Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
RyDeR` - 13.09.2009
Yea me to I've 4900 object and it will crash if I die mostly.. Can you do something?
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
Adil - 13.09.2009
Nice Object streamer.
Regards, Adil.
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
GiP_YossI - 13.09.2009
i don't see the objects,and i did everything you have said
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
XCultz - 13.09.2009
Nice, imma use this..
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
Mustafacc - 15.09.2009
1 thing, where to place objects (createstreamobject), some people say place it under new Objects[][object_info] = {, well i dont have that line in the script., and some people say place it under ingamemodeinit, if i placed it there nothing spawns in the server
sry for the newbie question, but i only used 1 objects streamer (xobjects) only
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
Blokkmonsta - 20.09.2009
Will it be updated to 0.3?
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
On_Top_Non_Stop - 20.09.2009
Quote:
Originally Posted by Blokkmonsta
Will it be updated to 0.3?
|
All you need to do is change the max objects showed at any one time.
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
MidoBan - 20.09.2009
Quote:
Originally Posted by Blokkmonsta
Will it be updated to 0.3?
|
What is missing in the current version?
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
BP13 - 21.09.2009
Quote:
Originally Posted by MidoBan
Quote:
Originally Posted by Blokkmonsta
Will it be updated to 0.3?
|
What is missing in the current version?
|
object limit in 0.3 is 254 so you change it from 150 to 254
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
MidoBan - 21.09.2009
Quote:
Originally Posted by [SU
BP13 ]
Quote:
Originally Posted by MidoBan
Quote:
Originally Posted by Blokkmonsta
Will it be updated to 0.3?
|
What is missing in the current version?
|
object limit in 0.3 is 254 so you change it from 150 to 254
|
It's ok.. its not limited to 150..
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
MidoBan - 29.11.2009
Quote:
Originally Posted by KIDUL
Quote:
Originally Posted by MidoBan
Quote:
Originally Posted by KIDUL
AttachStreamObjectToPlayer does not work for me
|
It worked fine for me last time i tested it, but it wasn't on SA-MP 0.3, maybe its related..
|
You will eventually try to fix it `?
|
Eventually yes, but i wouldn't wait because i dont have much time to work on the streamer at the time..
Try checking with other ppl with 0.3 if they experience the same problem, because i dont know off any changes in the attach function on 0.3, so maybe its some other internal problem of yours..
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
OverLord* - 29.11.2009
Quote:
Originally Posted by OverLord*
Quote:
Originally Posted by MidoBan
Quote:
Originally Posted by OverLord*
I have a problem.
I've placed some objects, less than 250 objects in that area, it are 75 objects. The problem is follow: some players can see these objects, and other don't.
I've seted the viewdistance to "500". Some ideas ?
|
If the objects are close to each other, lower the view distance untill u can see them all when u get close to them.
|
Ok.. good, now the objects appear, but after some hours from server openning, these will not appear like before.
|
So... ?
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
Mystique - 29.11.2009
I have tried like everything but my objects doesn't still show up... what shall i do?
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
CracK - 29.11.2009
Quote:
Originally Posted by MidoBan
Eventually yes, but i wouldn't wait because i dont have much time to work on the streamer at the time..
Try checking with other ppl with 0.3 if they experience the same problem, because i dont know off any changes in the attach function on 0.3, so maybe its some other internal problem of yours..
|
https://sampwiki.blast.hk/wiki/Category:Removed_in_0.3
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
MidoBan - 29.11.2009
Quote:
Originally Posted by CrαcK
Quote:
Originally Posted by MidoBan
Eventually yes, but i wouldn't wait because i dont have much time to work on the streamer at the time..
Try checking with other ppl with 0.3 if they experience the same problem, because i dont know off any changes in the attach function on 0.3, so maybe its some other internal problem of yours..
|
https://sampwiki.blast.hk/wiki/Category:Removed_in_0.3
|
Well, here u go.. the AttachPlayerObjectToPlayer was removed, so its not working anymore on samp 0.3..
As i was saying, i'm not very connected to samp at the time being, too much studying atm, scripting enough there :\
the streamer will be updated in the future, sorry for now.
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
Jeffry - 03.12.2009
Wohoo, so nice man!
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
buonggiorno - 03.12.2009
can i get help here?
i do next
1. i put MidoStream.inc into pawno folder includes.
