Re: Fusez's Map Editor (Version 2) -
Vasall - 18.11.2017
When I compile the media.pwn, so i become the error "fatal error 100: cannot read from file: "strlib".
I have put Strlib in the pawno/include directory.
Re: Fusez's Map Editor (Version 2) -
RogerCosta - 18.11.2017
Nice release, again.
I like textdraw version, but its cool, too!
rep++
Re: Fusez's Map Editor (Version 2) -
Mivco - 19.11.2017
PHP код:
mapedit/functions/anims.pwn(19) : error 017: undefined symbol "isempty"
mapedit/functions/anims.pwn(39) : error 017: undefined symbol "isempty"
mapedit/functions/textures.pwn(44) : error 017: undefined symbol "isempty"
mapedit/functions/fonts.pwn(22) : error 017: undefined symbol "isempty"
mapedit/functions/objmodels.pwn(40) : error 017: undefined symbol "isempty"
mapedit/functions/skins.pwn(22) : error 017: undefined symbol "isempty"
mapedit/functions/vehmodels.pwn(22) : error 017: undefined symbol "isempty"
mapedit/functions/objcolors.pwn(23) : error 017: undefined symbol "isempty"
mapedit/functions/vehcolors.pwn(23) : error 017: undefined symbol "isempty"
mapedit/functions/actor.pwn(85) : error 017: undefined symbol "isempty"
mapedit/functions/mparse.pwn(137) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(144) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(161) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(181) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(213) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(228) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(229) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(230) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(231) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(269) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(270) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(271) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(299) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(313) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(330) : error 017: undefined symbol "strtrim"
mapedit/functions/mparse.pwn(331) : error 017: undefined symbol "strtrim"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Help
Re: Fusez's Map Editor (Version 2) -
Ritzy2K - 28.11.2017
Just asking, Why didn't you upload the amx with pwn file too?
Re: Fusez's Map Editor (Version 2) -
RedFusion - 28.11.2017
Quote:
Originally Posted by Ritzy
Just asking, Why didn't you upload the amx with pwn file too?
|
i dont think its allowed to upload compiled code. I remember reading that somewhere on the forum. If it is allowed then i will include it because it would make this script easier to use for a lot of people!
Re: Fusez's Map Editor (Version 2) -
VictorMM - 02.12.2017
please help me, I compile everything, but when I enter the game is normal "grand larceny", did not give any error when compiling what happened?
// I'm Brazilian may have errors above
Re: Fusez's Map Editor (Version 2) -
RedFusion - 02.12.2017
Quote:
Originally Posted by VictorMM
please help me, I compile everything, but when I enter the game is normal "grand larceny", did not give any error when compiling what happened?
// I'm Brazilian may have errors above
|
Have you tried with a blank gamemode? There might be issues with return values in the gamemode callbacks.
Re: Fusez's Map Editor (Version 2) -
VictorMM - 02.12.2017
I use the "grand larceny", which comes in the server files
Re: Fusez's Map Editor (Version 2) -
RedFusion - 02.12.2017
Quote:
Originally Posted by VictorMM
I use the "grand larceny", which comes in the server files
|
Did you try another gamemode? There could be something wrong with the return values in the callbacks.
Quote:
Originally Posted by Mivco
Help
|
You need to put strlib by Slice in your pawno includes. Then try compiling again!
Re: Fusez's Map Editor (Version 2) -
VictorMM - 02.12.2017
yes, the bare script that also comes with the samp server
Re: Fusez's Map Editor (Version 2) -
VictorMM - 02.12.2017
Yes, the null script that also comes with the samp server and other gamemodes I have here, did not work, you could have some gm that you tested or even a gm with FS already installed (I know you're asking for more): D
Re: Fusez's Map Editor (Version 2) -
RedFusion - 02.12.2017
Are you using any other filterscripts than the mapeditor?
What does it say in your console window when you load the map editor?
Re: Fusez's Map Editor (Version 2) -
VictorMM - 02.12.2017
Quote:
Originally Posted by RedFusion
Are you using any other filterscripts than the mapeditor?
What does it say in your console window when you load the map editor?
|
yes,none FS
Re: Fusez's Map Editor (Version 2) -
RedFusion - 02.12.2017
pawn Код:
#include <a_samp>
main() {}
public OnGameModeInit() {
UsePlayerPedAnims();
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit() {
return 1;
}
public OnPlayerRequestClass(playerid, classid) {
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1968.3783, 1344.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid) {
return 1;
}
public OnPlayerDisconnect(playerid, reason) {
return 1;
}
public OnPlayerSpawn(playerid) {
return 1;
}
public OnPlayerDeath(playerid, killerid, reason){
return 1;
}
public OnVehicleSpawn(vehicleid) {
return 1;
}
public OnVehicleDeath(vehicleid, killerid) {
return 1;
}
public OnPlayerText(playerid, text[]) {
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid) {
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate) {
return 1;
}
public OnPlayerEnterCheckpoint(playerid) {
return 1;
}
public OnPlayerLeaveCheckpoint(playerid) {
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid) {
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid) {
return 1;
}
public OnRconCommand(cmd[]) {
return 1;
}
public OnPlayerRequestSpawn(playerid) {
return 1;
}
public OnObjectMoved(objectid) {
return 1;
}
public OnPlayerObjectMoved(playerid, objectid) {
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid) {
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid) {
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2) {
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row) {
return 1;
}
public OnPlayerExitedMenu(playerid) {
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) {
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
return 1;
}
public OnRconLoginAttempt(ip[], password[], success) {
return 1;
}
public OnPlayerUpdate(playerid) {
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid) {
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid) {
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid) {
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid) {
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source) {
return 1;
}
Try this! Paste this code into pawno and save it in your gamemodes folder, compile it, then add it to gamemode0 in your server.cfg.
