|
FIND NEXT merge pe f3
stiu asta ) . cu next le cautam pe toate sa vad ce si cum . |
Numi apare nimic.
http://forum.sa-mp.com/reputation.php?p=2109767
C:\Documents and Settings\Vero\Desktop\Betivii\pawno\include\JunkBuster.inc(3240) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint") C:\Documents and Settings\Vero\Desktop\Betivii\pawno\include\SpikeStrip.inc(27) : warning 219: local variable "panels" shadows a variable at a preceding level C:\Documents and Settings\Vero\Desktop\Betivii\pawno\include\SpikeStrip.inc(27) : warning 219: local variable "doors" shadows a variable at a preceding level C:\Documents and Settings\Vero\Desktop\Betivii\pawno\include\SpikeStrip.inc(27) : warning 219: local variable "lights" shadows a variable at a preceding level C:\Documents and Settings\Vero\Desktop\Betivii\pawno\include\SpikeStrip.inc(27) : warning 219: local variable "tires" shadows a variable at a preceding level C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(3213) : error 001: expected token: "}", but found "-string-" C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(3214) : error 010: invalid function or declaration C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(12667) : warning 209: function "AddFlitsPaal" should return a value C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(15755) : error 029: invalid expression, assumed zero C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(20307) : error 021: symbol already defined: "OnPlayerUpdate" C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(20312) : warning 213: tag mismatch C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(30359) : error 037: invalid string (possibly non-terminated string) C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(30359) : error 017: undefined symbol "CCF83C" C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(30359) : error 017: undefined symbol "Multumiri" C:\Documents and Settings\Vero\Desktop\Betivii\gamemodes\greenzone.pwn(30359) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 8 Errors.
public SyncTime()
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
{
ghour = tmphour;
foreach (Player, i)
{
if(GetPVarInt(i, "PlayerLogged") == 1)
{
PayDay(i);
}
}
if (realtime)
{
SetWorldTime(tmphour);
}
PayDayLoad(1);
}
for(new b = 0; b < sizeof(WeedInfo); b++)
{
if(WeedInfo[b][WeedPlanted] == 1 && WeedInfo[b][WeedTime] > 0)
{
WeedInfo[b][WeedTime] -= 1;
if(WeedInfo[b][WeedTime] >= 17 && WeedInfo[b][WeedTime] <= 20)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-2.2,100.0);
}
if(WeedInfo[b][WeedTime] >= 15 && WeedInfo[b][WeedTime] <= 17)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-2.1,100.0);
}
if(WeedInfo[b][WeedTime] >= 13 && WeedInfo[b][WeedTime] <= 15)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-2.0,100.0);
}
if(WeedInfo[b][WeedTime] >= 11 && WeedInfo[b][WeedTime] <= 13)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-1.9,100.0);
}
if(WeedInfo[b][WeedTime] >= 9 && WeedInfo[b][WeedTime] <= 11)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-1.8,100.0);
}
if(WeedInfo[b][WeedTime] >= 8 && WeedInfo[b][WeedTime] <= 9)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-1.7,100.0);
}
if(WeedInfo[b][WeedTime] >= 7 && WeedInfo[b][WeedTime] <= 8)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-1.6,100.0);
}
if(WeedInfo[b][WeedTime] >= 6 && WeedInfo[b][WeedTime] <= 7)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-1.5,100.0);
}
if(WeedInfo[b][WeedTime] >= 5 && WeedInfo[b][WeedTime] <= 6)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-1.4,100.0);
}
if(WeedInfo[b][WeedTime] >= 1 && WeedInfo[b][WeedTime] <= 5)
{
MoveDynamicObject(weedObject[b],WeedInfo[b][WeedX],WeedInfo[b][WeedY],WeedInfo[b][WeedZ]-1.3,100.0);
}
}
}
}
public PayDay(playerid)
{
new string[128];
new account,interest;
new rent = 0;
if(PlayerInfo[playerid][pCellplan] == 2 && PlayerInfo[playerid][pCellphone] == 1)
{
PlayerInfo[playerid][pCelltime] -= 10;
}
if(PlayerInfo[playerid][pBreakAllow] > 0)
{
PlayerInfo[playerid][pBreakAllow]--;
}
if(GetPVarInt(playerid, "PlayerLogged") == 1)
{
if(PlayerInfo[playerid][pJailTime] == 0)
{
if(PlayerInfo[playerid][pJailed] == 0)
{
account = PlayerInfo[playerid][pAccount];
new key = PlayerInfo[playerid][pHousekey];
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
new tmpintrate;
switch(PlayerInfo[playerid][pDonateRank])
{
case 0:
{
tmpintrate = 1;
}
case 1:
{
tmpintrate = 1;
}
case 2:
{
tmpintrate = 2;
}
case 3:
{
tmpintrate = 3;
}
}
if(PlayerInfo[playerid][pPayDay] >= 0)
{
Tax += TaxValue;
PlayerInfo[playerid][pAccount] -= TaxValue;
new checks;
checks = 700;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
new bonus = PlayerInfo[playerid][pPayCheck] / 10;
checks += bonus;
}
new ebill = 125;
account += checks;
if(PlayerInfo[playerid][pAccount] > 0)
{
PlayerInfo[playerid][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[playerid][pAccount]/1000)*(tmpintrate);
PlayerInfo[playerid][pExp]++;
PlayerInfo[playerid][pAccount] = account+interest;
SendClientMessage(playerid,COLOR_YELLOW5,"____________________________________________________");
SendClientMessage(playerid,COLOR_LIGHTYELLOW5," Paycheck Statement: ");
format(string, 128, "[INFO]: Paycheck: $%d | Tax Money: -$%d", checks, TaxValue);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
