Re: Basics of exporting from blender to SA-MP -
deemon - 11.11.2017
Quote:
Originally Posted by [Twixx]
Gonna need more info than that, could be anything from broken UV maps to wrongly assigned .txd\'s.
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txd names are correct, i checked it. here all good. I think that if problem was with UV maps that texture of model in kdff.exe should have been incorrect (IMO)
Re: Basics of exporting from blender to SA-MP -
Dignity - 11.11.2017
There's your issue. Inconsistent resolutions. They have to be "rounded", i.e. 1024x1024, not 1021x1023.
1000*1000 should be 1024*1024
768*1024 should be 512*1024
1024*1023 should be 1024*1024
912*1024 should be 512*1024
1024*765 should be 1024*512
16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc are all values that work. You can probably get numbers inbetween but I wouldn't recommend it.
Re: Basics of exporting from blender to SA-MP -
kingnazarfx - 13.11.2017
Hi Kalcor! Can I ask? Are there any functions how to replace the car model? Or add new? And how can I replace some textures ? Thx for the answer) Have a nice day
Re: Basics of exporting from blender to SA-MP -
Romz - 13.11.2017
Quote:
Originally Posted by kingnazarfx
Hi Kalcor! Can I ask? Are there any functions how to replace the car model? Or add new? And how can I replace some textures ? Thx for the answer) Have a nice day
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At the moment there is no such function, but I hope that in the future will appear.
Re: Basics of exporting from blender to SA-MP -
kingnazarfx - 13.11.2017
Okay thanks)
Re: Basics of exporting from blender to SA-MP -
Meller - 16.11.2017
So I tried to experiment and create a sphere dff object, and I was able to do so. Before using kdff, I tested the object in-game and it loaded properly, the game engine were able to work it out. So I continued to the KDFF part, but somewhy it wont let me export an col file.
Код:
C:\Users\griff\Desktop\objects\_server\models>kdff.exe -g mesh -d hilltype1.dff -o hilltype1.col
[error] Unsupported extension: 0x105
[error] Couldn't read the geometry for: hilltype1.dff
https://*********/yw3eBzlJ2-I
Any help is appreciated.
Re: Basics of exporting from blender to SA-MP -
Kalcor - 16.11.2017
Quote:
Originally Posted by Meller
Код:
C:\Users\griff\Desktop\objects\_server\models>kdff.exe -g mesh -d hilltype1.dff -o hilltype1.col
[error] Unsupported extension: 0x105
[error] Couldn't read the geometry for: hilltype1.dff
Any help is appreciated.
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0x105 extension is the Morph Plugin. Maybe your object has Shape Keys that need to be deleted before exporting.
Re: Basics of exporting from blender to SA-MP -
Meller - 16.11.2017
Quote:
Originally Posted by Kalcor
0x105 extension is the Morph Plugin. Maybe your object has Shape Keys that need to be deleted before exporting.
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I made a few attempts to re-do everything and follow what you've written, however I still end up with
I may be doing something terribly wrong at Blender, so well.. here's how I do it:
https://*********/upPGAF4AeFI
I also tried making it all together in 1 object instead of 3, by removing the lamp and the camera, however, it did not fix anything.
Re: Basics of exporting from blender to SA-MP -
Kalcor - 16.11.2017
I can't see that video, but you can join multiple objects in to a single mesh in blender by using Ctrl+j.
I don't even understand how you managed to export with the Morph Plugin extension attached.
Re: Basics of exporting from blender to SA-MP -
Meller - 16.11.2017
Quote:
Originally Posted by Kalcor
I can't see that video, but you can join multiple objects in to a single mesh in blender by using Ctrl+j.
I don't even understand how you managed to export with the Morph Plugin extension attached.
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Yeah I know I can use CTRL+J but as I tried, it doesn't work with cameras etc.(might be wrong)
I don't really know what Morph are, nor am I aware if I've manually downloaded it as I'm currently using a brand new PC with a brand new install of Blender, here's an updated video without copyright strikes:
https://www.youtube.com/watch?v=Cexn_fmqGhc
Re: Basics of exporting from blender to SA-MP -
Kalcor - 16.11.2017
I think when you use File > Export .dff you are using maxorator's blender plugin? It also says export for Vice City.
I only use ponz exporter and its export options are on the Tools menu on the left screen in blender.
https://sampforum.blast.hk/files/blender/05_export_cube.mp4
Re: Basics of exporting from blender to SA-MP -
Meller - 16.11.2017
Quote:
Originally Posted by Kalcor
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Alright so I tried to install the gtatools you've uploaded using 2.63 and 2.79 and they were both not working. By working I mean, the export functions etc were not implemented when I placed them in addons's folder, nor the user preferances settings. What version were you using?
Re: Basics of exporting from blender to SA-MP -
Kalcor - 16.11.2017
Quote:
Originally Posted by Meller
What version were you using?
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I use 2.71
https://download.blender.org/release/Blender2.71/
Re: Basics of exporting from blender to SA-MP -
Meller - 16.11.2017
Quote:
Originally Posted by Kalcor
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Thank you, everything works like a charm now. Appreciate it.
Re: Basics of exporting from blender to SA-MP -
OKStyle - 17.11.2017
custom.ide can do this (add missing skins) without convert, but not all at once.
Re: Basics of exporting from blender to SA-MP -
IllidanS4 - 17.11.2017
What are you looking for? I have already sent the link for these models, 100% working in SA-MP.
Re: Basics of exporting from blender to SA-MP -
Locky_ - 17.11.2017
Quote:
Originally Posted by sprtik
What are you looking for? I have already sent the link for these models, 100% working in SA-MP.
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I did not know that, I did not see your link.
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Edit
I found more other skins. Is it possible to convert them to SA-MP?
Re: Basics of exporting from blender to SA-MP -
IllidanS4 - 17.11.2017
Quote:
Originally Posted by Locky_
I did not know that, I did not see your link.
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Ah, that must have been in the other thread related to the actual cutscene skins.
The link.
Re: Basics of exporting from blender to SA-MP -
Locky_ - 17.11.2017
Quote:
Originally Posted by sprtik
Ah, that must have been in the other thread related to the actual cutscene skins.
The link.
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I extracted the skins and put them in the models folder and almost all worked well except for two.
All others, worked very perfectly.
The prints below contain 3 skins which it extracts from the game and other forms of the downloaded download.










Others I found in the game files, which are working perfectly.



..


..
Others that need some conversion / fix:
https://imgur.com/a/ZsRsk
Re: Basics of exporting from blender to SA-MP -
haikalbintang - 17.11.2017
How to move the object in-game?