Re: kdff gui (v0.1.1) -
Kevin51 - 09.11.2017
Awesome !
Re: kdff gui (v0.1.1) -
ZerRoxX - 09.11.2017
how to import obj. files to this
Re: kdff gui (v0.1.1) -
Kalcor - 09.11.2017
Quote:
Originally Posted by ZerRoxX
how to import obj. files to this
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Import obj to blender -> export obj from blender to dff -> generate col -> attach col -> done
Re: kdff gui (v0.1.1) -
linuxthefish - 09.11.2017
Yeah I'm also getting Make Col error: 2
.dff attached.
Re: kdff gui (v0.1.1) -
linuxthefish - 09.11.2017
Exporting the default cube (with texture matching what's in .txd) also gives error 2. Blender file attached.
Re: kdff gui (v0.1.1) -
JesusJagger - 11.11.2017
Error in Windows 10
Re: kdff gui (v0.1.1) -
m1n1vv - 11.11.2017
Add a display of collision polygons
Re: kdff gui (v0.1.1) -
Sanady - 12.11.2017
One thing I don`t understand, when I input dff and txd files into kdff program it generate collision, also I save into model folder collision file, but when I enter game object which I input into server has no collision, why, I don`t know, can anyone give me any tip?
Re: kdff gui (v0.1.1) -
Romz - 12.11.2017
Quote:
Originally Posted by Kalcor
Error 2 = Can\'t read dff geometry section.
You\'ll need to provide more info about your model, maybe even upload the dff file if possible.
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Re: kdff gui (v0.1.1) -
renatog - 12.11.2017
Quote:
Originally Posted by Sanady
One thing I don`t understand, when I input dff and txd files into kdff program it generate collision, also I save into model folder collision file, but when I enter game object which I input into server has no collision, why, I don`t know, can anyone give me any tip?
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Idfk if I understood you, but you need to save the .dff again after generating the collision file (save with other nome e.g. modelName
C.dff to avoid losing the original modelName.dff file).
Re: kdff gui (v0.1.1) -
Kalcor - 12.11.2017
kdff only supports collision generation for simple models with a single geometry/object. The frame count when you import should be 1. In blender, you can join multiple objects together with ctrl+j or shift+click (multiselect) object menu -> Join.
The only objects in the game that have multiple frames are ped skins (which don't need a collision), vehicles (which will never automatic collision generation), and breakable objects defined in objects.dat, which are not currently supported. Objects exported for sa-mp should be a single mesh.
Re: kdff gui (v0.1.1) -
Romz - 13.11.2017
Quote:
Originally Posted by Kalcor
...
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You can add option to remove the collision from the dff file?
Re: kdff gui (v0.1.1) -
Kasis - 14.11.2017
Thanks, works great.
Re: kdff gui (v0.1.1) -
Dignity - 15.11.2017
If I use kdff -p in command line it returns this (example)
pawn Код:
[error] Could not append col to file: beach99.col error: -2
[error] Could not append col to file: beach994.col error: -2
[error] Could not append col to file: beach997.col error: -2
[error] Could not append col to file: beach999.col error: -2
However, doing all these files manually through the kdff gui works fine.
What do?
Re: kdff gui (v0.1.1) -
Romz - 17.11.2017
I decided to take a standard object, and I also can not create a collision. What can be wrong?
Re: kdff gui (v0.1.1) -
OKStyle - 17.11.2017
Quote:
Originally Posted by Kalcor
In blender, you can join multiple objects together with ctrl+j or shift+click (multiselect) object menu -> Join
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And we can join some objects to one of them? It would be work? (ex. Portland from III in one object)
Re: kdff gui (v0.1.1) -
NaS - 17.11.2017
Quote:
Originally Posted by OKStyle
And we can join some objects to one of them? It would be work? (ex. Portland from III in one object)
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That would be a really bad idea. There are limits (size of the model, number of polygons/faces, also collision faces and textures).
But you could join certain areas of it (eg split it into 200m x 200m parts or similar). But why? With the new object limit you can almost show whole Liberty City anyway.
Re: kdff gui (v0.1.1) -
OKStyle - 17.11.2017
New objects from III & VC ~ 4000. Also original objects (lights etc.).
Re: kdff gui (v0.1.1) -
AbyssMorgan - 17.11.2017
kdff not working correctly with big objects, collapses object collisions
Re: kdff gui (v0.1.1) -
Meller - 18.11.2017
What's col error -1?
Quote:
C:\samp038_svr_RC2_win32\models\editor\kdff>kdff.e xe -a -d object.dff -c object_col.col -o object.dff
[error] Could not append col to file: object_col.col error: -1
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