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SA-MP 0.3d RC client/server (now released) - Printable Version

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+--- Thread: SA-MP 0.3d RC client/server (now released) (/showthread.php?tid=282775)

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Re: SA-MP 0.3d RC1 test version - FreshDoubleX - 13.09.2011

Yeah! Awesome updates & features.


Re: SA-MP 0.3d RC1 test version - Y_Baby - 13.09.2011

Woooooooooow perfect.


Re: SA-MP 0.3d RC1 test version - CraZy_KiLLaH - 13.09.2011

Shoutcast support outta pump SAMP up a notch


Re: SA-MP 0.3d RC1 test version - cmg4life - 13.09.2011

i'll level the whole freaking San Andreas XD .

AWESOME


Re: SA-MP 0.3d RC1 test version - TheArcher - 13.09.2011

One more question. When the audio finishes to play, it'll be stopped automaticaly?


Re: SA-MP 0.3d RC1 test version - Mike_Salinger - 13.09.2011

Please, remove the notice of the playing sound.
I will frequently use the function, and it will flood the chat


Re: SA-MP 0.3d RC1 test version - FreeGells - 13.09.2011

Very Nice!


Re: SA-MP 0.3d RC1 test version - AirKite - 13.09.2011

Wow... Awesome!!! Wow!!! Wow!!! Wow!!!


Re: SA-MP 0.3d RC1 test version - saiberfun - 13.09.2011

Quote:
Originally Posted by Mike_Salinger
Посмотреть сообщение
Please, remove the notice of the playing sound.
I will frequently use the function, and it will flood the chat
it's because this is no full official release just a releasecancditdate(RC).
It's there for debugging the version.


Re: SA-MP 0.3d RC1 test version - RayW - 13.09.2011

Quote:
Originally Posted by SDraw
Посмотреть сообщение
This is AMAZING!
Please, add supporting AAC, WMA and WAV streaming formats. Only MP3 isn't enough
Vorbis(ogg) streams are supported too.

Quote:
Originally Posted by Mike_Salinger
Посмотреть сообщение
Please, remove the notice of the playing sound.
I will frequently use the function, and it will flood the chat
It will be removed. It's only there now for testing and debug purposes.


Re: SA-MP 0.3d RC1 test version - Kalcor - 13.09.2011

Quote:
Originally Posted by RayW
Посмотреть сообщение
It will be removed. It's only there now for testing and debug purposes.
I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.


Re: SA-MP 0.3d RC1 test version - FireCat - 13.09.2011

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.
Well as you said on a thread before, that small "label" on the bottom of the screen will remain.
So why "spam" the player with these messages?


AW: SA-MP 0.3d RC1 test version - BloodyEric - 13.09.2011

The functions could be used for short custom sound-effects, in explosions/whatever, there you may have to repeat the sound --> not good...

Anyhow it's much better than nothing.


Re: SA-MP 0.3d RC1 test version - RoamPT - 13.09.2011

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.
So how about a client side command for that, so he could activate/deactivate that message.


Re: SA-MP 0.3d RC1 test version - TheArcher - 13.09.2011

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.
Don't you think is better to be optional by the user? like /setfps.


Re: SA-MP 0.3d RC1 test version - ricardo178 - 13.09.2011

Thats amazing! Just this!


Re: SA-MP 0.3d RC1 test version - Baboon - 13.09.2011

AWSOME!!!!!!!!
Good job!


Re: SA-MP 0.3d RC1 test version - D-12 - 14.09.2011

Add this back please, and good work by the way.




Re: SA-MP 0.3d RC1 test version - scottyishere - 14.09.2011

Quote:
Originally Posted by D-12
View Post
Add this back please, and good work by the way.

Not the best thing. This can bug some mapping. I suggest a enable/disable function:
pawn Code:
EnablePlantsMesh();
for OnGameModeInit()


Re: SA-MP 0.3d RC1 test version - Burridge - 14.09.2011

Quote:
Originally Posted by D-12
View Post
Add this back please, and good work by the way.

*img*
That got removed ages ago, due to crashing or something.