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[Plugin] Pawn.CMD - Printable Version

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+--- Thread: [Plugin] Pawn.CMD (/showthread.php?tid=608474)

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Re: Pawn.CMD - the fastest and most functional command processor - Crayder - 03.06.2016

Quote:
Originally Posted by YourShadow
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Testing "OnPlayerCommandText" has been conducted with one hundred "else if (strcmp(...".
Did you test it on the very last, different command?


Re: Pawn.CMD - the fastest and most functional command processor - YourShadow - 03.06.2016

I tested the fiftieth command.


Re: Pawn.CMD - the fastest and most functional command processor - Crayder - 03.06.2016

Quote:
Originally Posted by YourShadow
View Post
I tested the fiftieth command.
That's fair.


Re: Pawn.CMD - the fastest and most functional command processor - Max_Andolini - 03.06.2016

Quote:
Originally Posted by YourShadow
View Post
Plugin has been updated to version 2.0.
How to use command in ondialogresponse etc.


Re: Pawn.CMD - the fastest and most functional command processor - Crystallize - 03.06.2016

Wasn't this thread deleted yesterday ?
Welcome back btw nice to see you've updated this


Re: Pawn.CMD - the fastest and most functional command processor - YourShadow - 03.06.2016

Quote:
Originally Posted by eco1999
View Post
How to use command in ondialogresponse etc.
cmd_%name%(playerid, "params");


Re: Pawn.CMD - the fastest and most functional command processor - xTURBOx - 03.06.2016

Nice release gonna use this in future works


Re: Pawn.CMD - the fastest and most functional command processor - Riddick94 - 03.06.2016

Thought about adding "help" parameter for command like YCMD has?


Re: Pawn.CMD - the fastest and most functional command processor - PrO.GameR - 03.06.2016

This is quite promising actually if you provide some decent benchmark test results.


Re: Pawn.CMD - the fastest and most functional command processor - JernejL - 03.06.2016

Kinda similar to what i have on our server (via precompiler).

What kind of code for command checks does this generate internally?


Re: Pawn.CMD - the fastest and most functional command processor - Naresh - 03.06.2016

Nice Good Job!


Re: Pawn.CMD - the fastest and most functional command processor - Max_Andolini - 03.06.2016




Re: Pawn.CMD - the fastest and most functional command processor - YourShadow - 03.06.2016

Quote:
Originally Posted by eco1999
Посмотреть сообщение
I need a .log file.


Re: Pawn.CMD - the fastest and most functional command processor - Max_Andolini - 03.06.2016

How to close this.

[Pawn.CMD] command 'help' has been registered


Re: Pawn.CMD - the fastest and most functional command processor - YourShadow - 03.06.2016

Remove this line.
https://github.com/urShadow/Pawn.CMD.../Main.cpp#L122


Re: Pawn.CMD - the fastest and most functional command processor - YourShadow - 03.06.2016

Quote:
Originally Posted by JernejL
Посмотреть сообщение
What kind of code for command checks does this generate internally?
This one works just like any other command processor except it caches public IDs.


Re: Pawn.CMD - the fastest and most functional command processor - vannesenn - 03.06.2016

I don't understand this

alias:help("commands", "cmds", "menu");


Re: Pawn.CMD - the fastest and most functional command processor - Michalec - 03.06.2016

Quote:
Originally Posted by vannesenn
Посмотреть сообщение
I don't understand this

alias:help("commands", "cmds", "menu");
If you type "/cmds", "/menu" or "/commands" - it should call /help command instead


Re: Pawn.CMD - the fastest and most functional command processor - Max_Andolini - 04.06.2016

limit the number of command?


Re: Pawn.CMD - the fastest and most functional command processor - YourShadow - 04.06.2016

Quote:
Originally Posted by eco1999
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limit the number of command?
Unlimited.