2. open MidoStream.pwn and compile it
3. than i define new object in my case its pgate and i put it like this
Code:
new lvgate;
new pgate; => here is my gate
new sajgate;
new ygate;
new gLastCar[301];
new gOoc[MAX_PLAYERS];
than i made object like this pgate = CreateStreamObject(xxxxx,x,x,x,xxx...)
here is code
Code:
ygate = CreateStreamObject(980,1245.712,-773.096,93.252,0.0,0.0,0.0);
hitmangate = CreateStreamObject(980,1027.593,-369.597,75.500,0.0,0.0,0.0);
sajgate = CreateStreamObject(976,-1534.499,482.124,6.349,0.0,0.0,0.0);
pgate = CreateStreamObject(986,818.433,-2517.337,8.556,0.0,0.0,0.0); => this is my gate
After that i do this
Code:
public OnPlayerDisconnect(playerid)
{
MidoStreamDisconnect(playerid); => i add like this, i didnt shure is this ok
gActivePlayers[playerid]--;
numplayers--;
PlayerInfo[playerid][pAdjustable] = 1;
OnPlayerUpdate(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
And at the end i make cmd
Code:
if (strcmp(cmdtext, "/pot", true)==0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
MoveStreamObject(pgate,818.433,-2517.337,1.256, 8.0);
SendClientMessage(playerid, COLOR_GREEN, "GATE OPEN.");
}
else return SendClientMessage(playerid, COLOR_GREEN, "NOT A COP.");
}
if (strcmp(cmdtext, "/pza", true)==0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
MoveStreamObject(pgate,818.433,-2517.337,8.556, 8.0);
SendClientMessage(playerid, COLOR_GREEN, "GATE CLOSE");
}
else return SendClientMessage(playerid, COLOR_GREEN, "NOT A COP.");
}
when i type cmd i see message OPEN/CLOSE GATE but there is no gate, maybe i didnt use good streamer?
can somebody help me with this?
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
[XST]O_x - 03.12.2009
Quote:
Originally Posted by buonggiorno
can i get help here?
i do next
1. i put MidoStream.inc into pawno folder includes.
2. open MidoStream.pwn and compile it
3. than i define new object in my case its pgate and i put it like this
Code:
new lvgate;
new pgate; => here is my gate
new sajgate;
new ygate;
new gLastCar[301];
new gOoc[MAX_PLAYERS];
than i made object like this pgate = CreateStreamObject(xxxxx,x,x,x,xxx...)
here is code
Code:
ygate = CreateStreamObject(980,1245.712,-773.096,93.252,0.0,0.0,0.0);
hitmangate = CreateStreamObject(980,1027.593,-369.597,75.500,0.0,0.0,0.0);
sajgate = CreateStreamObject(976,-1534.499,482.124,6.349,0.0,0.0,0.0);
pgate = CreateStreamObject(986,818.433,-2517.337,8.556,0.0,0.0,0.0); => this is my gate
After that i do this
Code:
public OnPlayerDisconnect(playerid)
{
MidoStreamDisconnect(playerid); => i add like this, i didnt shure is this ok
gActivePlayers[playerid]--;
numplayers--;
PlayerInfo[playerid][pAdjustable] = 1;
OnPlayerUpdate(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
And at the end i make cmd
Code:
if (strcmp(cmdtext, "/pot", true)==0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
MoveStreamObject(pgate,818.433,-2517.337,1.256, 8.0);
SendClientMessage(playerid, COLOR_GREEN, "GATE OPEN.");
}
else return SendClientMessage(playerid, COLOR_GREEN, "NOT A COP.");
}
if (strcmp(cmdtext, "/pza", true)==0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
MoveStreamObject(pgate,818.433,-2517.337,8.556, 8.0);
SendClientMessage(playerid, COLOR_GREEN, "GATE CLOSE");
}
else return SendClientMessage(playerid, COLOR_GREEN, "NOT A COP.");
}
when i type cmd i see message OPEN/CLOSE GATE but there is no gate, maybe i didnt use good streamer?
can somebody help me with this?
|
http://forum.sa-mp.com/index.php?topic=136828.0
Stop spamming,goddamn it.
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
member - 03.12.2009
deleted. Wrong thread
Re: MidoStream - Flexible Object Streamer attach/move/create/destroy... -
Cedimedi - 11.12.2009
I would like to die lol joke. But aww, i have arround 1000 Objects in my server and it still cause like when i go to a map it don't have about 40% of the map...

my stream distance is 500.