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[ FS / MAP] Admin Island by cRaShEr [bugsy94] 'AOC' - Printable Version

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+--- Thread: [ FS / MAP] Admin Island by cRaShEr [bugsy94] 'AOC' (/showthread.php?tid=76472)

Pages: 1 2


Re: [ FS / MAP] Admin Island by cRaShEr [bugsy94] 'AOC' - PedoBear - 13.06.2009

didnt work i saw the cars in water but no island


Re: [ FS / MAP] Admin Island by cRaShEr [bugsy94] 'AOC' - achraf - 04.07.2009

Commmands are not realy working in the other one and this version :S even if im on rcon :P


Re: [ FS / MAP] Admin Island by cRaShEr [bugsy94] 'AOC' - [DrM]spatrik - 04.07.2009

indentation...

Quote:
Originally Posted by Weirdosport
Here's a proper example, haven't tested but it's adequate..

Not in a callback (global):
pawn Код:
new objects[50]; // Change 50 to suit your number of objects
OnGameModeInit/OnFilterScriptInit
pawn Код:
objects[0] = CreateObject(blah blah poo);
objects[1] = CreateObject(blah blah poo);
...
objects[49] = CreateObject(blah blah poo); //Change 49 to one less than your total objects
OnGameModeExit/OnFilterScriptExit
pawn Код:
for(new a=0; a<50; a++)
{
DestroyObject(objects[a]);
}
pawn Код:
new auto[13];
pawn Код:
auto[0] = CreateVehicle(...);
etc...