Respuesta: Suggestions for future SA:MP updates -
Leon9741 - 25.07.2015
GetPlayerDistanceFromGround(playerid);
example:
pawn Код:
#define fly_distance 30
new debug_anticheat_fly[MAX_PLAYERS];
public anticheat_fly(playerid)
{
new distance = GetPlayerDistanceFromGround(playerid);
if(distance > fly_distance && debug_anticheat_fly[playerid] <= distance) //The player is flying and not falling
{
Ban(playerid);
}
else { debug_anticheat_fly[playerid] = distance; }
}
Re: Respuesta: Suggestions for future SA:MP updates -
Orsini24 - 25.07.2015
Quote:
Originally Posted by Leon9741
GetPlayerDistanceFromGround(playerid);
example:
pawn Код:
#define fly_distance 30
new debug_anticheat_fly[MAX_PLAYERS];
public anticheat_fly(playerid) { new distance = GetPlayerDistanceFromGround(playerid);
if(distance > fly_distance && debug_anticheat_fly[playerid] <= distance) //The player is flying and not falling { Ban(playerid); } else { debug_anticheat_fly[playerid] = distance; } }
|
Use
Map Andreas plugin
Re: Suggestions for future SA:MP updates -
GWMPT - 25.07.2015
Having a 64bit version of the server side executables would be nice.
Re: Suggestions for future SA:MP updates -
Quattro2007 - 25.07.2015
Add a clock with real / unreal time. With the ability to choose and to accept the right size.
Re: Suggestions for future SA:MP updates -
Crayder - 25.07.2015
Quote:
Originally Posted by Quattro2007
Add a clock with real / unreal time. With the ability to choose and to accept the right size.
|
Textdraws. Make your own.
You could even go in the GTA scripts and take their clock position if you wanted it to look exactly alike.
Re: Suggestions for future SA:MP updates -
SickAttack - 25.07.2015
Quote:
Originally Posted by Quattro2007
Add a clock with real / unreal time. With the ability to choose and to accept the right size.
|
Some people don't use it either, so you are better off making your own.
Re: Suggestions for future SA:MP updates -
Romz - 27.07.2015
Please add the function:
Re: Suggestions for future SA:MP updates -
Dairyll - 27.07.2015
Quote:
Originally Posted by GWMPT
Having a 64bit version of the server side executables would be nice.
|
Don't 32bit executables work on 64bit anyways?
Re: Suggestions for future SA:MP updates -
KingHual - 27.07.2015
Quote:
Originally Posted by Dairyll
Don't 32bit executables work on 64bit anyways?
|
The layer of compatibility has a performance overhead.
Re: Suggestions for future SA:MP updates -
Alex Magaсa - 04.08.2015
I want to suggest:
Dynamic Skins
* Able to set custom skin limit (MAX_SKIN)
* Able to have unlimited skins
That's all, i know skins doesn't affect SAMP gameplay at all.
Re: Suggestions for future SA:MP updates -
Abagail - 04.08.2015
Quote:
Originally Posted by Kolstin
|
Why would you need to make an actor(that doesn't move) controllable?
AW: Suggestions for future SA:MP updates -
Infra - 04.08.2015
- GetVehicleAngularVelocity(vehicleid,&Float:X,&Floa t:Y,&Float:Z)
- SetVehicleRotation(vehicleid,Float:X,Float:Y,Float :Z)
- SetPlayerAlphaForPlayer(forplayerid,playerid,alpha )
- SetVehicleAlphaForPlayer(forplayerid,vehicleid,alp ha)
- SetPlayerWaveHeight(playerid,Float:height)
- SetWaveHeight(Float:height)
- DisablePlayerCollisions(playerid,disable)
- DisableVehicleCollisions(playerid,disable)
- SetObjectScale(objectid,Float:scale)
- DisableObjectCollisions(objectid,disable)
Re: Suggestions for future SA:MP updates -
Saddin - 07.08.2015
Adding map icons, pictures as .png format or i dont know. To add icons to map radar, so we can have more unique stuff. That would be great
Re: Suggestions for future SA:MP updates -
Battlezone - 07.08.2015
Detect players-objects-vehicles collisioń this will make samp 4x better
Re: Suggestions for future SA:MP updates -
adik311 - 22.08.2015
Add coronas:
http://img2.wikia.nocookie.net/__cb2...A-gameplay.jpg
Re: Suggestions for future SA:MP updates -
BGTrucker - 23.08.2015
Quote:
Originally Posted by adik311
|
I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.
EDIT:these are the coronas I am talking about
Re: Suggestions for future SA:MP updates -
Sew_Sumi - 23.08.2015
Quote:
Originally Posted by BGTrucker
I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.
EDIT:these are the coronas I am talking about
|
https://sampwiki.blast.hk/wiki/SetPlayerRaceCheckpoint
Quote:
type Type of checkpoint.0-Normal, 1-Finish, 2-Nothing(Only the checkpoint without anything on it), 3-Air normal, 4-Air finish
|
Re: Suggestions for future SA:MP updates -
Cookland - 23.08.2015
Quote:
Originally Posted by BGTrucker
I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.
EDIT:these are the coronas I am talking about
|
If I'm not mistaken, these are already usable.
Re: Suggestions for future SA:MP updates -
BGTrucker - 23.08.2015
Then mistake was mine.
Re: Suggestions for future SA:MP updates -
thaKing - 23.08.2015
Make enter-able houses and in-wall atm.