Re: Suggestions for future SA:MP updates -
Manyula - 20.05.2016
Quote:
Originally Posted by Abagail
I can't remember who posted this, but I'd love to see more client based functions such as map zooming, zoom access, access to waypoints(GetPlayerWaypoint(playerid, x, y, z), SetPlayerWaypoint(playerid, x, y, z), etc. These small functions allow us to do that much more.
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I'd like to see client-side scripting in the first place. So much could be done client-side to reduce server-side overhead. Imagine a client-side speed-o-meter.
Re: Suggestions for future SA:MP updates -
Crayder - 20.05.2016
Quote:
Originally Posted by Manyula
I'd like to see client-side scripting in the first place. So much could be done client-side to reduce server-side overhead. Imagine a client-side speed-o-meter.
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This is actually something I've actually thought about before. Since we don't provide sending textures, models, and other game modifying items, why not let us just send a script to the player?
It would have plugins and communication functions between the server and client. It would have client-side functions that we haven't had before that aren't available server-side.
It would open a lot more possibilities.
Re: Suggestions for future SA:MP updates -
Battlezone - 20.05.2016
Quote:
Originally Posted by Crayder
This is actually something I've actually thought about before. Since we don't provide sending textures, models, and other game modifying items, why not let us just send a script to the player?
It would have plugins and communication functions between the server and client. It would have client-side functions that we haven't had before that aren't available server-side.
It would open a lot more possibilities.
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This does actually look cool, I'm sure Kalcor has something to say about it
Re: Suggestions for future SA:MP updates -
Kimble - 20.05.2016
Would be great if we could texture the skybox, much more possibilities than with SetWeather(). :P
Re: Suggestions for future SA:MP updates -
vannesenn - 20.05.2016
More gym equipment, like more Machines for exercise, whey packages and others, set of weights, bench tables, rods etc...
Re: Suggestions for future SA:MP updates -
Romz - 23.05.2016
Please add to
RemoveBuildingForPlayer function to return the number of deleted objects.
Re: Suggestions for future SA:MP updates -
QuaTTrO - 25.05.2016
Quote:
Originally Posted by Crayder
This is actually something I've actually thought about before. Since we don't provide sending textures, models, and other game modifying items, why not let us just send a script to the player?
It would have plugins and communication functions between the server and client. It would have client-side functions that we haven't had before that aren't available server-side.
It would open a lot more possibilities.
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We won't have client-side scripts because of PAWN.
Quote:
Originally Posted by ******
However, before you start introducing PAWN to clients, you need to be VERY careful about where scripts come from. There are well known hacks in PAWN to execute arbitrary ASM - not a problem on servers but a huge problem on clients.
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To have client-side scripts we would need to get rid of it and replace it with something better like LUA for example.
Re: Suggestions for future SA:MP updates -
corne - 05.07.2016
I think that it would be nice if you could disable the damage and fire whenever a vehicle flips over. I know that disabling damage is possible scriptwise, but smoke and sometimes fire will still appear, so it would be much better if we could disable all of this with a single function (if this would be possible to disable for the devs, atleast).
Re: Suggestions for future SA:MP updates -
AbyssMorgan - 06.07.2016
[REMOVED]
Re: Suggestions for future SA:MP updates -
Krest - 06.07.2016
Quote:
Originally Posted by PawnHunter
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thats police not sheriff
Re: Suggestions for future SA:MP updates -
Luicy. - 06.07.2016
Quote:
Originally Posted by Krest
thats police not sheriff
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Yeah and the nromal police isn't LS or SF or LV.
Don't expect them to add a sheriff skin to make it 8 slots left.
Re: Suggestions for future SA:MP updates -
Manyula - 10.07.2016
It would also be quite nice to have an auto updater built into the client, so players would not have to check back on the forums for a new version.
Re: Suggestions for future SA:MP updates -
Freaksken - 11.07.2016
Quote:
Originally Posted by Manyula
It would also be quite nice to have an auto updater built into the client, so players would not have to check back on the forums for a new version.
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Although this would be a good idea to keep everything up to date (like Steam does). Some servers don't run immediately on the new version of samp, which could lead to players not being able to play on their favorite sever.
Re: Suggestions for future SA:MP updates -
Luicy. - 11.07.2016
Or you could make use of the GetPlayerVersion(..);
and on player connect:
if(strcmp(version, "current version"))
// Send a message informing about there's a new update of samp then kick them.
Re: Suggestions for future SA:MP updates -
Manyula - 12.07.2016
Quote:
Originally Posted by Freaksken
Although this would be a good idea to keep everything up to date (like Steam does). Some servers don't run immediately on the new version of samp, which could lead to players not being able to play on their favorite sever.
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It doesn't necessarily have to update your client automatically. A notification would be completely sufficient, leaving the player the option to update at a later point.
Re: Suggestions for future SA:MP updates -
MpK - 23.07.2016
Multiplication x2 the draw distance and can load objects x2
A ASIloader also allows you to add .asi in the 'scripts' folder for default. With
Black Roads Fix
Play hard, that's all
Re: Suggestions for future SA:MP updates -
JizzyCZ - 24.07.2016
Ability the train to
derail like in singleplayer
Re: Suggestions for future SA:MP updates -
Kar - 03.08.2016
Add LOS to chat bubbles!
Re: Suggestions for future SA:MP updates -
Shinja - 05.08.2016
PHP код:
Action(playerid);
Kick(playerid);
Should execute the first action before kick, it's annoying that we have to set a timer
Re: Suggestions for future SA:MP updates -
Crayder - 06.08.2016
Quote:
Originally Posted by Shinja
PHP код:
Action(playerid);
Kick(playerid);
Should execute the first action before kick, it's annoying that we have to set a timer
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It's an obvious thing. They should be kicked as soon the function is called. And the actions are executed before the kick, but just not like you're thinking.