Re: [REL,beta] MapAndreas plugin v1.0 -
HydraX - 11.01.2010
Quote:
Originally Posted by krisk
This is just awsome, there's tons of great things that can be made out of this. I for one made a script for the fun of it, you can see the video below.
*******
- Broadcast Yourself.
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Epic!
Re: [REL,beta] MapAndreas plugin v1.0 -
SpiderPork - 12.01.2010
This is really awesome!
Re: [REL,beta] MapAndreas plugin v1.0 -
Mauzen - 12.01.2010
Sounds great, ill soon test it. Perfect for my filterscripts, previously I used a SQL database with 5x5m squares. 1x1 would be way too big for normal server's databases.
But your plugin will also make installing and using the fss available for everyone, thanks^^
Quote:
Originally Posted by BeckzyBoi
You mentioned that future versions may contain water maps. Does that mean it will be possible to detect if a player is in water or swimming? Btw nice work
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Should already be possible. Check if a player is lower than 0 and not in one of the "dry zones" like the quarry
Re: [REL,beta] MapAndreas plugin v1.0 -
[JIeXa] - 12.01.2010
Kye, give me a picture SAFull.jpg in bmp format and with high resolution and without the line "2010 samp team", please!
Re: [REL,beta] MapAndreas plugin v1.0 -
NeRoSiS - 12.01.2010
Quote:
Originally Posted by [JIeXa
]
Kye, give me a picture SAFull.jpg in bmp format and with high resolution and without the line "2010 samp team", please!
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Demanding much?
Nice script too Krisk, it just goes to show how useful this can be.
Re: [REL,beta] MapAndreas plugin v1.0 -
d0 - 12.01.2010
krisk upload your video without music its blocked in my country
Re: [REL,beta] MapAndreas plugin v1.0 -
Littl3j0hNy - 12.01.2010
Quote:
Originally Posted by krisk
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Your Video & Script is just awsome!
Nice man!
Re: [REL,beta] MapAndreas plugin v1.0 -
beckzy - 12.01.2010
Quote:
Originally Posted by Mauzen
Should already be possible. Check if a player is lower than 0 and not in one of the "dry zones" like the quarry
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There are waves in the water, you are never at 0. There are hundreds of swimming pools and ponds too.
Re: [REL,beta] MapAndreas plugin v1.0 -
Guedes747 - 12.01.2010
Wow looks cool, haven't noticed it before, a friend showed me it, im amazed
Re: [REL,beta] MapAndreas plugin v1.0 -
biltong - 24.03.2010
No you misunderstood. I mean I'm not trying to use it when I'm on one of my ramps, I'm trying to use if AFTER I'm off the ramp and ON THE ORIGINAL GROUND, and I have a different height above the ground than before I went on the ramp.
Re: [REL,beta] MapAndreas plugin v1.0 -
Trooper[Y] - 29.03.2010
Can anybody tell me, why this isn`t working ?
Код:
MapAndreas_FindZ_For2DCoord(combuilding[player[playerid][team]-1][0], combuilding[player[playerid][team]-1][0], calcpos[player[playerid][team]-1]);
MovePlayerObject(playerid,combuildid[player[playerid][team]-1],comview[player[playerid][team]-1][0],comview[player[playerid][team]-1][1],calcpos[player[playerid][team]-1],500);
calcpos[player[playerid][team]-1] = 0.0;
I get no warnings or errors,
but it always moves the Object to Z = 0
Thanks in advance
//solved
Re: [REL,beta] MapAndreas plugin v1.0 -
j1mzz - 11.04.2010
1 word, "Whoa.."
Re: [REL,beta] MapAndreas plugin v1.0 -
[CripZ]SERCH - 26.04.2010
wow
good job Kye )
Re: [REL,beta] MapAndreas plugin v1.0 -
haering - 07.05.2010
Is this plugin still in development?
Re: [REL,beta] MapAndreas plugin v1.0 -
TheGuardianAngel - 16.05.2010
awesome but 70mb of ram
Re: [REL,beta] MapAndreas plugin v1.0 -
BloodyEric - 16.05.2010
Could anyone reupp the lower-ram-usage version of the .hmap file?
Re: [REL,beta] MapAndreas plugin v1.0 -
NewTorran - 19.05.2010
I have this:
pawn Код:
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
MapAndreas_Init(1);
MapAndreas_FindZ_For2DCoord(x, y, z);
CreateObject(1575, x, y, z, 0, 0, 0);
And when i type the command that triggers that ingame i get this in the server console
[code=Server Console]MapAndreas: plugin could not init!
MapAndreas: check files and make sure you have enough memory![/code]
Re: [REL,beta] MapAndreas plugin v1.0 -
death.bringer - 21.05.2010
wow nice
Re: [REL,beta] MapAndreas plugin v1.0 -
DrunkeR - 23.05.2010
Joe Torran C
Код:
#define MAP_ANDREAS_MODE_MINIMAL 1 // for future use
Use MapAndreas_Init(MAP_ANDREAS_MODE_FULL); or MapAndreas_Init(2);
Re: [REL,beta] MapAndreas plugin v1.0 -
xShimmyPL - 24.05.2010
Hmm, really good and useful include
Very useful for scripts, where they are needed the exact amount of the San Andreas. :P