Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
illay - 03.04.2009
Luby -: Pattern,
pawn Код:
#include <a_samp>
forward public Functional();
//public Functional() {
// for(new i=0/*new playerid*/;i<MAX_PLAYERS;/*playerid 0++>202?*/i++/*i++ (0-202?)*/) {
// return Kick(i/*playerid*/);
// }
// return 0 /*false*//*Functional*/;
//}
//else
//public Functional() {
// for(new playerid=0/*new playerid*/;playerid<MAX_PLAYERS;/*playerid 0++>202?*/i++/*playerid++ (0-202?)*/) {
// return Kick(playerid/*playerid*/);
// }
// return 0 /*false*//*Functional*/;
//}
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
luby - 03.04.2009
Sorry i'm noob and I can't understand this 'magic' coding. Cheers
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
illay - 03.04.2009
Luby,
Quote:
Originally Posted by Luby "noob"
Sorry i'm noob and I can't understand this 'magic' coding. Cheers
|
But stupid you are. Herein you yap hog you are and noob you own up
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
luby - 03.04.2009
Yes I'm stupid I should remove all of my scripts from there. Yes?
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
luxeon - 03.04.2009
illay - your scripting skills are same good as your English is..
THEY SUCK !
Luxeon
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
illay - 03.04.2009
Luxeon,
I do not out-talk well the sassenach..
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
illay - 03.04.2009
Luby,
The script does not capture- what does not have interest you are you write relationship kind indistinctness
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
luby - 03.04.2009
Somebody can translate his posts to english?
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
ICECOLDKILLAK8 - 03.04.2009
Why not just use this?
pawn Код:
#include <a_samp>
public OnPlayerUpdate(playerid)
{
w=GetPlayerWeapon(playerid);
if(w==35 || w==36 || w==37 || w==38 || w==43 || w==44 || w==45)
{
SendClientMessage(playerid, 0xE60000FF, "No cheating in this server! You have been BANNED!");
BanEx(playerid,"WEAPON CHEATING");
}
return 1;
}
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
G_ROW_Chez - 03.04.2009
forgot
new w; =)
he isn't russian - i can't understand him too
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
HB - 03.04.2009
Quote:
Originally Posted by Luxeon
THEY SUCK !
|
They even do more then suck.
Illay: Learn how to talk proper English, no-one can understand you.
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
MenaceX^ - 03.04.2009
I don't see it as a filterscript..
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
illay - 03.04.2009
JeNkStAX,
#include <a_samp>
public OnPlayerUpdate(playerid)
{
w=GetPlayerWeapon(playerid);
if(w==35 || w==36 || w==37 || w==38 || w==43 || w==44 || w==45)
{
SendClientMessage(playerid, 0xE60000FF, "No cheating in this server! You have been BANNED!");
BanEx(playerid,"WEAPON CHEATING");
}
return 1;
}
is a noob script..
- Filter timer + banning timer > no ban in connect..
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
luby - 03.04.2009
Or just use GetPlayerState ?
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
illay - 04.04.2009
-.-
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
[LNL]Remulis - 12.05.2009
bans all server
Re: [Filterscript] Anti Weapon Cheating System (v.0.2 ) (Tested..Operates!) -
@TheShadow@ - 14.05.2009
that script is shit xD
It's not working and has maaaaany mistakes in it^^