Re: Suggestions for future SA:MP updates -
Abagail - 06.10.2015
Quote:
Originally Posted by Gammix
GTA Singleplayer AI. access through actors or NPCs.
It was done before in SAMP 0.2 but that wasn't successful, i hope if its possible to re construct it for global or per player atleast.
Secondly, a proper SAMP UI (maybe Gta_Samp.exe), actually it would make professional changes.
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I don't know what you mean by a proper SAMP UI; it isn't meant to fit your style, it's meant to get the job done of providing an easy-to-use generically appealing client.
Re: Suggestions for future SA:MP updates -
Brendon_Pawn - 07.10.2015
AttachVehicleToVehicle based on AttachObjectToVehicle
Re: Suggestions for future SA:MP updates -
Sew_Sumi - 07.10.2015
Quote:
Originally Posted by Brendon_Pawn
AttachVehicleToVehicle based on AttachObjectToVehicle
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Indeed... The flat-bed would be good, but the car transporter would then have some purpose related to it's styling.
Good idea.
Re: Suggestions for future SA:MP updates -
Onfroi - 10.10.2015
SetVehicleRotationQuat, you can't do a proper rotation with SetVehicleZAngle.
Re: Suggestions for future SA:MP updates -
AbyssMorgan - 10.10.2015
need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz);
and more filterscript limit
Re: Suggestions for future SA:MP updates -
n0minal - 10.10.2015
Quote:
Originally Posted by AbyssMorgan
need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz);
and more filterscript limit
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https://sampwiki.blast.hk/wiki/GetVehicleRotationQuat -> Seach before suggesting.
Re: Suggestions for future SA:MP updates -
xMaKi - 15.10.2015
Код:
TextDrawSetVignette(TextDraw, color, size);
TextDrawSetBoxShadow(TextDraw, color, size);
TextDrawBoxRotate(TextDraw, xr,yr,zr);
MoveTextDraw(TextDraw, x,y,z);
BackgroundSelectiveFocus(focussize);
Muscle system like in GTA.
Increase a limit of TextDraws(if posibble
)
NPC for player
Re: Suggestions for future SA:MP updates -
Abagail - 16.10.2015
Quote:
Originally Posted by xMaKi
Код:
TextDrawSetVignette(TextDraw, color, size);
TextDrawSetBoxShadow(TextDraw, color, size);
TextDrawBoxRotate(TextDraw, xr,yr,zr);
MoveTextDraw(TextDraw, x,y,z);
BackgroundSelectiveFocus(focussize);
Muscle system like in GTA.
Increase a limit of TextDraws(if posibble )
NPC for player
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I don't know what you mean by muscle system in GTA but if you mean for all pedestrians(assuming you are not just referring to the CJ skin) it isn't possible the way pedestrians are modeled and placed into the game.
Re: Suggestions for future SA:MP updates -
xMaKi - 16.10.2015
Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up.
If you understand what I mean? English isn't my first language and I don't use ****** translate.
Re: Suggestions for future SA:MP updates -
Sawalha - 16.10.2015
TextDrawSetPos maybe, OnPlayerHoverOnTextDraw will be cool too
Re: Suggestions for future SA:MP updates -
Abagail - 16.10.2015
Quote:
Originally Posted by xMaKi
Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up.
If you understand what I mean? English isn't my first language and I don't use ****** translate.
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That would take a lot of effort and is just generally something that isn't worth the work on a 9 year old game.
Re : Suggestions for future SA:MP updates -
BatTom - 16.10.2015
It would be nice just posted a textdraw for a player
Re: Suggestions for future SA:MP updates -
xMaKi - 16.10.2015
Quote:
Originally Posted by Abagail
That would take a lot of effort and is just generally something that isn't worth the work on a 9 year old game.
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Yes, I agree completely with you. But it would be nice to improve the game old 9 years and go one step forward
SAMP is old, but there is something special and that's why need to work on it even thought it still requires a lot of effort and work.
Re: Suggestions for future SA:MP updates -
Crayder - 16.10.2015
Quote:
Originally Posted by sabretur
pawn Код:
native InterpolateWeather(weatherid); native InterpolatePlayerWeather(playerid, weatherid);
Add ability to change weather slowly over time (like changes using TogglePlayerClock())
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That's already possible mostly.
Re: Suggestions for future SA:MP updates -
Bruno_Cyra - 17.10.2015
PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption);
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.
pe:
PHP код:
new string[256];
new x, y;
x = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
y = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string);
Re : Suggestions for future SA:MP updates -
BatTom - 17.10.2015
Quote:
Originally Posted by BatTom
It would be nice just posted a textdraw for a player
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No ?
Re: Suggestions for future SA:MP updates -
Abagail - 17.10.2015
By the way, you can get the player's screen resolution using the SAMP+ plugin by KingHaul. Note that this requires the client to also be running the (.asi) client plugin.
https://sampforum.blast.hk/showthread.php?tid=520666
Re: Suggestions for future SA:MP updates -
vannesenn - 17.10.2015
TogglePlayerHealth(playerid, bool:toggle);
TogglePlayerArmour(playerid, bool:toggle);
TogglePlayerOxygen(playerid, bool:toggle);
Re: Suggestions for future SA:MP updates -
davve95 - 17.10.2015
Quote:
Originally Posted by Bruno_Cyra
PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption);
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.
pe:
PHP код:
new string[256];
new x, y;
x = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
y = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string);
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It's alredy auto for the dialogs and score list. But I don't know if it's for textdraws though.
Re: Suggestions for future SA:MP updates -
Crayder - 17.10.2015
Quote:
Originally Posted by Bruno_Cyra
PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption);
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.
pe:
PHP код:
new string[256];
new x, y;
x = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
y = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string);
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You can already get screen resolution using GetPlayerCameraAspectRatio.