Re: AW: SA-MP 0.3d R2 client/server update (optional) -
OKStyle - 11.12.2011
Quote:
Originally Posted by GangsTa_
But it has bugs with looping, did you check their forums? Especially of the 08 server.
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I think much of it depends on the experience of scripter.
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
GangsTa_ - 11.12.2011
Quote:
Originally Posted by OKStyle
I think much of it depends on the experience of scripter.
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Of course, I think the scripter defined the MAX_PLAYERS to 500, and it won't let the loop to the next players.. Tho they moved the 08 server to another host and yesterday there were like 750 players.
Re: SA-MP 0.3d R2 client/server update (optional) -
DawioX - 11.12.2011
Hello
After updating the server error appears on the console
Код:
sscanf error: The current build ONLY supports 0.3d
Does this will affect the functioning of the server?
Re: SA-MP 0.3d R2 client/server update (optional) -
MrObviousPotato - 11.12.2011
Quote:
Originally Posted by DawioX
Hello
After updating the server error appears on the console
Код:
sscanf error: The current build ONLY supports 0.3d
Does this will affect the functioning of the server?
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No. But you'll have problem with "u", etc. in sscanf code. You'll have to wait for someone to update sscanf to 0.3d R2.
AW: SA-MP 0.3d R2 client/server update (optional) -
Dripac - 11.12.2011
Thank you kalcor, now my server is fucked up, after i login i fall down and get kicked, pff !
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
MrObviousPotato - 11.12.2011
Quote:
Originally Posted by Dripac
Thank you kalcor, now my server is fucked up, after i login i fall down and get kicked, pff !
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Fix your script then, instead of blaming Kye for it.
AW: Re: AW: SA-MP 0.3d R2 client/server update (optional) -
Dripac - 11.12.2011
Quote:
Originally Posted by MrObviousPotato
Fix your script then, instead of blaming Kye for it.
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I tried to fix it 2 days long and still i can't fix it
Every time after i login on the server i get kicked
Re: AW: Re: AW: SA-MP 0.3d R2 client/server update (optional) -
dugi - 11.12.2011
Quote:
Originally Posted by Dripac
I tried to fix it 2 days long and still i can't fix it
Every time after i login on the server i get kicked
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See
http://forum.sa-mp.com/showpost.php?...7&postcount=14
AW: Re: AW: Re: AW: SA-MP 0.3d R2 client/server update (optional) -
Dripac - 11.12.2011
Quote:
Originally Posted by dugi
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Thanks! I hope it will be fixed soon
Re: SA-MP 0.3d R2 client/server update (optional) -
PlayHard - 11.12.2011
Great. Thanks a lot Kalcor.
Re : SA-MP 0.3d R2 client/server update (optional) -
BlackGunZ - 13.12.2011
Great work !
Thanks SA-MP Team !
Re: SA-MP 0.3d R2 client/server update (optional) -
Mr.Fames - 15.12.2011
good job guys keep it up
Re: SA-MP 0.3d R2 client/server update (optional) -
Jeroen52 - 15.12.2011
WOW, 800 players!
Why not going straight for 1000?!
AW: SA-MP 0.3d R2 client/server update (optional) -
NetKiel - 15.12.2011
Who the fuck needs 1000 slots?
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
Scenario - 15.12.2011
Quote:
Originally Posted by NetKiel
Who the fuck needs 1000 slots?
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Those fuckin' Russians.
AW: SA-MP 0.3d R2 client/server update (optional) -
NetKiel - 15.12.2011
No Comment,
but why are some serverversions named 0.3d-R2-800p ?
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
MrObviousPotato - 15.12.2011
Quote:
Originally Posted by NetKiel
No Comment,
but why are some serverversions named 0.3d-R2-800p ?
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Because it's 0.3d Release 2, 800 players version.
Re: SA-MP 0.3d R2 client/server update (optional) -
Dripac - 15.12.2011
If 800 is going well, pretty sure they will make 1000 slots.
Re: SA-MP 0.3d R2 client/server update (optional) -
MrObviousPotato - 15.12.2011
Quote:
Originally Posted by Dripac
If 800 is going well, pretty sure they will make 1000 slots.
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If they decide to make it 1000 slots, the TD limit (and vehicle limit)
must be raised.
Re: SA-MP 0.3d R2 client/server update (optional) -
br0adyb0ii - 15.12.2011
Quote:
Originally Posted by MrObviousPotato
If they decide to make it 1000 slots, the TD limit (and vehicle limit) must be raised.
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I agree with you on the TD limit being raised but not the vehicle limit because if it does go to 1000 slots saying you fill that whole 1000 slots means a person gets 2 cars each and that's more than enough.