Re: [GM] Deadly Combinations A/D -
Proteus - 04.08.2009
Preview of php stats website......
[img width=1024 height=541]http://files.uploadffs.com/0/c2020952/site.png[/img]
Re: [GM] Deadly Combinations A/D -
_Raven - 04.08.2009
Super
Re: [GM] Deadly Combinations A/D -
Correlli - 04.08.2009
Looks great.
Re: [GM] Deadly Combinations A/D -
_ASUS_ - 04.08.2009
Nice one "the best"
Re: [GM] Deadly Combinations A/D -
Crazy_Cena - 04.08.2009
yay 3v0x finallly -_-
Re: [GM] Deadly Combinations A/D -
Proteus - 18.10.2009
Quote:
Originally Posted by Fly_luck
very appreciate ur hard work,,but we've got some questions...
1.can u tell us when creating tdm or base HOW EXACTLY TO USE MIN AND MAX COORDS TO SET AN AREA AS GANGZONE AND SET WORLD BOUNDRIES?
2.We used ur 7.7a for sometimes after we translate it.Is there any way that we can update 7.7a to 7.7f instead of translate the whole GM again?(We use another language)
thanks.
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TDMs min and max coords are 2 corners of a square or rectangular box across from each other. World boundaries are set as the edge of the gang zone.
Your gonna have to translate it again, sorry.
Re: [GM] Deadly Combinations A/D -
Proteus - 18.10.2009
Also
A new version of Services will be released, it has been completely rewritten from scratch to use Incognitos IRC plugin.
Re: [GM] Deadly Combinations A/D -
Fly_luck - 18.10.2009
Quote:
Originally Posted by Raekwon
Quote:
Originally Posted by Fly_luck
very appreciate ur hard work,,but we've got some questions...
1.can u tell us when creating tdm or base HOW EXACTLY TO USE MIN AND MAX COORDS TO SET AN AREA AS GANGZONE AND SET WORLD BOUNDRIES?
2.We used ur 7.7a for sometimes after we translate it.Is there any way that we can update 7.7a to 7.7f instead of translate the whole GM again?(We use another language)
thanks.
|
TDMs min and max coords are 2 corners of a square or rectangular box across from each other. World boundaries are set as the edge of the gang zone.
Your gonna have to translate it again, sorry.
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Oh...seems I understand,thanks...WE Dont mind re-translate,for ur work is excellent
Re: [GM] Deadly Combinations A/D -
Proteus - 20.10.2009
Quote:
Originally Posted by [B2K
Motion ]
Thanks very much. The by downgrading to 7.6 then upgrading it to 7.7 worked perfect, I appreciate your help and support and great work with the gamemode. I'm looking forward to the PHP Web Server Statistics .
Edit: Any news on the PHP Webstats script?
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I noticed the B2K clan is running a gamemode that uses D/C intro cinematic code, and rotating camera code for csel. I do not see a /credits command and was wondering if you (or B2K) will be adding the proper credits?
Re: [GM] Deadly Combinations A/D -
Fly_luck - 20.10.2009
reporting a bug,could I?
When in a Base,the attacker may get to the Checkpoint and then press "tab+alt",or just press esc,the cptime is still counting,but no defender can cause damage to him...
Re: [GM] Deadly Combinations A/D -
CAM3RoN - 20.10.2009
Quote:
Originally Posted by Fly_luck
reporting a bug,could I?
When in a Base,the attacker may get to the Checkpoint and then press "tab+alt",or just press esc,the cptime is still counting,but no defender can cause damage to him...
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Afaik that is a bug in SA:MP and has nothing to do with the GM. In most AAD servers doing that can get you kicked or even banned. Just add it to the server rules and it shouldn't be too much of a problem
Re: [GM] Deadly Combinations A/D -
Proteus - 20.10.2009
I can actually stop ppl from doing it cause the GM already detects when people are paused in rounds.
Re: [GM] Deadly Combinations A/D -
Fly_luck - 21.10.2009
Quote:
Originally Posted by CAM3RoN
Quote:
Originally Posted by Fly_luck
reporting a bug,could I?
When in a Base,the attacker may get to the Checkpoint and then press "tab+alt",or just press esc,the cptime is still counting,but no defender can cause damage to him...
|
Afaik that is a bug in SA:MP and has nothing to do with the GM. In most AAD servers doing that can get you kicked or even banned. Just add it to the server rules and it shouldn't be too much of a problem
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thanks for ur advice,,,but what if no admin online?
Re: [GM] Deadly Combinations A/D -
Fly_luck - 21.10.2009
Quote:
Originally Posted by Raekwon
I can actually stop ppl from doing it cause the GM already detects when people are paused in rounds.
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I know that others can know if a player pauses or not in the base,but what if he pauses in the checkpoint just esc or alt+tab?
So,my question is CAN U MAKE THE COUNT STOPS WHEN A PAUSED ATTACKER IN THE CP?
Re: [GM] Deadly Combinations A/D -
Proteus - 21.10.2009
Quote:
Originally Posted by Fly_luck
Quote:
Originally Posted by Raekwon
I can actually stop ppl from doing it cause the GM already detects when people are paused in rounds.
|
I know that others can know if a player pauses or not in the base,but what if he pauses in the checkpoint just esc or alt+tab?
So,my question is CAN U MAKE THE COUNT STOPS WHEN A PAUSED ATTACKER IN THE CP?
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Yes, I can.
Re: [GM] Deadly Combinations A/D -
Minds - 09.03.2011
When do you update services?
Re: [GM] Deadly Combinations A/D -
Dainyzxz - 18.05.2011
nice job, working
Re: [GM] Deadly Combinations A/D -
Whitetiger - 18.05.2011
- you can register multiple accounts under the same name, e.g: [___]WhItEtIgEr, and [___]wHiTeTiGeR would let you
register 2 seperate accounts and then would overwrite in the /players/ folder. (ini only - not tested in mysql.)
- /shuffle does the exact same thing as /balance, no difference what-so-ever -
use this?
- if autobalance is enabled and you use /switch the ref and auto assign are the ones that show up but whn you pick one of them it switches you to T_HOME and T_HOME sub.
Re: [GM] Deadly Combinations A/D -
Whitetiger - 18.05.2011
1) forgot to say that it only does that on linux servers - xfire me if you don't have a linux server i can reproduce on 8.1.8
2) /shuffle randomizes the teams and then basicly runs /balance and since /balance isn't random the result is the same thing
Re: [GM] Deadly Combinations A/D -
Proteus - 18.05.2011
Quote:
Originally Posted by whitetigerswt
1) forgot to say that it only does that on linux servers - xfire me if you don't have a linux server i can reproduce on 8.1.8
2) /shuffle randomizes the teams and then basicly runs /balance and since /balance isn't random the result is the same thing
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shuffle changes everyone randomly and balance only switches the players it has to in order to even out the teams.
About the player account bug, I see the issue, it must effect all dini servers on linux. Will Fix.