Re: [REL] Streamer Plugin v2.3.7 -
Sergei - 17.05.2010
Refer to the first page or streamer.inc. You will find your answer there.
Re: [REL] Streamer Plugin v2.3.7 -
roym899 - 18.05.2010
I still didn't solve my problem that my pickups aren't loading always in interiors. It doesn't matter if I use CreatePickup OR CreateDynamicPickup.
Sometimes it works, somestimes not.
I created them under OnGameModeInit:
Код:
enter[1] = CreateDynamicPickup(1318, 23,539.5384, -1292.8702, 17.2422);
exit[1] = CreateDynamicPickup(1318, 23, 834.3901,7.4238,1004.1870);
The exit Pickup isn't loading always. It doesn't matter if I put -1 or not.
cYa roym899
Re: [REL] Streamer Plugin v2.3.7 -
Mina - 18.05.2010
uploadffs removed both links, delete the links
Re: [REL] Streamer Plugin v2.3.7 -
Toni - 18.05.2010
Quote:
Originally Posted by Mina
uploadffs removed both links, delete the links
|
Whats that suppose to mean?
Re: [REL] Streamer Plugin v2.3.7 -
keller012 - 18.05.2010
I created a map to a burglary
but when the players enter the teleport to go to the map they're already falling it takes to load the map.
What do I do the retrieval map loads faster and the players not going to fall off when the map?
.: Sorry my bad english
Re: [REL] Streamer Plugin v2.3.7 -
BP13 - 18.05.2010
Quote:
Originally Posted by keller012
I created a map to a burglary
but when the players enter the teleport to go to the map they're already falling it takes to load the map.
What do I do the retrieval map loads faster and the players not going to fall off when the map?
.: Sorry my bad english
|
Use UpdateStreamerEx or make them spawn higher.
Re: [REL] Streamer Plugin v2.3.8 -
Incognito - 19.05.2010
I've released a new version.
Quote:
v2.3.8
- Optimized a lot of streaming code
- Improved checkpoint handling
- Improved moving objects
- Resolved possible callback bugs
- Added Streamer_IsItemVisible, Streamer_DestroyAllVisibleItems, Streamer_CountVisibleItems, and Streamer_GetUpperBound
|
This version improves upon a lot of things (namely checkpoints), but it also benefits from several other optimizations. There are also four new natives (thanks to Matite and $ЂЯĢ for the suggestions).
Be sure to recompile all scripts with the latest include file.
Edit: You can now enumerate through IDs like this:
pawn Код:
new
j = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT);
for (new i = 1; i < j; i++)
{
if (IsValidDynamicObject(i))
{
printf("Object ID: %d", i);
}
}
Re: [REL] Streamer Plugin v2.3.8 -
hinto - 19.05.2010
My server "Homehost" was running on streamer.dll plugin now i bought "Linux" server and ofcorse i had to change streamer.dll to streamer.so but now after i use some commands like /report or something then server will crash... Anyone got ideas why?
Re: [REL] Streamer Plugin v2.3.8 -
Calgon - 19.05.2010
Quote:
Originally Posted by Incognito
I've released a new version.
Quote:
v2.3.8
- Optimized a lot of streaming code
- Improved checkpoint handling
- Improved moving objects
- Resolved possible callback bugs
- Added Streamer_IsItemVisible, Streamer_DestroyAllVisibleItems, Streamer_CountVisibleItems, and Streamer_GetUpperBound
|
This version improves upon a lot of things (namely checkpoints), but it also benefits from several other optimizations. There are also four new natives (thanks to Matite and $ЂЯĢ for the suggestions).
Be sure to recompile all scripts with the latest include file.
Edit: You can now enumerate through IDs like this:
pawn Код:
new j = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT);
for (new i = 1; i < j; i++) { if (IsValidDynamicObject(i)) { printf("Object ID: %d", i); } }
|
Epic, looking forward to utilising some of these new native functions.
