Re: SA-MP 0.3c R3/R4/R5 server update -
Gh0sT_ - 28.07.2011
End of the world coming.
Re: SA-MP 0.3c R3/R4/R5 server update -
Snipa - 28.07.2011
Quote:
Originally Posted by Gh0sT_
End of the world coming.
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This relates to new server version releases, how exactly?
Keep the updates coming! <3 (No homo)
Re: SA-MP 0.3c R3/R4/R5 server update -
Gh0sT_ - 28.07.2011
Quote:
Originally Posted by Snipa
This relates to new server version releases, how exactly?
Keep the updates coming! <3 (No homo)
|
Look at your signature
No, with that sentence I wanted to say that this is fakin awesome. :P
Re: SA-MP 0.3c R3/R4/R5 server update -
dowster - 28.07.2011
WOW, its like update mania, keep it up man
Re: SA-MP 0.3c R3/R4/R5 server update -
DreeH - 28.07.2011
Good job.
Re: SA-MP 0.3c R3 server update -
beckzy - 28.07.2011
What other uses are there from GetPlayerCameraMode and OnUnoccupiedVehicleUpdate?
I am only asking because there must be some use for them otherwise they wouldn't have been added.
Thanks
AW: SA-MP 0.3c R3/R4/R5 server update -
Meta - 28.07.2011
GetPlayerCameraMode:
- You could check if a player uses cinema view or front bumper view in a vehicle
- You can see wheather a player is in a garage or not
- You can see wheather a player is passenger-drivebying or not
- ...
OnUnoccupiedVehicleUpdate:
- You can prevent players pushing around vehicles.
- You could script sth that resets the vehicle if a passenger was AFK and returned ingame (teleports the vehicle to where the passenger went AFK)
- In some case you can create a script for damaging unoccupied vehicles like seen in scripting showroom in the sa-mp.com Forums
- ...
Re: SA-MP 0.3c R3/R4/R5 server update -
lolumadd_ - 29.07.2011
I am using the Linux version and I replaced the samp03svr file and tried to start it again, and it wouldn't start.
Re: AW: SA-MP 0.3c R3/R4/R5 server update -
beckzy - 29.07.2011
Quote:
Originally Posted by Meta
GetPlayerCameraMode: - You could check if a player uses cinema view or front bumper view in a vehicle
- You can see wheather a player is in a garage or not
- You can see wheather a player is passenger-drivebying or not
- ...
OnUnoccupiedVehicleUpdate: - You can prevent players pushing around vehicles.
- You could script sth that resets the vehicle if a passenger was AFK and returned ingame (teleports the vehicle to where the passenger went AFK)
- In some case you can create a script for damaging unoccupied vehicles like seen in scripting showroom in the sa-mp.com Forums
- ...
|
Nothing else?
Re: SA-MP 0.3c R3/R4/R5 server update -
lolumadd_ - 29.07.2011
also, some of my commands dont work anymore..
SHITTTT
Sscanf doesnt work on this update
Re: SA-MP 0.3c R3/R4/R5 server update -
AndreT - 29.07.2011
Quote:
Originally Posted by lolumadd_
Sscanf doesnt work on this update
|
We'll have to wait a day or two.
AW: Re: AW: SA-MP 0.3c R3/R4/R5 server update -
Meta - 29.07.2011
Quote:
Originally Posted by BeckzyBoi
Nothing else?
|
there are some more possibilities, but I don't know more stuff at the moment, use your creativity and create sth.
Re: SA-MP 0.3c R3/R4/R5 server update -
shaikh007 - 29.07.2011
Another update. woohoo. Thanks to Kalcor for his hard work for samp
Re: SA-MP 0.3c R3/R4/R5 server update -
FANEX - 29.07.2011
Thanks Kalcor! Your job is... hard.
Good job.
Re: SA-MP 0.3c R3/R4/R5 server update -
WoodPecker - 29.07.2011
Wow nice job guys, i hope we will see the new update soon.
Re: SA-MP 0.3c R3/R4/R5 server update -
Steven82 - 29.07.2011
Quote:
Originally Posted by lolumadd_
Sscanf doesnt work on this update
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Confirmed...all the commands in my server stopped working. And read this topic and was all happy since i was not the only one experiencing this issue.
Re: SA-MP 0.3c R3/R4/R5 server update -
TheStudioSamp - 29.07.2011
Код:
stock PanelUpdate(playerid)
{
new paneldrawstr[256];
TextDrawShowForPlayer(playerid, PanelDraw_bg);
format(paneldrawstr, 256,"~w~Nick: ~r~~h~%s ~w~ID: ~r~~h~%d ~w~Respekt: ~r~~h~%d ~w~Ratio: ~r~~h~%.2f",
PI[playerid][pName], playerid, GetPlayerRespekt(playerid), PI[playerid][pKills] / (PI[playerid][pDeads] + PI[playerid][pKills]));
TextDrawSetString(PanelDraw[playerid], paneldrawstr);
TextDrawShowForPlayer(playerid, PanelDraw[playerid]);
return 1;
}
In OnPlayerSpawn:
Код:
PanelUpdate(playerid);
causes the crash and does not display TextDraw
Re: SA-MP 0.3c R3/R4/R5 server update -
dugi - 29.07.2011
Quote:
Originally Posted by TheStudioSamp
Код:
stock PanelUpdate(playerid)
{
new paneldrawstr[256];
TextDrawShowForPlayer(playerid, PanelDraw_bg);
format(paneldrawstr, 256,"~w~Nick: ~r~~h~%s ~w~ID: ~r~~h~%d ~w~Respekt: ~r~~h~%d ~w~Ratio: ~r~~h~%.2f",
PI[playerid][pName], playerid, GetPlayerRespekt(playerid), PI[playerid][pKills] / (PI[playerid][pDeads] + PI[playerid][pKills]));
TextDrawSetString(PanelDraw[playerid], paneldrawstr);
TextDrawShowForPlayer(playerid, PanelDraw[playerid]);
return 1;
}
In OnPlayerSpawn:
Код:
PanelUpdate(playerid);
causes the crash and does not display TextDraw
|
Is this a new problem present in R5? Or did it exist in R2 also?
Re: SA-MP 0.3c R3/R4/R5 server update -
TheStudioSamp - 29.07.2011
I do not know, tested it on the R5
Re: SA-MP 0.3c R3/R4/R5 server update -
kacper55331 - 29.07.2011
You could enlarge the limit of '~color~' in textdraw's? After about 15 client gets crash.
Sorry for my language.