Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
bpeterson - 17.06.2010
Quote:
Originally Posted by [R
HydraX ]
Textdraws Limit
String Length 1024 characters
Shown In A Single Client's Screen 92
Created Serverwise 2048
So I have to change it to 1024 since it is the max.
1024 is the max.
|
That's not correct.
It creates only 1 textdraw and this textdraw should contain the title too.
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
HydraX - 18.06.2010
When I put this code,
pawn Код:
if(EUM_Indentify(playerid, 10)) // New function EUM_Indentify - used to indentify the menu
{
switch(option) // lets switch between options
{
case 1: // option 1 - Stunts
{
SendClientMessage(playerid, 0xF60000AA, "Type /buy to buy a home.");
}
case 2: // option 2 - Jumps
{
SendClientMessage(playerid, 0xF60000AA, "Type /sell to sell your home and put it up on Market.");
}
case 3: // option 3 - Parkour
{
SendClientMessage(playerid, 0xF60000AA, "Type /enter to enter your house.");
}
case 4: // option 4 - Race
{
SendClientMessage(playerid, 0xF60000AA, "Type /exit to leave your house.");
}
case 5: // option 5 - Other
{
EUM_ShowForPlayer(playerid, 9, "Commands", "Choose an option~n~1. Help~n~2. House Information~n~3. Vehicle Commands", 3);
}
}
}
"Type /sell" comes up even though I haven't pressed the 2.
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
Niixie - 18.06.2010
Looks good, but wouldn't it be better if you did
"What gender are you?"
"1. Male"
"2. Female"
Or is it just me?
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
armyoftwo - 18.06.2010
Quote:
Originally Posted by [R
HydraX ]
When I put this code,
pawn Код:
if(EUM_Indentify(playerid, 10)) // New function EUM_Indentify - used to indentify the menu { switch(option) // lets switch between options { case 1: // option 1 - Stunts { SendClientMessage(playerid, 0xF60000AA, "Type /buy to buy a home."); } case 2: // option 2 - Jumps { SendClientMessage(playerid, 0xF60000AA, "Type /sell to sell your home and put it up on Market."); } case 3: // option 3 - Parkour { SendClientMessage(playerid, 0xF60000AA, "Type /enter to enter your house."); } case 4: // option 4 - Race { SendClientMessage(playerid, 0xF60000AA, "Type /exit to leave your house."); } case 5: // option 5 - Other { EUM_ShowForPlayer(playerid, 9, "Commands", "Choose an option~n~1. Help~n~2. House Information~n~3. Vehicle Commands", 3); } } }
"Type /sell" comes up even though I haven't pressed the 2.
|
i have the same problem here.. in my script i have What gender are you? 1. Male 2.Female and when i press 2. it shows next menu and automaccly chooses the next "2." in menu. I made some timers to avoid that bug
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
Luka P. - 18.06.2010
Use EUM_DestroyForPlayer(All) to avoid that bug. I'm out of time now so I can't help you.
Cya tomorrow!
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
armyoftwo - 18.06.2010
Quote:
Originally Posted by Luka P.
Use EUM_DestroyForPlayer(All) to avoid that bug. I'm out of time now so I can't help you.
Cya tomorrow!
|
It didn't help either
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
HydraX - 18.06.2010
It just made it worst for me D:
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
Luka P. - 18.06.2010
Quote:
Originally Posted by [R
HydraX ]
It just made it worst for me D:
|
omfg then remove it...
Anyways, try to stop OnPlayerResponse execution after option is choosed.
pawn Код:
return 1; // after every case
Re: [INC] Easy User Menu (EUM) v0.4 (Fix & Huge Upgrade) -
armyoftwo - 19.06.2010
Quote:
Originally Posted by Luka P.
Quote:
Originally Posted by [R
HydraX ]
It just made it worst for me D:
|
omfg then remove it...
Anyways, try to stop OnPlayerResponse execution after option is choosed.
pawn Код:
return 1; // after every case
|
omfg, it worked!
now it works smooth
Re: [INC] Easy User Menu (EUM) v0.4 (Stable) -
Luka P. - 24.06.2010
Anyone got suggestions to improve this include?
I have free time this week so I can script it.
AW: [INC] Easy User Menu (EUM) v0.4 (Stable) -
Trooper[Y] - 11.12.2010
I suggest to transfer the EUM_Identify number like OnPlayerDialog,
so we dont need alot of ifґs
//edit:
I just found out, that you are the reason for more than 4 days "runtime error 19" ! -.-
Probably you give a link or a hint in the starting post,
that we are required to have the sscanf2&streamer include and the plugin running...
Or you better remove it,
i hate running 5 plugins for a simple script
Re: [INC] Easy User Menu (EUM) v0.4 (Stable) -
black_dota - 23.01.2011
wow nice :d
Re: [INC] Easy User Menu (EUM) v0.4 (Stable) -
HyperZ - 24.01.2011
Nice job.
Re: [INC] Easy User Menu (EUM) v0.4 (Stable) -
Fool - 05.02.2011
wow, really easy to use, thanks
Re: [INC] Easy User Menu (EUM) v0.4 (Stable) -
Mean - 05.02.2011
Pretty good!
Re: AW: [INC] Easy User Menu (EUM) v0.4 (Stable) -
Luka P. - 21.05.2011
I'm working on a new version, because for some unknown reasons this doesn't work with some gamemodes (the bug that "was" fixed already).
Quote:
Originally Posted by Trooper[Y]
I suggest to transfer the EUM_Identify number like OnPlayerDialog,
so we dont need alot of ifґs
//edit:
I just found out, that you are the reason for more than 4 days "runtime error 19" ! -.-
Probably you give a link or a hint in the starting post,
that we are required to have the sscanf2&streamer include and the plugin running...
Or you better remove it,
i hate running 5 plugins for a simple script
|
What the hell? You need to have one plugin only - sscanf2. That's it.