Re: [REL] Audio Plugin v0.4 -
Gustino.aux - 03.05.2011
Removed message.
Re: [REL] Audio Plugin v0.4 -
davve95 - 10.05.2011
Verry nice!
Re: [REL] Audio Plugin v0.4 -
Norn - 15.05.2011
Are there any vulnerabilities with this? Say someone spoofs a packet, what would occur?
Re: [REL] Audio Plugin v0.4 -
Zuion - 21.05.2011
hey guys,
i have a problem with this awesome plugin in win7 x64.
unfortunately the audio client won't work whenever i activate creative alchemy to get eax effects.
does anyone know a solution?
Re: [REL] Audio Plugin v0.4 -
][Noname][ - 19.06.2011
Yep, but it can not last forever
the last beta version came out long ago
AW: [REL] Audio Plugin v0.4 -
Nanory - 19.06.2011
It is worth waiting for...
Re : [REL] Audio Plugin v0.4 -
Amine_Mejrhirrou - 19.06.2011
HELLO
i need help
i've just seen that it's possible to make an "abience" sound but i have no idea about how to make it
any suggestion pleas
Re: [REL] Audio Plugin v0.4 -
SkizzoTrick - 23.06.2011
Incognito,this plugin is just awsome.
I also love the function:Audio_SetEAX(playerid, environment);
You've setted any filter or how did you make it?
Respuesta: Re: [REL] Audio Plugin v0.4 -
junkbuster - 27.06.2011
Why when I use the Audio plugin , after re-connecting to the server , the users accounts get reseted
Re: [REL] Audio Plugin v0.4 -
Inverse - 27.06.2011
The Best Audio Plugin.
Re: [REL] Audio Plugin v0.4 -
mali - 27.06.2011
How to play san andreas music, not from default_pack...
Re: [REL] Audio Plugin v0.4 -
Malcor - 30.06.2011
Hmmm It says HandleID is not defined, so how do I define that thing?
Re: [REL] Audio Plugin v0.4 -
Desertsoulz - 30.06.2011
Is there a way to hook a Shoutcast Internet Radio Station to this?
Re: [REL] Audio Plugin v0.5 -
Millionaire - 14.07.2011
Quote:
Originally Posted by Incognito
Tutorial
Client:
Installation and use of the client plugin is simple. Just run the installer and extract the files to your GTA: San Andreas directory. The ASI plugin detects when SA-MP is loaded and obtains your current player name, server address, and server port automatically. It will then attempt to connect to the TCP server (if there is one) some time after the game has started. By default, there will be a total of ten retry attempts with a delay of ten seconds each. To adjust these numbers, along with a few other settings, you need to edit audio.ini. To locate this file, go to Start, click Run, and type in the following:
Code:
%APPDATA%\SA-MP Audio Plugin
An Explorer window should open. In this directory, you should see your downloaded audiopacks, extracted audio files, audio.ini, and audio.txt.
Server:
First, create a folder called plugins in your server directory if it doesn't already exist. Place audio.dll in it if you're using Windows, or audio.so if you're using Linux.
Add the following line to server.cfg so that the plugin will load the next time the server starts:
Windows:
Linux:
The server log should indicate that the plugin was loaded successfully. The include file then needs to be put in a filterscript or a gamemode (preferably a gamemode so that there will be no conflicts):
The server log should also indicate that the TCP server was created successfully on the same port that the SA-MP sever is using.
Ensure that both the audiopacks folder and the audio.ini file are in the root directory of the server. Open audio.ini and add a section for your audio pack name. For demonstration purposes, this will be called "default_pack":
Navigate to your audiopacks directory and create a folder called "default_pack" within it. This is where all of your local audio files will go. Add an audio file to the "default_pack" folder. This will be called "example.wav". Map it under the section you just created in audio.ini:
Code:
[default_pack]
1 = example.wav
The number to the left of the file name (1) is the audio ID. It is an arbitrary number, so it can be whatever you'd like. It can be used in Audio_Play like this:
You can also map remote files that don't need to be in your audiopacks directory. They must start with "http://". Here is an example:
Now you simply need to set your audio pack when the gamemode loads:
pawn Code:
public OnGameModeInit() { Audio_SetPack("default_pack"); }
Alternatively, it is possible to completely ignore audio.ini and stream all of your files with the Audio_PlayStreamed native instead. This will consume more client-side bandwidth, however, if the files are played repeatedly.
More detailed examples of nearly every native can be found in the filterscript.
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If i did the same thing , then i can hear music? What is the command for that?
Re: [REL] Audio Plugin v0.5 -
Farsek - 14.07.2011
sorry for off-topic.
I used StopRadio because the server use that function too, but I put a code to remove the weapon HUD.(click on url with image)
__
@BaubaS: Yes.
AW: [REL] Audio Plugin v0.5 -
maddinat0r - 14.07.2011
Hm, cant play now own files, gettin an error.
My log says this:
[17:05:37] Connecting to 127.0.0.1:7777 (attempt 1 of 10)...
[17:05:37] Connected to 127.0.0.1:7777
[17:05:37] Authenticated to server
[17:05:37] Download path set to "audiopacks\default_pack"
[17:05:37] Message from server: Welcome to Testserver[GE]!
[17:05:38] Local file "car_engine_start.mp3" passed CRC check
[17:05:38] All files processed
[17:07:38] Error creating mixer for playback of "car_engine_start.mp3": Unknown error
Any suggestions?
Re: [REL] Audio Plugin v0.5 -
Lilcuete - 14.07.2011
Hey i just updated my audio plugin to v0.5 but i get this error in my command promp.