format(string, 128, "[INFO]: Int Rate: 0.%d percent | Int Gained $%d",tmpintrate,interest);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
if(PlayerInfo[playerid][pHousekey] != 255 || PlayerInfo[playerid][pPbiskey] != 255)
{
format(string, 128, "[INFO]: Electricity Bill: -$%d | Rent: -$%d", ebill,rent);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
}
else if(PlayerInfo[playerid][pHousekey] == 255 || PlayerInfo[playerid][pPbiskey] == 255)
{
format(string, 128, "[INFO]: Rent: -$%d", rent);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
}
if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pMember] == 14)
{
switch (PlayerInfo[playerid][pRank])
{
case 0:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $300");
PlayerInfo[playerid][pAccount] += 300;
}
case 1:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $300");
PlayerInfo[playerid][pAccount] += 300;
}
case 2:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $300");
PlayerInfo[playerid][pAccount] += 300;
}
case 3:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $300");
PlayerInfo[playerid][pAccount] += 300;
}
case 4:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $400");
PlayerInfo[playerid][pAccount] += 400;
}
case 5:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 6:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
}
}
else if(PlayerInfo[playerid][pMember] == 6)
{
switch (PlayerInfo[playerid][pRank])
{
case 0:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $200");
PlayerInfo[playerid][pAccount] += 200;
}
case 1:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $200");
PlayerInfo[playerid][pAccount] += 200;
}
case 2:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $200");
PlayerInfo[playerid][pAccount] += 200;
}
case 3:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $350");
PlayerInfo[playerid][pAccount] += 350;
}
case 4:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $375");
PlayerInfo[playerid][pAccount] += 375;
}
case 5:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $400");
PlayerInfo[playerid][pAccount] += 400;
}
case 6:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $425");
PlayerInfo[playerid][pAccount] += 425;
}
case 7:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $450");
PlayerInfo[playerid][pAccount] += 450;
}
case 8:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $475");
PlayerInfo[playerid][pAccount] += 475;
}
case 9:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 10:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 11:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 12:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 13:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 14:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 15:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
case 16:
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, "[INFO]: Bonus Check: $500");
PlayerInfo[playerid][pAccount] += 500;
}
}
}
if(PlayerInfo[playerid][pCarkey] != SCRIPT_CARS)
{
new carkey = PlayerInfo[playerid][pCarkey];
if(CarInfo[carkey][cInsur] == 1)
{
new amount = VehiclePrice(carkey);
format(string, 128, "[INFO]: Insurance Vehicle 1: -$%d", amount);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
PlayerInfo[playerid][pAccount] -= amount;
}
}
if(PlayerInfo[playerid][pCarkey2] != SCRIPT_CARS)
{
new carkey2 = PlayerInfo[playerid][pCarkey2];
if(CarInfo[carkey2][cInsur] == 1)
{
new amount = VehiclePrice(carkey2);
format(string, 128, "[INFO]: Insurance Vehicle 2: -$%d", amount);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
PlayerInfo[playerid][pAccount] -= amount;
}
}
if(PlayerInfo[playerid][pCarkey3] != SCRIPT_CARS)
{
new carkey3 = PlayerInfo[playerid][pCarkey3];
if(CarInfo[carkey3][cInsur] == 1)
{
new amount = VehiclePrice(carkey3);
format(string, 128, "[INFO]: Insurance Vehicle 3: -$%d", amount);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
PlayerInfo[playerid][pAccount] -= amount;
}
}
format(string, 128, "[INFO]: Old Balance: $%d | New Balance: $%d", account - checks, PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_LIGHTYELLOW5, string);
SendClientMessage(playerid,COLOR_YELLOW5,"____________________________________________________");
format(string, 128, "~g~PayDay~n~~w~Check paid into your account");
GameTextForPlayer(playerid, string, 5000, 1);
rent = 0;
PlayerPlayMusic(playerid);
PlayerInfo[playerid][pPayDay] = 0;
PlayerInfo[playerid][pPayCheck] = 0;
PlayerInfo[playerid][pConnectTime] += 1;
if((4+(PlayerInfo[playerid][pLevel]*8)) == PlayerInfo[playerid][pConnectTime])
{
PlayerInfo[playerid][pConnectTime] += 1;
}
new LevScore;
LevScore = PlayerInfo[playerid][pConnectTime];
SetPlayerScore(playerid,LevScore);
if(ConnectUpgrade(PlayerInfo[playerid][pConnectTime]))
{
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
}
}
}
}
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo[h][hBreakTime] > 0)
{
HouseInfo[h][hBreakTime]--;
}
}
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
return 1;
}
forward PayDayLoad(type);
public PayDayLoad(type)
{
if(type == 1)
{
SaveCars();
SaveTrunk();
SaveSafe();
SaveFamilies();
OnPropUpdate();
SaveIRC();
new RandomWeth;
RandomWeth = random(7);
switch(RandomWeth)
{
case 0:
{
DefaultWeather = 0;
}
case 1:
{
DefaultWeather = 2;
