Re: New Sa-Mp 0.3 scripting features -
Nibblet - 18.08.2009
You can't make an Admin command for the PlayerDrunkLevel since its just GetPlayerDrunkLevel.
Maybe there's a Function coming for it, But as far as i know. its not there yet

Would be a great Function imo.
Re: New Sa-Mp 0.3 scripting features -
Sergei - 18.08.2009
Can someone tell me about PlayCrimeReportForPlayer?

Does it make those cop radio voices like when you sit in cop car in SP or what?
Re: New Sa-Mp 0.3 scripting features -
MenaceX^ - 18.08.2009
Quote:
Originally Posted by Sergiy
Can someone tell me about PlayCrimeReportForPlayer? 
Does it make those cop radio voices like when you sit in cop car in SP or what?
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https://sampwiki.blast.hk/wiki/PlayCrimeReportForPlayer
Re: New Sa-Mp 0.3 scripting features -
Sergei - 18.08.2009
Quote:
Originally Posted by MenaceX^
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Like I'm retard ...
I'm just asking if anyone have maybe any clue what exactly that is.
Re: New Sa-Mp 0.3 scripting features -
MaTrIx4057 - 18.08.2009
Quote:
Originally Posted by Sergiy
Quote:
Originally Posted by MenaceX^
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Like I'm retard ...
I'm just asking if anyone have maybe any clue what exactly that is.
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That plays Sound like in singleplayer Police radio says Blabla has been suspected in ganton.
Re: New Sa-Mp 0.3 scripting features -
MenaceX^ - 18.08.2009
Read it again.
I'll help you - This function plays a crime report for a player -
similar to that of Singleplayer when CJ get's in trouble by the police.
Re: New Sa-Mp 0.3 scripting features -
Sergei - 18.08.2009
Quote:
Originally Posted by MenaceX^
Read it again.
I'll help you - This function plays a crime report for a player - similar to that of Singleplayer when CJ get's in trouble by the police.
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I have already read that and how can that help me if I don't remember anything in that way since I ran SP last time a few years ago.
Re: New Sa-Mp 0.3 scripting features -
MenaceX^ - 18.08.2009
Quote:
Originally Posted by Sergiy
Quote:
Originally Posted by MenaceX^
Read it again.
I'll help you - This function plays a crime report for a player - similar to that of Singleplayer when CJ get's in trouble by the police.
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I have already read that and how can that help me if I don't remember anything in that way since I ran SP last time a few years ago.
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Do it again then. It's just radio voices saying codes..
Re: New Sa-Mp 0.3 scripting features -
Infamous - 18.08.2009
Quote:
Originally Posted by Compton's Eazy E
Quote:
Originally Posted by sebip
I mean , sometimes i see a car and another player can`t see it only if i press enter . Sorry for my bad english .
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I know what your saying but that never happened before to me lol, Script error?
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I think you will find that is a sync problem in SA:MP.
Re: New Sa-Mp 0.3 scripting features -
cmg4life - 18.08.2009
hi guys, wow so many RP Scripting Features, anyways all its perfect, ill get back to sa-mp scripting with 0.3 <3...
Good Job to all the staff.
cyjah guys
Re: New Sa-Mp 0.3 scripting features -
potato - 30.08.2009
Still a question about bots...
What they do?
I mean, I checked the wiki page for new functions, for NPCs there are new functions and callbacks, but is it all?
As far as I understood it - bots can only just drive around the map, but can they shoot, jump etc?
Re: New Sa-Mp 0.3 scripting features -
Rainmaker - 30.08.2009
They can jump - because you can record your movements and force them to do the same or using SetPlayerVelocity might do the trick, but I highly doubt, they could shoot - except of some shooting animation being applied and some CreateExplosion stuff or sth. like that. They dont have AI - they are just completely scripted.