Re: [ALPHA] PAWN wrapped to C++ -
James - 12.01.2008
Wow this looks good

i will be trying this!
Re: [ALPHA] PAWN wrapped to C++ -
jthebeast2007 - 31.01.2008
I get this error when trying to load this with your server with the original source when I load the server. What can I do to fix this?
Re: [ALPHA] PAWN wrapped to C++ -
Truem - 04.02.2008
wow,awsome plug-in!
C++ is a very powerfull language, but is pretty hard to learn, especially if you never programmed.
It will bew very usefull to hard-programmers, I think.
Re: [ALPHA] PAWN wrapped to C++ -
Fire_in_the_hole - 06.03.2008
Because I start now to learn c++, can you tell me who to install this (the wrapper), I already have a c++ editor!
Re: [ALPHA] PAWN wrapped to C++ -
ZET - 05.04.2008
Quote:
Originally Posted by jthebeast2007
I get this error when trying to load this with your server with the original source when I load the server. What can I do to fix this?

|
It tells you that libmysql.dll library is required. Put it into c:\windows\system32
Re: [ALPHA] PAWN wrapped to C++ -
jthebeast2007 - 06.04.2008
ok thanks it works now that I did that.
Re: [ALPHA] PAWN wrapped to C++ -
roleplayman - 07.05.2008
it doesn't work for me give's me this error
Код:
----------
Loaded log file: "server_log.txt".
----------
SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team
[22:33]
[22:33] Server Plugins
[22:33] --------------
[22:33] Loading plugin: wrapper
[22:33] Plugin does not conform to architecture.
[22:33] Failed.
[22:33] Loaded 0 plugins.
[22:33]
[22:33] Filter Scripts
[22:33] ---------------
[22:33] Loading filter script 'wrapper.amx'...
[22:33] Loaded 1 filter scripts.
[22:33] --- Server Shutting Down.
Re: [ALPHA] PAWN wrapped to C++ -
Killerkid - 07.05.2008
Quote:
Originally Posted by RolePlayMan
it doesn't work for me give's me this error
Код:
----------
Loaded log file: "server_log.txt".
----------
SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team
[22:33]
[22:33] Server Plugins
[22:33] --------------
[22:33] Loading plugin: wrapper
[22:33] Plugin does not conform to architecture.
[22:33] Failed.
[22:33] Loaded 0 plugins.
[22:33]
[22:33] Filter Scripts
[22:33] ---------------
[22:33] Loading filter script 'wrapper.amx'...
[22:33] Loaded 1 filter scripts.
[22:33] --- Server Shutting Down.
|
You need to put .dll/so at end.
Re: [ALPHA] PAWN wrapped to C++ -
roleplayman - 07.05.2008
same
Код:
----------
Loaded log file: "server_log.txt".
----------
SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team
[22:39]
[22:39] Server Plugins
[22:39] --------------
[22:39] Loading plugin: wrapper.dll
[22:39] Plugin does not conform to architecture.
[22:39] Failed.
[22:39] Loaded 0 plugins.
[22:39]
[22:39] Filter Scripts
[22:39] ---------------
[22:39] Loading filter script 'wrapper.amx'...
[22:39] Loaded 1 filter scripts.
[22:39] --- Server Shutting Down.
Re: [ALPHA] PAWN wrapped to C++ -
XPlatform - 03.01.2009
Do you plan on releasing it?
Re: [ALPHA] PAWN wrapped to C++ -
Maggi_12 - 08.12.2009
Thanks for idea, i began to create my own gamemode from 'NULL'. Also my C++ knowledge is wery good...I didnt love poor pawno language when first see it=)) - signed integers, floats, strings...
Also this mod creating method have some advantages as Displaying ParameterInfo, AutoComplete ..etc
Re: [ALPHA] PAWN wrapped to C++ -
Maggi_12 - 09.12.2009
Oh... I have 1 question!!:
What about threading

for example: if 100 players in the server enters their vehicles - then OnPlayerEnterVehicle() will be called 100 times!!!
Re: [ALPHA] PAWN wrapped to C++ -
Maggi_12 - 19.12.2009
OnPlayerUpdate is very (100k times) faster than on Pawno.. - good for anticheat)))
About threading - there is no threads more than one... Callbacks are send to queue...
Re: [ALPHA] PAWN wrapped to C++ -
Gamer_Z - 03.03.2010
does anyone have this source for samp 0.3 or do we have to make it ourselves? :P
Re: [ALPHA] PAWN wrapped to C++ -
biltong - 10.03.2010
So would this have any performance yields over pawn? And I mean server- and client-wise.
Re: [ALPHA] PAWN wrapped to C++ -
Gamer_Z - 13.03.2010
Quote:
Originally Posted by biltong
So would this have any performance yields over pawn? And I mean server- and client-wise.
|
sure it would.. the only problem is setting timers.. ;/
Re: [ALPHA] PAWN wrapped to C++ -
biltong - 29.04.2010
Ok, please don't rage me or something, I've only just started C++.
How do I put my gamemode into this? You say to put the code into the Gamemode project, but what do I do after that? What do I include? Seems no matter what I do I can't get this working
Re: [ALPHA] PAWN wrapped to C++ -
Mina - 30.04.2010
Quote:
Originally Posted by biltong
Ok, please don't rage me or something, I've only just started C++.
How do I put my gamemode into this? You say to put the code into the Gamemode project, but what do I do after that? What do I include? Seems no matter what I do I can't get this working 
|
I suggest you don't use it if you don't know c++.
Why are you planning to use it ?
Re: [ALPHA] PAWN wrapped to C++ -
ihatetn931 - 30.04.2010
I'm curious, Is pawn easier to work with then c++ or is it the other way around?
Re: [ALPHA] PAWN wrapped to C++ -
ettans - 30.04.2010
It's easier to write your projects in PAWN than in C++, but C++ is a lot faster.