Re: [REL] Streamer Plugin v2.3.8 -
Toni - 19.05.2010
Quote:
Originally Posted by Freddo [BINMAN
]
Quote:
Originally Posted by Incognito
I've released a new version.
Quote:
v2.3.8
- Optimized a lot of streaming code
- Improved checkpoint handling
- Improved moving objects
- Resolved possible callback bugs
- Added Streamer_IsItemVisible, Streamer_DestroyAllVisibleItems, Streamer_CountVisibleItems, and Streamer_GetUpperBound
|
This version improves upon a lot of things (namely checkpoints), but it also benefits from several other optimizations. There are also four new natives (thanks to Matite and $ЂЯĢ for the suggestions).
Be sure to recompile all scripts with the latest include file.
Edit: You can now enumerate through IDs like this:
pawn Код:
new j = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT);
for (new i = 1; i < j; i++) { if (IsValidDynamicObject(i)) { printf("Object ID: %d", i); } }
|
Epic, looking forward to utilising some of these new native functions.
|
Same, Great update
Back to this plugin asap!
Re: [REL] Streamer Plugin v2.3.8 -
bpeterson - 19.05.2010
Awesome, good job Incognito!
Re: [REL] Streamer Plugin v2.3.8 -
Sergei - 19.05.2010
Thanks for the update!
Re: [REL] Streamer Plugin v2.3.8 -
RoamPT - 19.05.2010
Quote:
Originally Posted by Incognito
I've released a new version.
Quote:
v2.3.8
- Optimized a lot of streaming code
- Improved checkpoint handling
- Improved moving objects
- Resolved possible callback bugs
- Added Streamer_IsItemVisible, Streamer_DestroyAllVisibleItems, Streamer_CountVisibleItems, and Streamer_GetUpperBound
|
This version improves upon a lot of things (namely checkpoints), but it also benefits from several other optimizations. There are also four new natives (thanks to Matite and $ЂЯĢ for the suggestions).
Be sure to recompile all scripts with the latest include file.
Edit: You can now enumerate through IDs like this:
pawn Код:
new j = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT);
for (new i = 1; i < j; i++) { if (IsValidDynamicObject(i)) { printf("Object ID: %d", i); } }
|
Thank you Incognito, using the upgrade already
Re: [REL] Streamer Plugin v2.3.8 -
shady91 - 19.05.2010
Thank you for the update with the new feature's, Best thing is now OnPlayerEnterDynamicCheckPoint works perfect, thank you
Re: [REL] Streamer Plugin v2.3.8 -
Tr1viUm - 19.05.2010
Dynamic3DTexts don't show up after a GMX. Players first have to reconnect in order to see them.
Re: [REL] Streamer Plugin v2.3.8 -
d0 - 19.05.2010
Quote:
Originally Posted by [MOB
Tr1viUm ]
Dynamic3DTexts don't show up after a GMX. Players first have to reconnect in order to see them.
|
http://forum.sa-mp.com/index.php?topic=137954.0
Re: [REL] Streamer Plugin v2.3.8 -
Tr1viUm - 19.05.2010
Quote:
Originally Posted by D0erf|er
|
Thanks. I'll see if a timer for creating Dynamic3DTexts at OnGameModeInit will work. Thanks again.
Edit: A timer didn't work.
Re: [REL] Streamer Plugin v2.3.8 - [03]Garsino - 19.05.2010
Streamer_GetUpperBound
^ I didn't get that completly, what does it do, what can I use it for?
Re: [REL] Streamer Plugin v2.3.8 -
Sergei - 19.05.2010
Quote:
Originally Posted by [03
Garsino ]
Streamer_GetUpperBound
^ I didn't get that completly, what does it do, what can I use it for?
|
Get's highest ID of specific element type.
For example you create 10 objects and you delete first 5. You have 5 objects in total, but highest ID is still 10.
Re: [REL] Streamer Plugin v2.3.8 -
roym899 - 21.05.2010
Same problem without streaming.
Maybe a SAMP Issue?