Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
iSkyline - 17.03.2015
Quote:
Originally Posted by CalvinC
Vehicles aren't exported to the PWN file, you have to save them manually.
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Oh, thanks for that. Would've been great if it could save vehicles, right?
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
DraconianGamer - 19.03.2015
Pretty aggravating that attempting to create an object with an invalid IDE crashes the entire program (You get a never-ending "range check error"), especially when this was reported over 2 years ago and it still isn't fixed. Guess it's my fault for not saving regularly but it's still very frustrating loosing over 3 hours of work because of such an easy to fix error.
If anyone knows a way to access the current file you are working on without accessing it through the editor, you would be very helpful.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
JernejL - 25.03.2015
Source is now public, needs delphi 7 to compile. let me know if anything is missing:
https://github.com/JernejL/samp-map-editor
Patches are accepted, post them here.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Abagail - 25.03.2015
Quote:
Originally Posted by JernejL
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Thanks! And, I guess the new RC3 skins aren't supported for rendering? They don't seem to render in prefab at all!
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
n0minal - 25.03.2015
Quote:
Originally Posted by JernejL
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Nice! Hope someone fix the new objects from 0.3.7 textures missing:
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Locky_ - 19.05.2015
impossible to create very large maps with this editor. The 'show code' fault too with high amounts of objects.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Wennicke - 19.05.2015
Quote:
Originally Posted by Nickvj7
impossible to create very large maps with this editor. The 'show code' fault too with high amounts of objects.
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Haven't experienced that yet, how many objects are you using?
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Locky_ - 21.05.2015
Quote:
Originally Posted by Wennicke
Haven't experienced that yet, how many objects are you using?
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approximately 5000.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Wennicke - 21.05.2015
Quote:
Originally Posted by Nickvj7
approximately 5000.
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Owh well, I haven't really been above 5000 yet.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
JernejL - 22.05.2015
Quote:
Originally Posted by Nickvj7
impossible to create very large maps with this editor. The 'show code' fault too with high amounts of objects.
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You will need to be more precise on describing the issue, when making and exporting maps there is no internal limits - a quick look at the source code will reveal that what u just said is true.
If it's a crash then copy a crash report.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
OnelifeGaming - 22.05.2015
Nice
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
LMaxCo - 22.05.2015
JernejL why i cant mapping with 0.3.7 version? you should to add it too :3
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Crayder - 22.05.2015
Quote:
Originally Posted by LMaxCo
JernejL why i cant mapping with 0.3.7 version? you should to add it too :3
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He doesn't need to add it, it's added automatically.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Codac - 23.05.2015
Quote:
Originally Posted by Codac
This seems to still be happening to anyone that can help. Windows 7, updated the video drivers as much as I could without them failing. No mods are being used, even if I was using mods I doubt it would prevent the entire map editor from failing to load up. If someone can post then PM ME ALSO that you posted at least, since I've been trying to get this working for the longest time and eventually just forgot about it.
Picture of where it stops at https://www.dropbox.com/s/klxczrnu2q...17.33.png?dl=0
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Stiiiiiiiiiiiiill going on, anyone know how to fix this?
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
JernejL - 23.05.2015
Codac: no idea on what issue you have, it could be related to windows 7 protected store (try running as admin).. but otherwise mods can fuck up map editor, they can use non-standard dff and txd extensions that map editor cannot use.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
amirm3hdi - 31.05.2015
ShowCode cords are wrong...
Selecting objects is terrible and annoying...
Camera movement is annoying too...
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
MonstrinhoVerde - 11.06.2015
Hi, great work, but I noticced a bug. very bad bug.
I was creating a store in the 24/7 location and I didn't knew how to rotate something vertically (I still don't know) so I copied the "Show code" I opened another Map Editor, it didn't appear in the instructions how to rotate vertically, and I closed Map Editor, and both of them closed (I was expecting this because it hapened before), so I opened Map editor again, I pasted the code but the objects didn't appear, I imported a .pwn but they still didn't appear, and now i'm screwd. If you know how to fix this please help. thanks.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Crayder - 11.06.2015
Quote:
Originally Posted by MonstrinhoVerde
Hi, great work, but I noticced a bug. very bad bug.
I was creating a store in the 24/7 location and I didn't knew how to rotate something vertically (I still don't know) so I copied the "Show code" I opened another Map Editor, it didn't appear in the instructions how to rotate vertically, and I closed Map Editor, and both of them closed (I was expecting this because it hapened before), so I opened Map editor again, I pasted the code but the objects didn't appear, I imported a .pwn but they still didn't appear, and now i'm screwd. If you know how to fix this please help. thanks.
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Rotate vertically as in the Z axis? Duh.

As you can see, there are many ways to rotate vertically.
About your failure to save the code, that's on your end. You obviously didn't copy the code you needed and the pwn didn't contain the code you needed. There is no argument that this is not your problem, it is your fault.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
MonstrinhoVerde - 11.06.2015
Quote:
Originally Posted by Crayder
Rotate vertically as in the Z axis? Duh.  As you can see, there are many ways to rotate vertically.
About your failure to save the code, that's on your end. You obviously didn't copy the code you needed and the pwn didn't contain the code you needed. There is no argument that this is not your problem, it is your fault.
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Thanks for that, I didn't saw that movement abb because I have an huge hello kitty sticker in front of it, and I did copy it correctly, I did exported and imported it correctly.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Neavyy - 14.06.2015
help pls