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[Plugin] FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - Printable Version

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+--- Thread: [Plugin] FCNPC - Fully Controllable NPC sa-mp 0.3x R2 (/showthread.php?tid=469691)

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Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - FShiwani - 13.11.2013

Quote:
Originally Posted by caoraivoso3
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how i can change maxnpc limit?
Edit your server.cfg file


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - 420Scripter - 13.11.2013

Wow nice work!


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - caoraivoso3 - 15.11.2013

very good but how i can put my npc for all the virtual worlds?


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - AIped - 16.11.2013

Quote:
Originally Posted by caoraivoso3
Посмотреть сообщение
very good but how i can put my npc for all the virtual worlds?
You cant put them in all virtual worlds at once.


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - caoraivoso3 - 16.11.2013

i want to put the npc being watched in all virtualworlds


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - AIped - 16.11.2013

iknow and it is impossible


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - caoraivoso3 - 16.11.2013

ok then thanks anyway i can do this with checkpoints but i cant do it with npcs, but in some servers i see npcs in diferent virtualworlds well i think i see it is the same npcs for diferent vitualworlds i dont know.


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - AIped - 16.11.2013

for example;

you can set npc with id 0 into virtual world 1
but you cant set npc with id 0 into world 1 and 2 and 3.

The only way of doing it is adding another npc for each virtual world but thats pretty lame because you dont want to take so much playerslots for just adding them into different virtual worlds..well..i wouldnt.


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - sagosagi1 - 16.05.2014

Is it works on 0.3z?


Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 - kurta999 - 16.05.2014

Maybe useful:

Код:
class CAimSyncData
{
	public:
		BYTE			byteCameraMode;			// 0x0000 - 0x0001
		CVector			vecFront;				// 0x0001 - 0x000D
		CVector			vecPosition;			// 0x000D - 0x0019
		float			fZAim;					// 0x0019 - 0x001D
		BYTE			byteWeaponStateAndZoom;	// 0x001D - 0x001E
		BYTE			unk;		// 0x001E - 0x001F
		// Size = 0x1F

};

Weapon state:
result = (unsigned int)*(_BYTE *)(byteWeaponStateAndZoom) >> 6;

Camera zoom:
v6 = (double)(*(_BYTE *)(byteWeaponStateAndZoom) & 0x3F) * 0.01587301678955555 * 35.0 + 35.0;