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SA-MP 0.3d RC client/server (now released) - Printable Version

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+--- Thread: SA-MP 0.3d RC client/server (now released) (/showthread.php?tid=282775)

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Re: SA-MP 0.3d RC8 client/server - ikkentim - 10.11.2011

Awesome update

Keep up the good work! *thumbsup*


Re: SA-MP 0.3d RC8 client/server - MickeyB - 11.11.2011

Quote:
Originally Posted by [HLF]Southclaw
View Post
What's so 'not normal'? It feels fine to me.
Compare it with the strafing in previous versions, it's changed a lot.


Re: SA-MP 0.3d RC9 client/server - KoczkaHUN - 11.11.2011

Quote:
Originally Posted by Kalcor
View Post
- Added OnPlayerClickMap pawn callback.
Always thought it will remain a dream.


Re: SA-MP 0.3d RC9 client/server - Jochemd - 11.11.2011

RC9 while refreshing, cool! Thank you, Kye.


Re: SA-MP 0.3d RC9 client/server - davve95 - 11.11.2011

Rc 9 thanks! Alot. It wouldn't be more rcs after this?


Re: SA-MP 0.3d RC9 client/server - Haydz - 11.11.2011

Awesome updates in RC9!

Quote:
Originally Posted by davve95
View Post
Rc 9 thanks! Alot. It wouldn't be more rcs after this?
I hope there will be more.


Re: SA-MP 0.3d RC9 client/server - Norn - 11.11.2011

And 0 of 3995382985 bugged callbacks/functions have been fixed, we'll still have to use fixes.inc.


Re: SA-MP 0.3d RC9 client/server - davve95 - 11.11.2011

Quote:
Originally Posted by Haydz
View Post
Awesome updates in RC9!



I hope there will be more.
If more the full version gonna get slower but aslo good with som RC:S but I hope don't more so they can start on the full version instead .


Re: SA-MP 0.3d RC9 client/server - a_big - 11.11.2011

Quote:
Originally Posted by Norn
View Post
And 0 of 3995382985 bugged callbacks/functions have been fixed, we'll still have to use fixes.inc.
You try to fix them all then.


Re: SA-MP 0.3d RC5 client/server - davve95 - 11.11.2011

[QUOTE=Jochemd;1454765]I love it Kalcor has readed my suggestion. Awesome release again! [/QUOTE

Which idea??



Edit: ops quote fail, hit erase key xD


AW: SA-MP 0.3d RC9 client/server - Meta - 11.11.2011

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
- You can use the GTA ~k~ constants in client messages and 3d text labels.
yay!
Quote:
Originally Posted by Meta
Посмотреть сообщение
Hi!
I'd like to suggest a way to get the names of the keys (f.ex KEY_FIRE) of the players to use them in Texts that are not Gametexts/Textdraws.



AW: SA-MP 0.3d RC9 client/server - Littl3j0hNy - 11.11.2011

Great Update <3 RC9


Re: SA-MP 0.3d RC9 client/server - [L3th4l] - 11.11.2011

Nice update


Re: SA-MP 0.3d RC9 client/server - GangsTa_ - 11.11.2011

Another nice release! Can't wait for the full version. Damn!


Re: SA-MP 0.3d RC9 client/server - Admigo - 11.11.2011

Mmh.. Its nice thats there is a new rc update. But this will take just more time to wait for the official release.
Why they dont tell a release date or something? Lockdown wtf?


Re: SA-MP 0.3d RC9 client/server - Admigo - 11.11.2011

Yeah sure i know that, but why they dont give so much info about it?


AW: SA-MP 0.3d RC9 client/server - Meta - 11.11.2011

Guys, you "disabled" the default input of ~k~ in OnPlayerText and OnPlayerCommandText but in OnDialogResponse it still works!


Re: SA-MP 0.3d RC9 client/server - Norn - 11.11.2011

Quote:
Originally Posted by Damian
Посмотреть сообщение
3995382985 of those bugged callbacks and functions all seem to work fine for me and LS:RP. How about you be more appreciative? The laid back douche role is only so cute for so long.


Of course it's easy to fix, if we're all just going to go around assuming what's easy and what's not. But for a tiny moment could you step off your pedestal and realize there's an amazing amount of other things Kye would like to handle first and or orderly?

Besides TextDrawCreate is meant to create text, not an empty string. It's literally like blaming SA:MP because you created an invalid Object that crashed people.
Of course, I completely understand that but serverwise we've been waiting for years for some of these bug fixes and I just got a little pissed off when I was replying was like 8am and I hadn't slept yet.


Re: SA-MP 0.3d RC9 client/server - ikkentim - 11.11.2011

RC9 looks like a dream, but it is real Nice OnPlayerClickMap()


Re: SA-MP 0.3d RC9 client/server - Gamer_Z - 11.11.2011

I was asking about "multicore" support here, what is it, and what does it improve, and still didn't get any answer. does really nobody use such thing like "multicore" option (enabled by default now - stated in the #1 post)