new cmd[256], idx, file[128], tmp[256], tmp2[256];
cmd = strtok(cmdtext, idx);
do i need to make a folder in scriptfiles for this?
if i dont need then how i make it to save in a folder in scriptfiles? |
"%s.ini"
"Players/%s.ini"
public OnPlayerDisconnect(playerid, reason) { new file[128]; if(IsLogged[playerid] == 1) { dini_IntSet(file, "pMoney", GetPlayerMoney(playerid)); dini_IntSet(file, "pAdminLevel", PlayerInfo[playerid][pAdminLevel]); dini_IntSet(file, "pFaction", PlayerInfo[playerid][pFaction]); IsLogged[playerid] = 0; return 1; } return 1; }
C:\Users\Josh\Desktop\SA-MP Server\gamemodes\TEST.pwn(128) : error 017: undefined symbol "eadmin"
C:\Users\Josh\Desktop\SA-MP Server\gamemodes\TEST.pwn(135) : error 017: undefined symbol "COLOR"
C:\Users\Josh\Desktop\SA-MP Server\gamemodes\TEST.pwn(143) : warning 225: unreachable code
C:\Users\Josh\Desktop\SA-MP Server\gamemodes\TEST.pwn(151) : error 017: undefined symbol "COLOR"
C:\Users\Josh\Desktop\SA-MP Server\gamemodes\TEST.pwn(163) : error 017: undefined symbol "COLOR"
C:\Users\Josh\Desktop\SA-MP Server\gamemodes\TEST.pwn(171) : error 017: undefined symbol "AdminLevel"
C:\Users\Josh\Desktop\SA-MP Server\gamemodes\TEST.pwn(172) : error 017: undefined symbol "COLOR"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
#include <a_samp>
#include <dudb>
#include <dini>
#pragma unused ret_memcpy
new IsLogged[MAX_PLAYERS];
enum pInfo
{
Adminlevel,
Cash,
Vip,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256], idx, file[128], tmp[256], tmp2[256];
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/register", true) == 0)
{
new name[MAX_PLAYER_NAME];
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, name, sizeof(name));
if(strlen(tmp) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "USAGE: /register [password]");
format(file,sizeof(file),"%s.ini",name);
if(!fexist(file))
{
dini_Create(file);
dini_IntSet(file, "Password", udb_hash(tmp));
dini_IntSet(file,"AdminLevel", 0);
dini_IntSet(file,"Cash", 0);
SendClientMessage(playerid, eadmin, "[System]: Account Created!");
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
GetPlayerName(playerid, name, sizeof(name));
printf("%s has registered a account!", name);
}
else
{
SendClientMessage(playerid, COLOR, " Account Already Found In Database");
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
}
return 1;
}
return 0;
if(strcmp(cmd, "/login", true) == 0)
{
new PlayerName[24];
tmp = strtok(cmdtext, idx);
if(strlen(tmp) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "USAGE: /login [password]");
new name[MAX_PLAYER_NAME];
if(IsLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR, "You already are logged in!");
return 1;
}
else
{
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"%s.ini",name);
if(fexist(file))
{
tmp2 = dini_Get(file, "Password");
if(udb_hash(tmp) != strval(tmp2))
{
SendClientMessage(playerid, COLOR, "Login Failed!");
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
printf("%s has failed to login", name);
}
else
{
IsLogged[playerid] = 1;
SetPlayerMoney(playerid, dini_Int(file, "Cash"));
PlayerInfo[playerid][AdminLevel] = dini_Int(file, "AdminLevel");
SendClientMessage(playerid, COLOR, "[System]: Account Logged into!");
}
}
}
return 1;
}
return 0;
}