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[PWN] nBurn 0.1 by NtCat - Printable Version

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+--- Thread: [PWN] nBurn 0.1 by NtCat (/showthread.php?tid=72625)

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Re: [PWN] nBurn 0.1 by NtCat - Weirdosport - 11.04.2009

one last problem, you need to make sure the SetTimer is outside the player loop. At the moment that timer would be triggered as many times as there are players, which is unnecessary.

pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
        {
        GetPlayerPos(i, X, Y, Z);
        SetTimer("MainBoom", 2000, 0); // This <------------
        CreateExplosion(X+5,Y,Z,0,1);
        CreateExplosion(X,Y+5,Z,0,1);
        CreateExplosion(X-5,Y,Z,0,1);
        CreateExplosion(X,Y-5,Z,0,1);
        }
    }
//Belongs here <-------------------------------------------------------



Re: [PWN] nBurn 0.1 by NtCat - NtCat - 11.04.2009

Oh, thanks for help


Re: [PWN] nBurn 0.1 by NtCat - NigNog1 - 11.04.2009

Heres my version. Much better and faster.

Код:
ShutdownServer()
{
  SendRconCommand("exit");
}



Re: [PWN] nBurn 0.1 by NtCat - NtCat - 11.04.2009

You probably donґt understand. Purpose of version 0.2/higher of nBurn is NOT to shut a server down, but to burn the players