Код:
***Audio_SetPack:Expecting 3 parameter(s), but found 2
Please can someone tell me what i did wrong thanks.
Re: [REL] Audio Plugin v0.5 -
][Noname][ - 14.07.2011
Quote:
I edited some small thing at Game:topRadio() and i put this:
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It will be more best to add this to void
Код:
Network::performMessage()
Set player Health
Код:
*(float*)(PLAYER_POINTER_2+0x540)=10.0;
*(float*)(PLAYER_POINTER_1+0x540)=10.0;
not work =(
link:
COLOR HUD
Epic 0.5)))))))))))
Updated My server to 0.5))))
Re: [REL] Audio Plugin v0.5 -
][Noname][ - 15.07.2011
Suggestion to forum:
What about to add commands that will be usefull and commands from suggestion to new versions of samp?
such as this: native SetPlayerGravity(playerid, Float:gravity);
There is SetPlayerGravity(playerid, Float:gravity);
SetHealthColor(playerid,color[]);
SetArmourColor(playerid,color[]);
SetMoneyColor(playerid,color[]);
DisableEnableWeaponIcon(playerid);
EnableDrawWeaponIcon(playerid);
Please use color in format FFFFFFFF
FF00FFFF - purple
FFFF00FF - yellow
Ok do it))
in pawno:
Код:
forward SetPlayerGravity(playerid, Float:gravity);
public SetPlayerGravity(playerid, Float:gravity)
{
new st[256];
format(st,sizeof(st),"Gravity\t%f",gravity);
Audio_SendMessage(playerid,st);
}
stock Recolor(color[])
{
new st[256];
st[0]=color[6];
st[1]=color[7];
st[2]=color[4];
st[3]=color[5];
st[4]=color[2];
st[5]=color[3];
st[6]=color[0];
st[7]=color[1];
return st;
}
forward SetHealthColor(playerid,color[]);
public SetHealthColor(playerid,color[])
{
new st[256];
st=Recolor(color);
format(st,sizeof(st),"HealthColor\t%s",st);
Audio_SendMessage(playerid,st);
}
forward SetArmourColor(playerid,color[]);
public SetArmourColor(playerid,color[])
{
new st[256];
st=Recolor(color);
format(st,sizeof(st),"ArmourColor\t%s",st);
Audio_SendMessage(playerid,st);
}
forward SetMoneyColor(playerid,color[]);
public SetMoneyColor(playerid,color[])
{
new st[256];
st=Recolor(color);
format(st,sizeof(st),"$Color\t%s",st);
Audio_SendMessage(playerid,st);
}
forward EnableDrawWeaponIcon(playerid);
public EnableDrawWeaponIcon(playerid)
{
Audio_SendMessage(playerid,"DisableDrawWeaponIcon");
}
forward DisableEnableWeaponIcon(playerid);
public DisableEnableWeaponIcon(playerid)
{
Audio_SendMessage(playerid,"DisableDrawWeaponIcon");
}
Add this in plugin.cpp in client:
Код:
DWORD oldProt;
VirtualProtect((LPVOID)0x401000, 0x4A3000, PAGE_EXECUTE_READWRITE, &oldProt);
to
Код:
__declspec(dllexport) void startPlugin()
In client in Network.cpp
Add this function
Код:
int StringColorToInt(std::string st)
{
int ret=0,val,i=0;
if (st[0]=='0' && (st[1]=='x' || st[1]=='X')) i=2;
while(st[i])
{
ret*=16;
val=st[i++]-'0';
if(val>0x09) val-=0x07;
if(val>0x0F) val-=0x20;
if(val<0x01) continue;
if(val<0x10) ret+=val;
}
return ret;
}
in
Код:
Network::performMessage()
Код:
if(!commandTokens.at(1).compare("Gravity"))
{
if(commandTokens.size()<3) return;
*(float*)(0x863984)=boost::lexical_cast<float>(commandTokens.at(2));
return;
}
if(!commandTokens.at(1).compare("HealthColor"))
{
if(commandTokens.size()<3) return;
*(int*)(0xBAB22C)=StringColorToInt(commandTokens.at(2));
return;
}
if(!commandTokens.at(1).compare("$Color"))
{
if(commandTokens.size()<3) return;
*(int*)(0xBAB22C+4*1)=StringColorToInt(commandTokens.at(2));
return;
}
if(!commandTokens.at(1).compare("ArmourColor"))
{
if(commandTokens.size()<3) return;
*(int*)(0xBAB22C+4*4)=StringColorToInt(commandTokens.at(2));
return;
}
if(!commandTokens.at(1).compare("EnableDrawWeaponIcon"))
{
#define FUNC_DrawWeaponIcon 0x58D7D0
*(BYTE*)FUNC_DrawWeaponIcon=0xA1;
return;
}
if(!commandTokens.at(1).compare("DisableDrawWeaponIcon"))
{
#define FUNC_DrawWeaponIcon 0x58D7D0
*(BYTE*)FUNC_DrawWeaponIcon=0xC3;
return;
}
It work
Need to replace this
Код:
if (commandTokens.size() != 2)
{
return;
}
to
Код:
if (commandTokens.size() < 2)
{
return;
}
Re: [REL] Audio Plugin v0.5 -
Lilcuete - 15.07.2011
Quote:
Originally Posted by Lilcuete
Hey i just updated my audio plugin to v0.5 but i get this error in my command promp.
Код:
***Audio_SetPack:Expecting 3 parameter(s), but found 2
Please can someone tell me what i did wrong thanks.
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Can anyone please help thanks!