Re: SA-MP 0.3d RC7 client/server -
lolcake - 04.11.2011
[ame]http://www.youtube.com/watch?v=2PA_3Jcc4pg[/ame]
Re: SA-MP 0.3d RC7 client/server -
.:Kaos:. - 04.11.2011
I've noticed when you remove a building, and you park a car there. The server still reads the building as its there and spawns it nearby, just so you all know.
Re: SA-MP 0.3d RC7 client/server -
TheLoolyWiz - 04.11.2011
Quote:
Originally Posted by .:Kaos:.
I've noticed when you remove a building, and you park a car there. The server still reads the building as its there and spawns it nearby, just so you all know.
|
I can confirm this!
Re: SA-MP 0.3d RC7 client/server -
Admigo - 04.11.2011
Any new updates coming? I cant wait for release!:P
Re: SA-MP 0.3d RC7 client/server -
boelie - 04.11.2011
probably tommorow
Re: SA-MP 0.3d RC7 client/server -
Admigo - 04.11.2011
How u know that for sure?
Re: SA-MP 0.3d RC7 client/server -
FTLOG - 04.11.2011
Quote:
Originally Posted by .:Kaos:.
I've noticed when you remove a building, and you park a car there. The server still reads the building as its there and spawns it nearby, just so you all know.
|
I didn't notice that, i've removed the whole casino in LV, created about 20 vehicles on that spot, and they are always there
Re: SA-MP 0.3d RC7 client/server -
Athrun - 04.11.2011
it doesn't happen for players who have been ingame for a while. but it does happen, i can confirm it also.
when you remove a building, and script in car spawning coordinates where the building used to be, the server will force the cars away from that spot because it still thinks there's a building there game wise. the removebuildingforplayer works by player client, not server. there needs to be a different method of this so the server sync's vehicles into the space as if it were empty already, not just a removed building.
Re: SA-MP 0.3d RC7 client/server -
davve95 - 04.11.2011
Quote:
Originally Posted by admigo
How u know that for sure?
|
I think hes joking/Lie
Re: SA-MP 0.3d RC7 client/server -
Admigo - 04.11.2011
Yeah i think so:P
Re: SA-MP 0.3d RC7 client/server -
Athrun - 04.11.2011
actually he was probably going by the past release dates usually being around friday/saturday or weekend releases.. not hard to figure out.
Re: SA-MP 0.3d RC7 client/server -
boelie - 04.11.2011
sssshhh Athrun your killing all my fun XD
Re: SA-MP 0.3d RC7 client/server -
Athrun - 04.11.2011
pft.. fun is overrated D:
AW: SA-MP 0.3d RC7 client/server -
Meta - 04.11.2011
fun is fun

I WANT THE RELEASE :O
Re: SA-MP 0.3d RC7 client/server -
Athrun - 04.11.2011
wow southclaw, learn some manners?
Re: AW: SA-MP 0.3d RC7 client/server -
sansko - 04.11.2011
Quote:
Originally Posted by Austin
Kalcor told me that it will be released when you punch yourself as hard as you can in the crotch one hundred times on video.
|
Quote:
Originally Posted by [03]Garsino
Is it so f*cking hard to understand?
|
Why isn't there a girl who tried this?
Re: SA-MP 0.3d RC7 client/server -
qweasd - 07.11.2011
Kalcor, why FPS down? (
post)
Re: SA-MP 0.3d RC7 client/server -
Kalcor - 07.11.2011
Quote:
Originally Posted by qweasd
Kalcor, why FPS down? ( post)
|
You didn't provide much info. What was your FPS before? What SA-MP version was it?
Re: SA-MP 0.3d RC7 client/server -
Athrun - 07.11.2011
i'd rather know the ETA on the next RC
Re: SA-MP 0.3d RC7 client/server - [03]Garsino - 07.11.2011
Quote:
Originally Posted by Kalcor
You didn't provide much info. What was your FPS before? What SA-MP version was it?
|
I have the same problem as him. The FPS dropped by a lot from updating from RC6 to RC7. Maybe something was changed (with the DM strafing) speed.