Re: SA-MP 0.3d R2 client/server update (optional) -
TheArcher - 09.12.2011
Yes i love the new slots possiblity good work.
Respuesta: SA-MP 0.3d R2 client/server update (optional) -
Itachi_Uchiha - 09.12.2011
Otimo, 800 Slots , tem server ja lotado 500/500 , bem bom trabalho ou Good Job!
Re: SA-MP 0.3d R2 client/server update (optional) -
Haji - 09.12.2011
super, 800 slots!
btw: is it suppose to show 0.3d-R2-800p on version?
Re: SA-MP 0.3d R2 client/server update (optional) -
Yann Dobermann - 09.12.2011
Quote:
Originally Posted by Ru-user
Discovered a bug!
If you select a skin to use the function SpawnPlayer(playerid); instead of the "spawn", then the player will be kicked.
This is a serious problem for many RP mods.
Sorry for my bad english.
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Use SetSpawnInfo( playerid, 0, 0, ........ ); before SpawnPlayer(playerid)
Re: SA-MP 0.3d R2 client/server update (optional) -
davve95 - 09.12.2011
Awsome Kalcor!! Thanks alot!!
Re: SA-MP 0.3d R2 client/server update (optional) -
Egyptian Trooper - 09.12.2011
the 800 slots is very useful, great thing!
Re: SA-MP 0.3d R2 client/server update (optional) -
TheArcher - 09.12.2011
Quote:
Originally Posted by Egyptian Trooper
the 800 slots is very useful, great thing!
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It might be useful. 2 - 3 servers i see yet that touches 500 - 520 players. I think Kalcor made this thing to give us the opportunity to create more NPC's. Now 1 server with 200 slots can have 600 NPC's.
Respuesta: SA-MP 0.3d R2 client/server update (optional) -
Mati_IBV - 09.12.2011
800 Players is my new prox Record!
AW: SA-MP 0.3d R2 client/server update (optional) -
M4rciii - 09.12.2011
We started the Server and i Connected and then "Server closed the Connection"
Respuesta: SA-MP 0.3d R2 client/server update (optional) -
[DOG]irinel1996 - 09.12.2011
Looks really nice, good job Kalcor.
Re: SA-MP 0.3d R2 client/server update (optional) -
Blaze_ - 09.12.2011
Could issue client controllers 03d R2 to fix bug where sometimes close when ESC does not cause the pause menu.And also could delete the CFG file to set up the nucleus of the PC and SA-MP would automatically uses how many processor cores PC Has The.
Re: SA-MP 0.3d R2 client/server update (optional) -
StreetGT - 09.12.2011
Thank you
Re: SA-MP 0.3d R2 client/server update (optional) -
Luis- - 10.12.2011
Thanks for the small update!
AW: SA-MP 0.3d R2 client/server update (optional) -
Johann95 - 10.12.2011
Man how meaningless
800 Slots server
Shall we pass the request Need 500 from 800 but is exaggerated because another update would have been better.
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
Zh3r0 - 10.12.2011
Quote:
Originally Posted by Foxy95
Man how meaningless
800 Slots server
Shall we pass the request Need 500 from 800 but is exaggerated because another update would have been better.
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Heard about Russians? THEY'RE FUCKING HUUGE!
Re: SA-MP 0.3d R2 client/server update (optional) -
=WoR=G4M3Ov3r - 10.12.2011
Awesome job, Kye !
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
rbN. - 10.12.2011
Quote:
Originally Posted by Zh3r0
Heard about Russians? THEY'RE FUCKING HUUGE!
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I'm a math teacher, and this is the calculation:
1 russian is equal to: (tan 1 / 6^1) * √57 + ∞ = OVER NINETHOUSANDDDDDD
Re: SA-MP 0.3d R2 client/server update (optional) -
CSI_KoMaNd0 - 10.12.2011
Thx Bro
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
OKStyle - 10.12.2011
Quote:
Originally Posted by RobinOwnz
I'm a math teacher, and this is the calculation:
1 russian is equal to: (tan 1 / 6^1) * √57 + ∞ = OVER NINETHOUSANDDDDDD
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One of russian projects have 10 servers with 800 slots... 8000 players - amazing
Re: AW: SA-MP 0.3d R2 client/server update (optional) -
GangsTa_ - 10.12.2011
Quote:
Originally Posted by OKStyle
One of russian projects have 10 servers with 800 slots... 8000 players - amazing 
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But it has bugs with looping, did you check their forums? Especially of the 08 server.