Re: SA-MP 0.3e RC3 client/server -
redha - 16.03.2012
So Fast ,So Smart ,So Awsome !
Re: SA-MP 0.3e RC3 client/server -
Slappybay - 18.03.2012
What is that animation of the guy getting handcuffed is that new?
Re: SA-MP 0.3e RC3 client/server -
Garsino - 18.03.2012
Quote:
Originally Posted by Slappybay
What is that animation of the guy getting handcuffed is that new?
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https://sampwiki.blast.hk/wiki/SpecialActions
Code:
24 - SPECIAL_ACTION_CUFFED - Will force the player in to cuffs (hands are behind their back)
Re: SA-MP 0.3e RC4 client/server -
Calgon - 21.03.2012
I'm a little confused, I don't mean to nitpick but we can't have TogglePlayerHUD because Kalcor doesn't want us to have custom HUDs, but now we have clickable textdraws... If anything, we can just create a textdraw over existing HUD elements and replace them...
Re: SA-MP 0.3e RC4 client/server -
Stepashka - 21.03.2012
Update includes.
Re: SA-MP 0.3e RC4 client/server -
nGen.SoNNy - 21.03.2012
Yeah...i'm not n00b

I have all the new includes
I found the problem!!! The wiki page is wrong

):
https://sampwiki.blast.hk/wiki/SelectTextdraw
SelectText"d"raw(playerid); Edit "d" into "D"
Re: SA-MP 0.3e RC4 client/server -
Alec24 - 21.03.2012
Quote:
Originally Posted by Anonym2009
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So you didnt read my post then..
Re: SA-MP 0.3e RC4 client/server -
IstuntmanI - 21.03.2012
Quote:
Originally Posted by Anonym2009
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Fixed. xD
Re: SA-MP 0.3e RC4 client/server -
Edga - 21.03.2012
As the new textdraw functions were created ( btw their amazing

) i think we now need a bigger textdraw limit because you can only create 2 textdraws for every person in game that are supposed to be showing their stats or something thats different for every person
( 800x2 = 1600 and the limit is 2048 ) and if that can't be increased at least
try and make a function that you could be able to change text of the string using
TextDrawSetString but only for 1 person
( add a playerid parameter ) for example:
Quote:
TextDrawSetString(Text:text, newtext, playerid);
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Re: SA-MP 0.3e RC4 client/server -
Luis- - 22.03.2012
Love the new textdraw functions! Thanks.
Re: SA-MP 0.3e RC4 client/server -
BloodyEric - 22.03.2012
Thanks for RC5!
Re: SA-MP 0.3e RC5 client/server -
Infamous - 22.03.2012
Great Job!
Re: SA-MP 0.3e RC5 client/server -
Karlip - 22.03.2012
Per-player textdraw functions, nice! Will make it a lot easier.
Re: SA-MP 0.3e RC5 client/server -
Sufyan - 22.03.2012
Awesome Function of RC5

Thanks!!
Re : SA-MP 0.3e RC5 client/server -
jcvag44800 - 23.03.2012
I now test the new "textdraw". I hope not to be over! : D
Re: SA-MP 0.3e RC5 client/server -
Kar - 27.03.2012
Quote:
Originally Posted by [HLF]Southclaw
I say just remove the auto class selection and use ForceClassSelection on connect if you want. I think you meant OnPlayerSpawn, because OnPlayerConnect will only be called the one time
It will make gamemode a lot more customisable, but I'm not sure how much work it would be, it might be an old feature that requires a lot of coding to remove, or make optional
I don't know, hope Kalcor reads and replies with his views on this.
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Nope, I'm serious. I used it under OnPlayerConnect with some friends and they kept going back to class selection.
I tried to also, I didn't use F4 at all.
Edit: OHH, it only happens when you toggleplayerspectating off
Re: SA-MP 0.3e RC5 client/server -
Kar - 27.03.2012
Quote:
Originally Posted by [HLF]Southclaw
Must still be a bug then, maybe if Kalcor decides to remove auto class selection he might notice some bugs like this 
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yea, so everytime I /specoff, it happens.
Gonna create a test script for them
Re: SA-MP 0.3e RC5 client/server -
Zunno - 28.03.2012
I don't know where the fault lies with me, but when I press F4 I'll be right in the class selection and can not leave it. only a relog can fix it.

But this only happend in my script. In a blank gamemode, all works fine...
Re: SA-MP 0.3e RC5 client/server -
stormchaser206 - 28.03.2012
It keeps saying:
Re: SA-MP 0.3e RC5 client/server -
Forever Alone - 28.03.2012
I don't know how hard is it to make, but the rotation of textdraws would be pretty useful.
Anyways, good job!