Re: [REL] Streamer Plugin v2.5.2 -
leong124 - 01.07.2011
Quote:
Originally Posted by _[HuN]_Epsilon_
Hello Incognito!
I use this plugin on my server to stream everything. (except mapicons)
The problem is that, that my server randomly crashes. I downloaded the crashdetect plugin which says:
The objects.pwn only includes the streamed objects (about 2500), and looks like this:
Code:
#include <a_samp>
#include streamer
public OnFilterScriptInit()
{
// aprox. 2500 objects in CreateDynamicObject format
return 1;
}
public OnFilterScriptExit()
{
DestroyAllDynamicObjects();
return 1;
}
|
Try to check the streamer.inc. Also, crashdetect plugin cannot check what errors are caused here.
Try to download streamer plugin again and compile all your script with the include.
Quote:
Originally Posted by PotH3Ad
Do map icons work in interiors? I can't get them to work in interiors, only outside interiors, and I'm not a noob.
|
pawn Code:
CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
Have you used the interiorid parameter correctly?
Re: [REL] Streamer Plugin v2.5.2 -
-Davee- - 01.07.2011
Quote:
Originally Posted by _[HuN]_Epsilon_
Hello Incognito!
I use this plugin on my server to stream everything. (except mapicons)
The problem is that, that my server randomly crashes. I downloaded the crashdetect plugin which says:
The objects.pwn only includes the streamed objects (about 2500), and looks like this:
Code:
#include <a_samp>
#include streamer
public OnFilterScriptInit()
{
// aprox. 2500 objects in CreateDynamicObject format
return 1;
}
public OnFilterScriptExit()
{
DestroyAllDynamicObjects();
return 1;
}
|
Are you using windows? Because this plugin since 2.5.1 is randomly crashing on windows, on linux there isn't any problem.
Re: [REL] Streamer Plugin v2.5.2 -
ELITEGAMER - 05.08.2011
Solid w/e doesnt work for me..
Kindly some one upload it on mediafire or some where so i can download it, Thank you
Re: [REL] Streamer Plugin v2.5.2 -
AndreT - 21.08.2011
Yes. The X Y Z then act as the offset coordinates. The distance doesn't have a huge impact, it can be used together with the value of what you set as the drawdistance or a little higher.
Alternatively you can use Streamer_SetIntData with E_STREAMER_X, E_STREAMER_Y, E_STREAMER_Z and E_STREAMER_ATTACHED_PLAYER.
Re: [REL] Streamer Plugin v2.5.2 -
dowster - 21.08.2011
Quote:
Originally Posted by AndreT
I don't think that using 1000 is optimal. Specially with a lot of objects. That would be because they don't actually need to be streamed in as there is no way they would be seen from that far, am I right? Besides it would be outside the current cell and would require more work from the plugin?
|
i think it wouldn't even stream for the player though, because the limit for samp/gta i think is 350. this would just probably create un-necessary lag for players
Re: [REL] Streamer Plugin v2.5.2 -
Lorenc_ - 26.08.2011
To use a bombing timer, which I'm currently using for this. If you punch a player out of the checkpoint you'll desync the player as in it'll still be detected that the player is in the checkpoint.
Can you try find a solution to this? I tried everything.
Re: [REL] Streamer Plugin v2.5.2 -
AndreT - 26.08.2011
Try an additional area check? Or do you mean the player is paused?
Re: [REL] Streamer Plugin v2.5.2 -
Lorenc_ - 26.08.2011
Quote:
Originally Posted by AndreT
Try an additional area check? Or do you mean the player is paused?
|
Stay in a checkpoint and watch a mate punch you out and then see what happens, tested it even with a blank script haha.
Re: [REL] Streamer Plugin v2.5.2 -
WARRI0R - 28.08.2011
Add function:
AttachDynamicObjectToVehicle
Re: [REL] Streamer Plugin v2.5.2 -
AndreT - 28.08.2011
Quote:
Originally Posted by WARRI0R
Add function: AttachDynamicObjectToVehicle
|
Such function is not possible. There's no native SA-MP function for attaching a player object to a vehicle (hopefully one will come). But streamed objects actually are player objects.
Re: [REL] Streamer Plugin v2.5.2 -
AndreT - 28.08.2011
Setting the draw distance of all objects would require a loop, it'd work the following:
pawn Код:
for(new objectid = 0, objects = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT); objectid != objects; objectid++)
{
Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_DRAW_DISTANCE, 300.0);
}
I don't know if Streamer_GetUpperBound works like that, but give it a try!
Re: [REL] Streamer Plugin v2.5.2 -
Soap_MacTavish - 28.08.2011
Thanks....
Re: [REL] Streamer Plugin v2.5.2 -
Soap_MacTavish - 28.08.2011
I have used your Pawn Code...But there are still problems..
The objects was created when you r very close to them.If you r not..you cannot see them...
AW: [REL] Streamer Plugin v2.5.2 -
Kalli749 - 29.08.2011
Hello!
I did everything you said:
Quote:
CreateDynamicObject(8171,-2077.18066406,-171.63752747,34.32511139,0.00000000,0.00000000,0.0 0000000,-1,-1,-1,800);
|
But on my Server the objects doesn\'t spawn. Before i get the newst version all object loadet Perfectly with version 2.3.
I hopfe someone can help me
Best Regards
Re: [REL] Streamer Plugin v2.5.2 -
Prodrift199 - 14.09.2011
Very useful, Thanks man.
Re: [REL] Streamer Plugin v2.5.2 -
Macintosh - 01.10.2011
Code:
[16:10:04] Server Plugins
[16:10:04] --------------
[16:10:04] Loading plugin: streamer.so
[16:10:04] Failed (plugins/streamer.so: cannot restore segment prot after rel$
[16:10:04] Loaded 0 plugins.
Help, does anyone know why this error?
~PS.: My host is linux
AW: [REL] Streamer Plugin v2.5.2 -
AlexLS95 - 02.10.2011
Can u make a version for SA:MP 0.3d (RC3)? There are Bugs with MoveDynamicObjects because MoveObjects has become new params..
Re: [REL] Streamer Plugin v2.5.2 -
Ernis456 - 30.10.2011
CreateDynamicCP don't work for me. In 0.3c worked normaly in 0.3d CP disappears when you walk on it.
Re: [REL] Streamer Plugin v2.5.2 -
Incognito - 31.10.2011
New binaries with some bug fixes:
http://code.******.com/p/samp-stream...n_v2_6_r16.rar
AW: [REL] Streamer Plugin v2.5.2 -
Littl3j0hNy - 31.10.2011
Thank You