Re: SA-MP 0.3.8 RC3 -
Kalcor - 24.11.2017
Tommy Vercetti? Didn't think they'd ever let him out.
You'd have to point me to the skin so I can have a look at the file. It worked on RC2 because there were no security checks.
Re: SA-MP 0.3.8 RC3 -
DRIFT_HUNTER - 24.11.2017
Quote:
Originally Posted by Kalcor
Tommy Vercetti? Didn't think they'd ever let him out.
You'd have to point me to the skin so I can have a look at the file. It worked on RC2 because there were no security checks.
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NOTE: Im probably wrong but who knows i could also be right or at least give some idea
I think it could have something to do with Player Character (opposed to peds). For example CJ skin has 3 "skins" (meshes) inside .dff while peds have only one. Those 3 meshes are meant for morphing (fat and muscle).
Re: SA-MP 0.3.8 RC3 -
Kalcor - 24.11.2017
SA-MP has its own dff/txd loader, which will validate files before passing them to the game. In this case it failed to load the file, so it deleted it. It doesn't mean there is anything wrong with the file, it'll take some time to tweak SA-MP's file loader to handle different models and textures.
Re: SA-MP 0.3.8 RC3 -
DavidGravelli - 24.11.2017
Good job!
Re: SA-MP 0.3.8 RC3 -
Riddick94 - 24.11.2017
Quote:
Originally Posted by OKStyle
What about 1st layer? What does it mean?
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OSI 1st Layer / OSI model structure - that's my guess.
Re: SA-MP 0.3.8 RC3 -
Saddin - 24.11.2017
Thank you Kalcor for all your work!
Re: SA-MP 0.3.8 RC3 -
beckzy - 24.11.2017
Quote:
Originally Posted by Kalcor
SA-MP has its own dff/txd loader, which will validate files before passing them to the game. In this case it failed to load the file, so it deleted it. It doesn't mean there is anything wrong with the file, it'll take some time to tweak SA-MP's file loader to handle different models and textures.
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I've tried using "crogrl2", "mecgrl1", "mecgrl2", and "psycho" - all from gta3.img, all unedited, and all removed when I connect because the geometry could not be verified. Error: 44007:0x0.
Re: SA-MP 0.3.8 RC3 -
Beryllium - 24.11.2017
OMG. Finally Linux, Thanks Kalcor for this critical update.
EDIT: Why does it takes a bit to connect to the server?
Re: SA-MP 0.3.8 RC3 -
T-N-Z - 24.11.2017
Quote:
Originally Posted by Kalcor
Tommy Vercetti? Didn't think they'd ever let him out.
You'd have to point me to the skin so I can have a look at the file. It worked on RC2 because there were no security checks.
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Code:
AddCharModel(299, 25000, "vercetti.dff", "vercetti.txd");
http://tnz.lt/038/vercetti.dff
http://tnz.lt/038/vercetti.txd
Here are the files.
Re: SA-MP 0.3.8 RC3 -
beckzy - 24.11.2017
Quote:
Originally Posted by T-N-Z
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Where did you get those files from? - are they ripped from VC model files and unedited, or are they modified? I'm only asking because if they're the original files I will use them myself.. (when RC4+ fixes the issue I posted a few posts up). thanks!
Re: SA-MP 0.3.8 RC3 -
Alf21 - 24.11.2017
Thanks Kalcor. I really like the activity and progress in this version!
Re: SA-MP 0.3.8 RC3 -
Laoter - 24.11.2017
I'm glad to update but now 2018 let I want too add the car
Re: SA-MP 0.3.8 RC3 -
Klopic - 24.11.2017
I can not wait to see Kalcor's new ideas
Re: SA-MP 0.3.8 RC3 -
dexi - 24.11.2017
Nice work! Can we get some upgraded audio stream with volume, simultaneous playing etc. in the future?
Keep up the good work!
Re: SA-MP 0.3.8 RC3 -
Jeroen52 - 24.11.2017
Oh shit, RC3 already?
How stable is RC3 compared to RC2 & 1? And what kind of obstacles are still on this release roadmap?
Re: SA-MP 0.3.8 RC3 -
Arsenka123 - 24.11.2017
Quote:
Originally Posted by Jeroen52
Oh shit, RC3 already?
How stable is RC3 compared to RC2 & 1? And what kind of obstacles are still on this release roadmap?
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Yes, RC4,RC5,RC6,RC7,RC8,.......RC 10 can be
Re: SA-MP 0.3.8 RC3-1 -
DleyDeR - 24.11.2017
0.3.8 RC3-1
I've updated client and I have problem. I added custom object to skin ( Santa Claus hat )
I using attachments script from official SA-MP pack, so. When i trying to save custom object, then object automatically removed, and i get warning: Warning(opcode 0x107): Exception 0xC0000005 at 0x59F8B4
IN RC2 EVERYTHING WORKING. TEXTURE WAS CREATED 100% BY ME
Re: SA-MP 0.3.8 RC3-1 -
criticalerror - 24.11.2017
Quote:
Originally Posted by DleyDeR
0.3.8 RC3-1
I've updated client and I have problem. I added custom object to skin ( Santa Claus hat )
I using attachments script from official SA-MP pack, so. When i trying to save custom object, then object automatically removed, and i get warning: Warning(opcode 0x107): Exception 0xC0000005 at 0x59F8B4
IN RC2 EVERYTHING WORKING. TEXTURE WAS CREATED 100% BY ME
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I get the same warning but if I'm nearby buildings.
https://sampforum.blast.hk/showthread.php?tid=645286
Re: SA-MP 0.3.8 RC3-1 -
Killa[DGZ] - 24.11.2017
Is the latest RC supposed to support 2000 objects?, like even with MAX_OBJECTS defined as 1000 in a_samp.inc?
Re: SA-MP 0.3.8 RC3-2 -
mukssamp - 25.11.2017
Nice updates, i hope we will get client-sided anticheat..