Re: SA-MP Gamemodes with PHP -
GWMPT - 09.06.2013
Okay, it is really simply to understand

Thanks for the information
Re: SA-MP Gamemodes with PHP -
steki. - 09.06.2013
I'm getting a lot of "Entry Point Not Found" on almost all PHP modules installed in my computer. What should I do?
Got it: Replaced the php5 from my installation to server folder's.
Re: SA-MP Gamemodes with PHP -
carloLT - 09.06.2013
that's cool - i thought when i didn't remeber what PHP is. If you are chuck norris how will you compile your gamemode when he is written on PHP ?
Re: SA-MP Gamemodes with PHP -
carloLT - 10.06.2013
so it's unusiful. For example: i need to write ( fastly ) a gamemode, and i do it with this plugin. Go to server -> full of errors = delete samphp plugin and write gamemode in Pawno or sublimeText 2
Re: SA-MP Gamemodes with PHP -
InfiniTy. - 10.06.2013
Quote:
Originally Posted by carloLT
so it's unusiful. For example: i need to write ( fastly ) a gamemode, and i do it with this plugin. Go to server -> full of errors = delete samphp plugin and write gamemode in Pawno or sublimeText 2
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The errors will appear when you open the server.
on - You said we can use pdo,mysql ? Well i can't,nor mysql.(undefined function for mysql,and class for pdo)
Re: SA-MP Gamemodes with PHP -
Lorenc_ - 10.06.2013
It's a great effort, but I solely believe PHP belongs to a web development side other than standard win app development (just my opinion).
Re: SA-MP Gamemodes with PHP -
Whiteagle - 10.06.2013
Quote:
Originally Posted by InfiniTy.
The errors will appear when you open the server.
on - You said we can use pdo,mysql ? Well i can't,nor mysql.(undefined function for mysql,and class for pdo)
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InfiniTy, you need to load the required PHP modules/extensions, I managed to do it using the
dl() function.
Just keep in mind you'll probably need to replace the PHP executable too.
Re: SA-MP Gamemodes with PHP -
steki. - 10.06.2013
Quote:
Originally Posted by Lorenc_
It's a great effort, but I solely believe PHP belongs to a web development side other than standard win app development (just my opinion).
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That is understandable. In the other hand, any interpreted language, like PHP, would fit pretty well into SA-MP scripting, improving the code readability and development speed. However, I don't believe those benchmarks will end well.
AW: SA-MP Gamemodes with PHP -
Phцnix - 11.12.2013
Have just tried it. Unfortunately it does not work.
Re: AW: SA-MP Gamemodes with PHP -
GWMPT - 11.12.2013
Quote:
Originally Posted by Phцnix
Have just tried it. Unfortunately it does not work.
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Could you send me the code of the textdraw over PM? i will be glad to help you out with it.
Thanks!
Re: SA-MP Gamemodes with PHP -
Denisucoz - 10.01.2014
OS: Windows 8 x86
Error: Fatal error: Call to undefined function mysql_connect() in E:\***\php\gamemode.php on line 9
$db = mysql_connect('localhost', 'root', '');
Re: SA-MP Gamemodes with PHP -
[TC]XxJuggaloxX - 16.01.2014
Couple of things. I found this by looking for a thing for the dialogs from ******. (Grats to ******)
As soon as I saw the title I just about shit myself.
I opened the page and what did I see? Amazing things that only gods should be able to see, Needless to say, I was a step closer to shitting myself.
This is amazing. Nothing more. Just an amazing (made for the gods, clearly) piece of work. I commend you!
Re: SA-MP Gamemodes with PHP -
Excelize - 16.01.2014
Wow, this is pretty awesome! Cool how now we can script in PAWN, C++ and PHP 'cause of the awesome people in this community!
Re: SA-MP Gamemodes with PHP -
QuaTTrO - 16.01.2014
The SA:MP 0.3z RC has been released. Is there a chance that you will update this plugin to a final version of a SA-MP 0.3z?
Re: SA-MP Gamemodes with PHP -
Nazaret - 24.01.2014
Put please php.dll version with MySQL, please
Re: SA-MP Gamemodes with PHP -
[WA]iRonan - 24.01.2014
I tried to make something difference like this, although it's HTML. I didn't really succeed but is anyone actually interrested in this? I will give it a try then.
Код HTML:
<ongamemodeinit>
<print>Print("text");</print>
<settimer>
<time>5000</time>
<repeat>true</repeat
</settimer>
</ongamemodeinit>
<onplayerconnect>
<SendClientMessage>
<target>playerid</target>
<color>COLOR_WHITE</color>
<text>You have joined.</text>
</SendClientMessage>
</onplayerconnect>
Re: SA-MP Gamemodes with PHP -
Walnut - 24.01.2014
Quote:
Originally Posted by [WA]iRonan
I tried to make something difference like this, although it's HTML. I didn't really succeed but is anyone actually interrested in this? I will give it a try then.
Код HTML:
<ongamemodeinit>
<print>Print("text");</print>
<settimer>
<time>5000</time>
<repeat>true</repeat
</settimer>
</ongamemodeinit>
<onplayerconnect>
<SendClientMessage>
<target>playerid</target>
<color>COLOR_WHITE</color>
<text>You have joined.</text>
</SendClientMessage>
</onplayerconnect>
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There is a big downside in using that to create scripts, which is that you will end up using tons of lines because each parameter in a function is going to require another line (unless you write them all at one line).
Re: SA-MP Gamemodes with PHP -
[WA]iRonan - 24.01.2014
Quote:
Originally Posted by Walnut
There is a big downside in using that to create scripts, which is that you will end up using tons of lines because each parameter in a function is going to require another line (unless you write them all at one line).
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There is although I never reach the max lines (600000 lines?) and you should be able to reach 6000 lines when you use the normal pawn lines (1000)
Re: SA-MP Gamemodes with PHP -
Rsmiley - 31.01.2014
lapayo, do you have plans to update this to the latest version once it's out of RC?
Re: SA-MP Gamemodes with PHP -
SeV_ - 31.01.2014
Amazing..
itґs fast?