Re: Fusez's Map Editor (Version 2) -
VictorMM - 02.12.2017
Quote:
Originally Posted by RedFusion
pawn Код:
#include <a_samp>
main() {}
public OnGameModeInit() { UsePlayerPedAnims();
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; }
public OnGameModeExit() { return 1; }
public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1968.3783, 1344.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; }
public OnPlayerConnect(playerid) { return 1; }
public OnPlayerDisconnect(playerid, reason) { return 1; }
public OnPlayerSpawn(playerid) { return 1; }
public OnPlayerDeath(playerid, killerid, reason){ return 1; }
public OnVehicleSpawn(vehicleid) { return 1; }
public OnVehicleDeath(vehicleid, killerid) { return 1; }
public OnPlayerText(playerid, text[]) { return 1; }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; }
public OnPlayerExitVehicle(playerid, vehicleid) { return 1; }
public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; }
public OnPlayerEnterCheckpoint(playerid) { return 1; }
public OnPlayerLeaveCheckpoint(playerid) { return 1; }
public OnPlayerEnterRaceCheckpoint(playerid) { return 1; }
public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; }
public OnRconCommand(cmd[]) { return 1; }
public OnPlayerRequestSpawn(playerid) { return 1; }
public OnObjectMoved(objectid) { return 1; }
public OnPlayerObjectMoved(playerid, objectid) { return 1; }
public OnPlayerPickUpPickup(playerid, pickupid) { return 1; }
public OnVehicleMod(playerid, vehicleid, componentid) { return 1; }
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; }
public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; }
public OnPlayerSelectedMenuRow(playerid, row) { return 1; }
public OnPlayerExitedMenu(playerid) { return 1; }
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; }
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; }
public OnRconLoginAttempt(ip[], password[], success) { return 1; }
public OnPlayerUpdate(playerid) { return 1; }
public OnPlayerStreamIn(playerid, forplayerid) { return 1; }
public OnPlayerStreamOut(playerid, forplayerid) { return 1; }
public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; }
public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; }
public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
Try this! Paste this code into pawno and save it in your gamemodes folder, compile it, then add it to gamemode0 in your server.cfg.
|
remains the same, only the normal server
Re: Fusez's Map Editor (Version 2) -
MarioKamani - 06.12.2017
Can someone give me the installed-working map editor PLZ? PM me a link.
Re: Fusez's Map Editor (Version 2) -
FuNkYTheGreat - 07.12.2017
Quote:
Originally Posted by VictorMM
yes,none FS
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|
The problem isn't in his Gamemode the problem is that he's not loading the sscanf plugin
Add this to your server.cfg and also don't forgot to add sscanf plugin which is same as the version of your include (by which you compile)
Re: Fusez's Map Editor (Version 2) -
MarioKamani - 07.12.2017
mapedit/variables/actor.pwn(13) : error 017: undefined symbol "MAX_ACTORS"
mapedit/hooks/object.pwn(2
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: error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/vehicle.pwn(2) : warning 202: number of arguments does not match definition
mapedit/hooks/vehicle.pwn(1) : warning 203: symbol is never used: "addsiren"
mapedit/hooks/vehicle.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(2) : error 017: undefined symbol "CreateActor"
mapedit/hooks/actor.pwn(3) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Rotation"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Z"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Y"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "X"
mapedit/hooks/actor.pwn(23) : error 017: undefined symbol "DestroyActor"
mapedit/hooks/actor.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(31) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(36) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/pickup.pwn(26) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/functions/float.pwn(36) : error 017: undefined symbol "GetActorPos"
mapedit/functions/textures.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(31) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(55) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/fonts.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objmodels.pwn(29) : error 017: undefined symbol "db_get_field_float"
mapedit/functions/objmodels.pwn(51) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/skins.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehmodels.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/actor.pwn(13) : error 017: undefined symbol "GetActorPos"
mapedit/functions/actor.pwn(14) : error 017: undefined symbol "GetActorFacingAngle"
mapedit/functions/actor.pwn(17) : error 017: undefined symbol "INVALID_ACTOR_ID"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
26 Errors.
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?
Re: Fusez's Map Editor (Version 2) -
MarioKamani - 07.12.2017
Quote:
Originally Posted by DeathReaper
Cant compile it.
-------------------------------------------------------------------------------------------------------
Looks awesome, cant use it. Can anyone upload the whole FOLDER which has everything in it including samp-server.exe so I can just run the server without doing anything. I am asking for already compiled version of Map editor v2.
Texture studio is better in this case I must say, its very easy to compile and load.
|
YES PLEASE
Re: Fusez's Map Editor (Version 2) -
EstoniaNMaN - 25.12.2017
Why saved map files don't have anything inside?