Re: Map editor: 0.3-D version with removebuilding support. -
daonlygangsta7 - 15.10.2011
Let me start this off with that I am paying for a server through a website.
I would just like to know how to put the map on my server, after I have finished editing it. I see a button "Export IPL" after editing something, so I'm guessing that I have to do that, but where do I put this in my server files? and what do I have to edit in my server.cfg in order for the server to start with the edited map, please really would love a detailed answer,
thanks in advance
Re: Map editor: 0.3-D version with removebuilding support. -
Ivan_Pantovic - 16.10.2011
Colors look scary lol.
Good work

.
Re: Map editor: 0.3-D version with removebuilding support. -
Melvin - 29.10.2011
Quote:
Originally Posted by justsomeguy
Ey when i start the map editor this is all i'm getting:

Anyone knows a solution?
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Get closer to the map..
Re: Map editor: 0.3-D version with removebuilding support. -
[BR]Allan - 21.11.2011
Sorry, but i found a bug, when i clicked into prev button and i am into 0 object they decrease the value and show me a infine alert range check error:
http://imageshack.us/photo/my-images...mapeditor.png/
Re: Map editor: 0.3-D version with removebuilding support. -
nX_ - 24.11.2011
good!
AW: Map editor: 0.3-D version with removebuilding support. -
Zcelo12 - 02.12.2011
Just awesome. A great THANKS to you
Re: Map editor: 0.3-D version with removebuilding support. -
Tamer - 02.12.2011
Please please is there a way to get the objects you saved on 0.3c version?
Re: Map editor: 0.3-D version with removebuilding support. -
Notis123 - 02.12.2011
How to use this: Some people dont know how so here it is
Load the MAP! lol so simple!
Re: Map editor: 0.3-D version with removebuilding support. -
Notis123 - 02.12.2011
NOTE : The bug is:
If your pc has more ehh than 500.000 files this program CANNOT be runned! your pc must be clean to run this i have 5 PC'S XP,VISTA,W7,MAC,LINUX it works in XP,VISTA,W7 not on mac and linux :P
Re: Map editor: 0.3-D version with removebuilding support. -
StreamOz - 02.12.2011
I got this problem..
Re: Map editor: 0.3-D version with removebuilding support. -
Marius2013 - 03.12.2011
new objects id ? 0.3d official

please id :d
Re: Map editor: 0.3-D version with removebuilding support. -
kurta999 - 03.12.2011
Код:
# ------------------------------------------------------
# stuff made by cessil (Late 2011)
# replacement sfpd interior without cell doors
19301, mp_sfpd_nocell, mp_policeSF, 100, 0
# cell door components that can be used in all PDs
19302, pd_jail_door01, pd_jail_door01, 299, 2097284
19303, pd_jail_door02, pd_jail_door02, 299, 2097284
19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
# taxi signs which can be attached to vehicles
19308, taxi01, taxi01, 150, 0
19309, taxi02, taxi02, 150, 0
19310, taxi03, taxi03, 150, 0
19311, taxi04, taxi04, 150, 0
# Area 51 fencing as seperate objects
19312, a51fencing, a51fencing, 200, 2097156
19313, a51fensin, a51fencing, 200, 2097156
# Car bullhorns
19314, bullhorns01, bullhorns01, 100, 0
# Deer
19315, deer01, deer01, 100, 0
# Ferris wheel cage with no roof
19316, FerrisCageBit01, FerrisWheel, 200, 0
# Guitars
19317, bassguitar01, bassguitar01, 100, 0
19318, flyingv01, flyingv01, 100, 0
19319, warlock01, warlock01, 100, 0
# Pumpkin
19320, pumpkin01, pumpkin01, 100, 0
19321, cuntainer, continX, 100, 2097152
# LS Mall Replacement
19322, mallb_laW02, mall_law, 200, 0
19323, lsmall_shop01, lsmall_shops, 200, 0
19325, lsmall_window01, lsmall_shops, 200, 2097220
19326, 7_11_sign01, 7_11_posters, 100, 0
19327, 7_11_sign02, 7_11_posters, 100, 0
19328, 7_11_sign03, 7_11_posters, 100, 0
19329, 7_11_sign04, 7_11_posters, 100, 0
# fireman hats
19330, fire_hat01, firehats, 100, 0
19331, fire_hat02, firehats, 100, 0
# hot air balloons
19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
# coffin
19339, coffin01, coffin01, 200, 0
# concrete slab for SF
19340, cslab01, carshow_sfse, 200, 0
# easter eggs
19341, easter_egg01, egg_texts, 100, 0
19342, easter_egg02, egg_texts, 100, 0
19343, easter_egg03, egg_texts, 100, 0
19344, easter_egg04, egg_texts, 100, 0
19345, easter_egg05, egg_texts, 100, 0
# hotdog
19346, hotdog01, hotdog01, 100, 0
Please, can you change the objects float point to %.4f from %.2f in 'Show Code'? ( Because the %.2f isn't enought exact )
Thanks!
Re: Map editor: 0.3-D version with removebuilding support. -
JernejL - 04.12.2011
it doesn't use %0.2f, but 0.4f is only used with removebuilding + 0.25 radius.. that's kinda enough imo..
Re: Map editor: 0.3-D version with removebuilding support. -
IstuntmanI - 25.12.2011
How I can move my camera to a position without mouse ? I want to say... something like SetPlayerCameraPos... I want to edit a map which is far away in the sea.
Re: Map editor: 0.3-D version with removebuilding support. -
Manuel_P - 25.12.2011
Hold shift and use the WSAD keys
Re: Map editor: 0.3-D version with removebuilding support. -
IstuntmanI - 25.12.2011
Quote:
Originally Posted by Manuel_P
Hold shift and use the WSAD keys
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I want to move to that position with coordonates, not with moving camera ... like SetPlayerCameraPos/SetPlayerPos...
The map is too far in the sea.
Re: Map editor: 0.3-D version with removebuilding support. -
Manuel_P - 25.12.2011
Quote:
Originally Posted by costel_nistor96
I want to move to that position with coordonates, not with moving camera ... like SetPlayerCameraPos/SetPlayerPos...
The map is too far in the sea. 
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Go to the Views tab, enter the coords you want to set your camera on, and press the "Point Camera At These Coords"-button.
Re: Map editor: 0.3-D version with removebuilding support. -
IstuntmanI - 25.12.2011
Quote:
Originally Posted by Manuel_P
Go to the Views tab, enter the coords you want to set your camera on, and press the "Point Camera At These Coords"-button.
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Thanks, I didn't saw this button. xD
*1
Re: Map editor: 0.3-D version with removebuilding support. -
DANGER1979 - 26.12.2011
this map editor is bad.
He wrong defines Float:rX, Float:rY, Float:rZ objects
Ex. MartinBridge
MapEditor v0.32 is good.
MartinBridge1 = CreateObjectEx(16358, -168.3203,367.2422,10.6641, 0.0,0.0,284.75, 300.0);//correct coordinates
Re: Map editor: 0.3-D version with removebuilding support. -
Ash. - 26.12.2011
Quote:
Originally Posted by DANGER1979
this map editor is bad.
He wrong defines Float:rX, Float:rY, Float:rZ objects
Ex. MartinBridge
MapEditor v0.32 is good.
MartinBridge1 = CreateObjectEx(16358, -168.3203,367.2422,10.6641, 0.0,0.0,284.75, 300.0);//correct coordinates
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lolwut? I've never had issues like this with this (awesome) map editor...