Re: Suggestions for future SA:MP updates -
SlashPT - 03.02.2012
Quote:
Originally Posted by Tannz0rz
The whole point of making a suggestion in this thread in the first place is so that people will not have to do that...
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Sure, I know that, but you may know as I know that it's almost 99% sure that Kye won't make it, it's just another suggestion as many others that got ignored, by that fact I made that post, so people can try to make the cliend side plugin & server side plugin by their own...
Re: Suggestions for future SA:MP updates -
FireCat - 05.02.2012
Allow playing files in the server directory
Re: Suggestions for future SA:MP updates -
Tannz0rz - 06.02.2012
Quote:
Originally Posted by FireCat
Allow playing files in the server directory
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Indeed, indeed. I just wish that the audio-playing system were more akin to that of past audio plugins. Much more functionality would be appreciated!
Re: Suggestions for future SA:MP updates -
ғαιιοцт - 09.02.2012
TestLOS(playerid, &targetplayer, &Float:x, &Float:y, &Float:z);
Creates a raycast from the player's camera vector and returns the coordinates of where the ray hits any kind of object, or player.
If no player was found, targetplayer returns INVALID_PLAYERID
This shouldn't be much work to create since you already have TestNameTagLOS which does bacically the same.
Or even this:
TestLOS(Float:startx, Float:starty, Float:startz, Float:startvectorx, Float:startvectory, startvectorz, targetplayer, &Float:x, &Float:y, &Flozt:z);
Another suggestion:
Please let us be able to change the player's camera update interval while in a vehicle.
This is currently set to +- 1000ms. (make it editable in the server.cfg file?)
While on foot, it's more like 80ms or so, but that I don't need to change.
Re: Suggestions for future SA:MP updates -
ғαιιοцт - 09.02.2012
Quote:
Originally Posted by [HLF]Southclaw
I definitely agree with the LOS functions, I've been wanting something like this for ages!
I think it would be better to just allow it to be cast from any position (if that's possible) then you can make explosive ordnance on custom maps.
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And I would finally be able to create turrets
Re: Suggestions for future SA:MP updates -
heron_br - 09.02.2012
can use our timecyc gta sa
Add sun
Add original files gta sa (Data)
Re: Suggestions for future SA:MP updates -
[HLF]Southclaw - 09.02.2012
Quote:
Originally Posted by ғαιιοцт
And I would finally be able to create turrets
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Yeah, I wanted to do the same.
I thought of a workaround where I would define my own polygons (building + object bounds) then check if the line between the turret and the player intersected.
Take a look at my topic, Y_Less posted a good answer!
https://sampforum.blast.hk/showthread.php?tid=314635
Note: On my diagram, think of "Point A" as the 'turret' and Points B and C as player positions, and the weird shape as a badly designed building!
Re: Suggestions for future SA:MP updates -
DiDok - 10.02.2012
Ability to change the colour of vehicle markers (colouring fractions' vehicles, restricted vehicles or hiding them by making the colour transparent)
And of couse bigger vehicle limit
Re: Suggestions for future SA:MP updates -
howdythereyall - 10.02.2012
I know this will sound cheesey and stuff but a sports system. A really well-scripted soccer game that teams can play, it would be awesome for RP servers.
Just more entertainment games like pool and stuff would also be awesome.
Re: Suggestions for future SA:MP updates -
rbN. - 12.02.2012
I'm pretty sure this suggestion will also be ignored and the next update of SA-MP will be in december again, but here's da deal:
1) Go work more often on SA-MP. There's only one update every year..
2) Increase the textdraw limit, 2000 is really not much (it sounds much if you have 50 players indeedio, but if you have 500 players, a player can only have 4 textdraw's..)
3) For that audio stream thing, don't show the messages.
4) Also, make something like OnAudioStreamPlay, so when the file downloaded and starts to play, that gets called..
I can give you tons of more suggestions, but probably SA-MP team won't read or even bother to add these..
Respuesta: Suggestions for future SA:MP updates -
TheChaoz - 13.02.2012
this may has been already suggested but would be very helpful agains DDos attacks:
pawn Код:
OnIncomingConnection(ip[])//ip => source of the incomming connection
OnModifiedPacketRecieved(ip[])//ip => source of the modified packet
Re: Suggestions for future SA:MP updates -
ғαιιοцт - 13.02.2012
Quote:
Originally Posted by [HLF]Southclaw
Yeah, I wanted to do the same.
I thought of a workaround where I would define my own polygons (building + object bounds) then check if the line between the turret and the player intersected.
Take a look at my topic, Y_Less posted a good answer!
https://sampforum.blast.hk/showthread.php?tid=314635
Note: On my diagram, think of "Point A" as the 'turret' and Points B and C as player positions, and the weird shape as a badly designed building!
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That's really nice! But a lot of work for just a turret
Re: Suggestions for future SA:MP updates -
[HLF]Southclaw - 13.02.2012
Yeah, it is and I'm not sure how to do that sort of thing in 3D, I imagine it's a LOT more complex!
I still haven't made a code for this yet, taking a break from sa-mp as no one seems interested any more!
But if I get it working I'll probably post it in Useful Functions/Snippets!
Respuesta: Suggestions for future SA:MP updates -
[Nikk] - 14.02.2012
pawn Код:
forward OnPlayerCrashObjectInVehicle(playerid, objectid, vehicleid)
forward OnPlayerStartJump(playerid)// In This public start when a player is in free fall in air
forward OnPlayerStopJump(playerid)//When he is on the ground. (Stop jump)
native DeleteAllLabelsAttachedInPlayers()
native AttachPickupToVehicle(pickupid, vehicleid)
AW: Suggestions for future SA:MP updates -
Dru - 14.02.2012
OnOpCodeSendToPlayer(playerid, opcodeid) // Player gets a warning of an opcode.
ID: 1 = B7 (Elegy/Jester Mod)
2 = etc
Re: Suggestions for future SA:MP updates -
demonarn - 15.02.2012
pawn Код:
UsePlayerPedanims(playerid)
Re: Suggestions for future SA:MP updates -
MichaelProPlayer - 22.04.2012
Quote:
Originally Posted by Pri3st
Removing the CJ run from CJ.
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Thats useless. Anyway there are many ways you can remove cj run from cj
Re: Suggestions for future SA:MP updates -
Potassium - 22.04.2012
Quote:
Originally Posted by [NoV]Bigeasy
Ability to sort your 'Favorites' list manually in the SAMP browser via UP|DOWN arrow buttons, or something similiar.
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Totally agree with you there!
Re: Suggestions for future SA:MP updates -
Face9000 - 22.04.2012
Quote:
Originally Posted by stormchaser206
I like these:
pawn Code:
native RestartServer //Restart the Server native StartLocalSAMPServer(port) //Start Local SAMP Server native RespawnPlayer(playerid) //Respawn The Player native KickEx(playerid, "Reason here") //Kick a player with a custom reason native KillPlayer(playerid) //Kill the player, usefull for a /kill command native CreateCommand(command,params here) //An Easier way for creating commands
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Re: Suggestions for future SA:MP updates -
JTaylor - 22.04.2012
nice dude