing near area51 some textures are left that get displayed when the map is loading it.
You are able to walk through.

Re: SA-MP 0.3d RC1 test version -
Anarius - 18.09.2011
Quote:
Originally Posted by Karlip
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Tell me please id this gate
Re: SA-MP 0.3d RC1 test version -
Karlip - 18.09.2011
Quote:
Originally Posted by Anarius
Tell me please id this gate
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The gates have no ID; I removed the whole fencing and mapped new objects.
Re: SA-MP 0.3d RC1 test version -
Stefan_Toretto - 18.09.2011
WoW, 0.3d RC2 is coming!
DIALOG_STYLE_PASSWORD
forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
Re: SA-MP 0.3d RC1 test version -
Diagram - 18.09.2011
Trying RC2 ASAP, keep developing amazing stuffs Kye!
Re: SA-MP 0.3d RC2 test version -
=WoR=Mitch - 18.09.2011
Awesome! <3 i like the name SAMP 3D xD
Re: SA-MP 0.3d RC2 test version -
FireCat - 18.09.2011
NVM.