Re: YSF - kurta999's version -
Abagail - 02.04.2015
Why should pre-loading be inside of a plugin? I do agree some things may be faster with C++, but preloading animation libraries? Come on, we have gotten along just fine for years doing it through PAWN.
Respuesta: YSF - kurta999's version -
losrivarola98 - 02.04.2015
Kurta, there are many people who want to test the version 0.3.7. I am one of them, and we need your plugin to test properly. Please, get your YSF version to 0.3.7 soon!
Re: Respuesta: YSF - kurta999's version -
RiqueP - 02.04.2015
Quote:
Originally Posted by losrivarola98
Kurta, there are many people who want to test the version 0.3.7. I am one of them, and we need your plugin to test properly. Please, get your YSF version to 0.3.7 soon!
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It would be great
Re: YSF - kurta999's version -
kurta999 - 02.04.2015
0.3.7 version will be released when 0.3.7 will be released as stable.
Quote:
Originally Posted by Adoniiz
You can fix the problem of ApplyAnimation? (the player is frozen for 1 sec when a player spawn because pre load anims)
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You can do it within pawn.
Re: YSF - kurta999's version -
Maxick12 - 05.04.2015
16:09:12] [debug] AMX backtrace:
[16:09:12] [debug] #0


?? in public Timing () from new.amx
[16:09:13] [debug] Run time error 7: "Stack underflow"
[16:09:13] [debug] Stack pointer (STK) is 0x13F428, stack top (STP) is 0x13F410
Console flood. Timing it's a timer, i delete all code but still flood
public Timing()
{
return true;
}
Re: YSF - kurta999's version -
[WSF]ThA_Devil - 06.04.2015
I noticed that when you shoot player objects OnPlayerWeaponShot isn't called when using YSF. I am using YSF R12 and 0.3z R4 Windows server.
I ran some tests, enabled / disabled Incognito's streamer plugin, Ran server alone and with YSF. Whenever I ran the YSF plugin hits to player objects wouldn't register any more.
It would be nice to see this fixed soon, and I hope I'm not only one with this issue...
A post on Incognito's plugin because I thought it might be the problem at first:
http://forum.sa-mp.com/showpost.php?...postcount=5038
Re: YSF - kurta999's version -
kurta999 - 06.04.2015
Fixed, tonight i'll release it as R12-2.
Re: YSF - kurta999's version -
Richie© - 08.04.2015
i still have problems with detecing player objects being shot, even in R12-2.
Tried with the code you posted in streamer plugin thread also.
Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(IsPlayerConnected(playerid))
{
if(hittype == BULLET_HIT_TYPE_PLAYER_OBJECT)
{
print("Detected Player Object");
new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_OBJECT, hitid);
if(IsValidDynamicObject(streamerid))
{
CallLocalFunction("OnPlayerShootDynamicObject", "dddfff", playerid, weaponid, streamerid, fX, fY, fZ);
}
}
}
return 1;
}
Additional info: Server version: 0.3z R4, debian 6 x32, YSF built on Built on: Apr 7 2015 at 00:50:48.
Re: YSF - kurta999's version -
kurta999 - 09.04.2015
Use compiled version git not updated yet to that where its fixed
Re: YSF - kurta999's version -
Richie© - 16.04.2015
Quote:
Originally Posted by kurta999
Use compiled version git not updated yet to that where its fixed
|
I dont know how to compile on debian :/
Does anyone have compiled R12-2 compiled who can share?
Re: YSF - kurta999's version -
kurta999 - 16.04.2015
Quote:
Originally Posted by Richie©
I dont know how to compile on debian :/
Does anyone have compiled R12-2 compiled who can share?
|
https://github.com/kurta999/YSF/releases
Re: YSF - kurta999's version -
kurta999 - 22.04.2015
I'm planning to implement Y_Less's timerfix plugin into YSF; What do you think guys?
(Of course, I would test it before on my live linux server)
Re: YSF - kurta999's version -
IstuntmanI - 22.04.2015
I am personally using timerfix plugin by Dan, and I preffer to use that, because it got many additional functions. I don't think it would be a good idea to have something like that implemented in YSF (especially that I think you don't want to make it that advanced, with per-player timers, and many functions to get the timers details).
Re: YSF - kurta999's version -
kurta999 - 22.04.2015
Okey, you're true. Then I won't implement.
Re: YSF - kurta999's version -
matthew155 - 22.04.2015
Hi Kurta!
I get this error when I use "
gmx" rcon command:
Код:
[15:29:53] [debug] #0 native GangZoneDestroy () from ysf.dll
[15:29:53] [debug] #1 000bc588 in ?? (0) from ifs2.amx
[15:29:53] [debug] #2 000ba8fc in public LoadDMGames () from ifs2.amx
And this will cause server shutdown.

My code for destroy:
PHP код:
if(IsValidGangZone(dmInfo[DMID][DMGzone]))
GangZoneDestroy(dmInfo[DMID][DMGzone]);
Thanks in advance for your help.
Re : YSF - kurta999's version -
S4t3K - 22.04.2015
Compile your mode with -d3, load crashdetect by Zeex and crash it again. The dump will display more useful informations and you'd even be able to fix it by yourself.
Re: YSF - kurta999's version -
ReinasExpert - 26.04.2015
OnPlayerShootDynamicObject dosen't work with YSF included. ( both up to date )
also
[sampgdk:warning] Index mismatch for OnServerMessage (-10081 != -10080)
AW: YSF - kurta999's version -
FSAOskar - 26.04.2015
Could you add a callback which allows us to modify incoming packets ?
Re: YSF - kurta999's version -
VinPure - 27.04.2015
Can't run this plugin on samp 0.3.7 RC4 version.
And i got 2 error:
pawn Код:
\include\YSF.inc(132) : error 021: symbol already defined: "GetObjectModel"
\include\YSF.inc(144) : error 021: symbol already defined: "GetPlayerObjectModel"
Re: YSF - kurta999's version -
Tamer - 27.04.2015
Quote:
Originally Posted by VinPure
Can't run this plugin on samp 0.3.7 RC4 version.
And i got 2 error:
pawn Код:
\include\YSF.inc(132) : error 021: symbol already defined: "GetObjectModel" \include\YSF.inc(144) : error 021: symbol already defined: "GetPlayerObjectModel"
|
Because it is not updated to work on it yet.