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SA-MP 0.3d RC client/server (now released) - Printable Version

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+--- Thread: SA-MP 0.3d RC client/server (now released) (/showthread.php?tid=282775)

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Re: SA-MP 0.3d RC7 client/server - lolcake - 04.11.2011

[ame]http://www.youtube.com/watch?v=2PA_3Jcc4pg[/ame]


Re: SA-MP 0.3d RC7 client/server - .:Kaos:. - 04.11.2011

I've noticed when you remove a building, and you park a car there. The server still reads the building as its there and spawns it nearby, just so you all know.


Re: SA-MP 0.3d RC7 client/server - TheLoolyWiz - 04.11.2011

Quote:
Originally Posted by .:Kaos:.
View Post
I've noticed when you remove a building, and you park a car there. The server still reads the building as its there and spawns it nearby, just so you all know.
I can confirm this!


Re: SA-MP 0.3d RC7 client/server - Admigo - 04.11.2011

Any new updates coming? I cant wait for release!:P


Re: SA-MP 0.3d RC7 client/server - boelie - 04.11.2011

probably tommorow


Re: SA-MP 0.3d RC7 client/server - Admigo - 04.11.2011

How u know that for sure?


Re: SA-MP 0.3d RC7 client/server - FTLOG - 04.11.2011

Quote:
Originally Posted by .:Kaos:.
View Post
I've noticed when you remove a building, and you park a car there. The server still reads the building as its there and spawns it nearby, just so you all know.
I didn't notice that, i've removed the whole casino in LV, created about 20 vehicles on that spot, and they are always there


Re: SA-MP 0.3d RC7 client/server - Athrun - 04.11.2011

it doesn't happen for players who have been ingame for a while. but it does happen, i can confirm it also.

when you remove a building, and script in car spawning coordinates where the building used to be, the server will force the cars away from that spot because it still thinks there's a building there game wise. the removebuildingforplayer works by player client, not server. there needs to be a different method of this so the server sync's vehicles into the space as if it were empty already, not just a removed building.


Re: SA-MP 0.3d RC7 client/server - davve95 - 04.11.2011

Quote:
Originally Posted by admigo
Посмотреть сообщение
How u know that for sure?
I think hes joking/Lie


Re: SA-MP 0.3d RC7 client/server - Admigo - 04.11.2011

Yeah i think so:P


Re: SA-MP 0.3d RC7 client/server - Athrun - 04.11.2011

actually he was probably going by the past release dates usually being around friday/saturday or weekend releases.. not hard to figure out.


Re: SA-MP 0.3d RC7 client/server - boelie - 04.11.2011

sssshhh Athrun your killing all my fun XD


Re: SA-MP 0.3d RC7 client/server - Athrun - 04.11.2011

pft.. fun is overrated D:


AW: SA-MP 0.3d RC7 client/server - Meta - 04.11.2011

fun is fun
I WANT THE RELEASE :O


Re: SA-MP 0.3d RC7 client/server - Athrun - 04.11.2011

wow southclaw, learn some manners?


Re: AW: SA-MP 0.3d RC7 client/server - sansko - 04.11.2011

Quote:
Originally Posted by Austin
Kalcor told me that it will be released when you punch yourself as hard as you can in the crotch one hundred times on video.
Quote:
Originally Posted by [03]Garsino
View Post
Is it so f*cking hard to understand?
Why isn't there a girl who tried this?


Re: SA-MP 0.3d RC7 client/server - qweasd - 07.11.2011

Kalcor, why FPS down? (post)


Re: SA-MP 0.3d RC7 client/server - Kalcor - 07.11.2011

Quote:
Originally Posted by qweasd
View Post
Kalcor, why FPS down? (post)
You didn't provide much info. What was your FPS before? What SA-MP version was it?


Re: SA-MP 0.3d RC7 client/server - Athrun - 07.11.2011

i'd rather know the ETA on the next RC


Re: SA-MP 0.3d RC7 client/server - [03]Garsino - 07.11.2011

Quote:
Originally Posted by Kalcor
View Post
You didn't provide much info. What was your FPS before? What SA-MP version was it?
I have the same problem as him. The FPS dropped by a lot from updating from RC6 to RC7. Maybe something was changed (with the DM strafing) speed.