}
case 2:
{
DefaultWeather = 3;
}
case 3:
{
DefaultWeather = 4;
}
case 4:
{
DefaultWeather = 5;
}
case 5:
{
DefaultWeather = 9;
}
case 6:
{
DefaultWeather = 11;
}
}
SetWeather(DefaultWeather);
for(new h = 0; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 1)
{
new player = ReturnUser(CarInfo[h][cOwner]);
if(IsPlayerConnected(player))
{
if(CarInfo[h][cTime] > 0)
{
CarInfo[h][cTime]--;
}
}
else if(!IsPlayerConnected(player))
{
CarInfo[h][cTime]++;
if(CarInfo[h][cTime] == 730)
{
CarInfo[h][cTime]=0;
CarInfo[h][cOwned] = 0;
}
}
}
}
}
return 1;
}
))
|
Cea mai buna solutie .....
))Cum adica nu functioneaza, nu iti da bani, RP nu arata nimic ? fii mai explicit ![]() |
XD
)
)) nu eram de acord, chestia aia era spusa pe un ton ironic
|
Sunteti prosti aman2
)) nu eram de acord, chestia aia era spusa pe un ton ironic ![]() |
D:\sv samp\juniorzone\pawno\include\JunkBusterFS.inc(72) : warning 201: redefinition of constant/macro (symbol "PutPlayerInVehicle")
D:\sv samp\juniorzone\pawno\include\JunkBusterFS.inc(73) : warning 201: redefinition of constant/macro (symbol "GivePlayerMoney")
D:\sv samp\juniorzone\pawno\include\JunkBusterFS.inc(74) : warning 201: redefinition of constant/macro (symbol "ResetPlayerMoney")
D:\sv samp\juniorzone\pawno\include\JunkBusterFS.inc(75) : warning 201: redefinition of constant/macro (symbol "GetPlayerMoney")
D:\sv samp\juniorzone\pawno\include\JunkBusterFS.inc(76) : warning 201: redefinition of constant/macro (symbol "SetPlayerPos")
D:\sv samp\juniorzone\pawno\include\JunkBusterFS.inc(77) : warning 201: redefinition of constant/macro (symbol "SetVehiclePos")
D:\sv samp\juniorzone\pawno\include\JunkBusterFS.inc(78) : warning 201: redefinition of constant/macro (symbol "GivePlayerWeapon")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(138) : warning 201: redefinition of constant/macro (symbol "GetPlayerMoney")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(139) : warning 201: redefinition of constant/macro (symbol "ResetPlayerMoney")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(140) : warning 201: redefinition of constant/macro (symbol "GivePlayerMoney")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(141) : warning 201: redefinition of constant/macro (symbol "PutPlayerInVehicle")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(142) : warning 201: redefinition of constant/macro (symbol "GivePlayerWeapon")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(143) : warning 201: redefinition of constant/macro (symbol "SetPlayerPos")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(144) : warning 201: redefinition of constant/macro (symbol "SetVehiclePos")
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(365) : error 010: invalid function or declaration
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3120) : warning 216: nested comment
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3372) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3376) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3388) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3392) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3396) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3400) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3404) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3408) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3412) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3424) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3428) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3432) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3436) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3440) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3452) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3456) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3460) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3472) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3476) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3480) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(3484) : error 004: function "PlayerToPoint" is not implemented
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(4262) : warning 215: expression has no effect
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(4268) : error 017: undefined symbol "PlayerName"
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(5089) : error 017: undefined symbol "PlayerName"
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(5275) : error 017: undefined symbol "IsLeader"
D:\sv samp\juniorzone\gamemodes\godfatherNEW.pwn(5277) : error 017: undefined symbol "IsLeader"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
|
Am si eu un GM Godfather,cand dau compile imi da urmatoarele ERORI:
pawn Код:
Eu vreau sa rezolv erorile!Nu am nevoie sa rezolv warning-urile! |
if(strcmp(cmd, "/factions", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid,COLOR_WHITE," Factiunile serverului sunt urmatoarele: ");
SendClientMessage(playerid,COLOR_WHITE,"-------------------------------------------");
SendClientMessage(playerid,COLOR_DBLUE,"1. LSPD");
// Aici dublezi(copu+paste) linia de mai sus cu cate factiuni vrei sa pui
SendClientMessage(playerid,COLOR_WHITE,"---------------- X factiuni ----------------");
}
return 1;
}