Re: SA-MP 0.3d RC9 client/server -
Calgon - 11.11.2011
It's clear it's clientside, otherwise the feature would be in server.cfg and not samp.cfg on the client - SA-MP has always ran only on one core, the update enables support for multiple cores.
Re: SA-MP 0.3d RC9 client/server -
MrConso99 - 11.11.2011
Nice, but what must I wait for official relase?
Re: SA-MP 0.3d RC9 client/server -
DRIFT_HUNTER - 11.11.2011
Guys why you complaining about stupid things

"Why to wait? release it" and that kind of comments are just pissing me off....
The longer release take the better.
Why?Cos dev team will add and fix more stuff !
And when 0.3d is released dev team will monitor it for a few days and than take a long break (And they are deserved it)
So the later they release 0.3d the better for us!
Re: SA-MP 0.3d RC9 client/server -
juraska - 11.11.2011
I love update.
Thanks for support Kalcor!
Re: SA-MP 0.3d RC9 client/server -
LeNy - 11.11.2011
I have an idea of interesting features. Here it is:
pawn Код:
public OnPlayerChangeGameStatus(playerid, status_type)
// Type's:
// 1 - PLAYER_MENU - player entered the game menu
// 2 - PLAYER_GAME - player returned to the game
Application:
pawn Код:
public OnPlayerChangeGameStatus(playerid, status_type)
{
if(status_type == PLAYER_MENU)SendClientMessage(playerid, COLOR_RED, "You're AFK!");
if(status_type == PLAYER_GAME)SendClientMessage(playerid, COLOR_GREEN, "You're return to the Game!");
return true;
}
Re: SA-MP 0.3d RC9 client/server -
FufLa - 11.11.2011
Quote:
Originally Posted by [HLF]Southclaw
That can be scripted as you can use OnPlayerUpdate to detect when someone is out of the game.
OnPlayerUpdate won't be called when someone is out of the game.
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They changed that... ?
Atleast the game doesnt pause anymore (or is not supposed to) when you alt-tab/pause it.
Re: SA-MP 0.3d RC9 client/server - [03]Garsino - 11.11.2011
Quote:
Originally Posted by [HLF]Southclaw
That can be scripted as you can use OnPlayerUpdate to detect when someone is out of the game.
OnPlayerUpdate won't be called when someone is out of the game.
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That won't work anymore. Try it yourself...
Re: SA-MP 0.3d RC9 client/server -
Norn - 11.11.2011
It has flawed a lot of peoples pause systems, definitely need a native callback added.
Re: SA-MP 0.3d RC9 client/server -
Kar - 11.11.2011
Quote:
Originally Posted by Norn
It has flawed a lot of peoples pause systems, definitely need a native callback added.
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I agree, the fact that a sa-mp updated flawed a wifely used system to help servers, it should be regenerated in some way.
Re: SA-MP 0.3d RC9 client/server -
gesior7 - 11.11.2011
- Added OnPlayerClickMap pawn callback.
- Disabled AllowAdminTeleport and AllowPlayerTeleport.
- You can use the GTA ~k~ constants in client messages and 3d text labels.
- Fixed potential client crash if a player enters an invalid passenger seat.
Brilliant bug fixes and features! I have been waiting for these for quite along time!
I hope they will be some vehicle upgrades, unlocks with next RC. Keep it UP!
Re: SA-MP 0.3d RC9 client/server -
Baboon - 11.11.2011
I really really hope that RC10 will include the native AttachPlayerObjectToVehicle (and then for streamers: AttachDynamicObjectToVehicle). Since many people want to have a lot of objects attached to their vehicle (like me xD) that even goes over the limit of 1000 objects (if many others will do it aswell).
Re: SA-MP 0.3d RC9 client/server -
FufLa - 11.11.2011
Quote:
Originally Posted by timothyinthehouse
I really really hope that RC10 will include the native AttachPlayerObjectToVehicle (and then for streamers: AttachDynamicObjectToVehicle). Since many people want to have a lot of objects attached to their vehicle (like me xD) that even goes over the limit of 1000 objects (if many others will do it aswell).
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Theres not even a function "AttachPlayerObjectToPlayer" (there was but its gone), why would they add one for vehicles then.
Re: SA-MP 0.3d RC9 client/server -
LeNy - 11.11.2011
Quote:
- Fixed issue with motorbikes/pushbikes spawning above the ground.
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Unfortunately, further vehicles spawn above ground. Please fix it
Re: SA-MP 0.3d RC9 client/server -
Mozz - 12.11.2011
2 months of development
Re: SA-MP 0.3d RC9 client/server -
Norn - 12.11.2011
Bikes still spawning above ground for me.
Re: SA-MP 0.3d RC9 client/server -
dowster - 12.11.2011
Quote:
Originally Posted by ******
Do you know what bugs are?
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THEY GET INTO YOUR HOUSE
Re: Re : SA-MP 0.3d RC9 client/server -
Karlip - 12.11.2011
Quote:
Originally Posted by BeckzyBoi
Why?
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As wonderful as it is, it doesn't stop people who are alt-tabbed and I also doubt that the 'instant brake' bug is gonna be fixed.
Re: Re : SA-MP 0.3d RC9 client/server -
beckzy - 12.11.2011
Quote:
Originally Posted by Karlip
As wonderful as it is, it doesn't stop people who are alt-tabbed and I also doubt that the 'instant brake' bug is gonna be fixed.
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It might not stop people from pausing when they alt-tab but at least it does when they are at the menu. Why put it back? And the instant brake isn't a problem infact I think it's good because it stops you from crashing.
Re: SA-MP 0.3d RC9 client/server -
vital2k - 12.11.2011
It stops people pressing escape to fool a person chasing them in to thinking they have gone straight on when really they press escape, wait a few seconds and then resume to spawn back behind the chasing car so they can make a turn and lose them easily.
Re: Re : SA-MP 0.3d RC9 client/server -
Karlip - 12.11.2011
Quote:
Originally Posted by BeckzyBoi
It might not stop people from pausing when they alt-tab but at least it does when they are at the menu. Why put it back? And the instant brake isn't a problem infact I think it's good because it stops you from crashing.
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Didn't you own a roleplaying server?