Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Nero_3D - 18.06.2009
Quote:
Originally Posted by KeyWay
Do i need to replace GivePlayerMoney etc. to GivePlayerCash etc. ?
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You need to do that so the players wont get kicked when you use GivePlayerMoney
Just check if you start the timer, thats the SetTimer part
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
KeyWay - 18.06.2009
Quote:
Originally Posted by ♣ ⓐⓢⓢ
Quote:
Originally Posted by KeyWay
Do i need to replace GivePlayerMoney etc. to GivePlayerCash etc. ?
|
You need to do that so the players wont get kicked when you use GivePlayerMoney
Just check if you start the timer, thats the SetTimer part
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Well they dont get kicked when i give them money... And i didnt replace the GIvePlayerMoney, so it means this doesnt work?
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Nero_3D - 18.06.2009
Quote:
Originally Posted by KeyWay
Well they dont get kicked when i give them money... And i didnt replace the GIvePlayerMoney, so it means this doesnt work?
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No, that wanst what I meant
I meant, it looks like you forgot to start the timer
Quote:
Originally Posted by Norn
OnGameModeInit
pawn Code:
SetTimer("MoneyTimer", 1000, 0);
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or you forgot to add
Quote:
Originally Posted by Norn
pawn Code:
forward MoneyTimer(); public MoneyTimer() { new username[MAX_PLAYER_NAME]; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(GetPlayerCash(i) != GetPlayerMoney(i)) { ResetMoneyBar(i);//Resets the money in the original moneybar, Do not remove! UpdateMoneyBar(i,GetPlayerCash(i));//Sets the money in the moneybar to the serverside cash, Do not remove! new hack = GetPlayerMoney(i) - GetPlayerCash(i); GetPlayerName(i,username,sizeof(username)); printf("%s has picked up/attempted to spawn $%d.", username,hack); } } } }
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Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
KeyWay - 18.06.2009
No, i added everything that it says, it still doesnt work, maybe because im using Moneyz and NegativeMoneyz FS?
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Nero_3D - 18.06.2009
Quote:
Originally Posted by KeyWay
No, i added everything that it says, it still doesnt work, maybe because im using Moneyz and NegativeMoneyz FS?
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Ah, ok, after I read your message I looked through the code (before I just belived in the rightness of the post)
BUT there is an mistake
Quote:
Originally Posted by Norn
OnGameModeInit
pawn Code:
SetTimer("MoneyTimer", 1000, 0);
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That should be
Quote:
Originally Posted by Norn
OnGameModeInit
pawn Code:
SetTimer("MoneyTimer", 1000, 1);
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Note: The 1 instead of 0 because 1 (true) is the reapeating parameter, if it would be 0 the timer stops after his first call and wont work!
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
KeyWay - 18.06.2009
Quote:
Originally Posted by ♣ ⓐⓢⓢ
Quote:
Originally Posted by KeyWay
No, i added everything that it says, it still doesnt work, maybe because im using Moneyz and NegativeMoneyz FS?
|
Ah, ok, after I read your message I looked through the code (before I just belived in the rightness of the post)
BUT there is an mistake
Quote:
Originally Posted by Norn
OnGameModeInit
pawn Code:
SetTimer("MoneyTimer", 1000, 0);
|
That should be
Quote:
Originally Posted by Norn
OnGameModeInit
pawn Code:
SetTimer("MoneyTimer", 1000, 1);
|
Note: The 1 instead of 0 because 1 (true) is the reapeating parameter, if it would be 0 the timer stops after his first call and wont work!
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Thanks! It works now.
But what if i have FS using GivePlayerMoney etc. ?
I need to make timer and all that IN to FS too?
Respuesta: [TUTORIAL] Serverside Money. (Impossible to hack) -
ipsBruno - 16.11.2010
Good Tuto
pawn Code:
stock GivePlayerCash(playerid,cash)
SetPVarInt(playerid,"SSM",GetPVarInt(playerid,"SSM")+cash);
stock UpdatePlayerMoney(playerid)
if(GetPVarInt(playerid,"SSM") < GetPlayerMoney(playerid))
GivePlayerMoney(playerid,GetPVarInt(playerid,"SSM")-GetPlayerMoney(playerid));
public OnPlayerUpdate(playerid)
UpdatePlayerMoney(playerid);
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Mean - 25.12.2010
Could put BanEx(playerid.. );
But useful. Like in some roleplay servers, I saw this.
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
yvoms - 26.12.2010
Quote:
Originally Posted by cristofer
Code:
\samp02Xserver.win32\gamemodes\aaaa.pwn(2105) : warning 235: public function lacks forward declaration (symbol "MoneyTimer")
How can i fix this ?
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make a forward like
[pawno]
//timer
forward MoneyTimer();
[/pawno]
on the very top of the script
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Tomejus - 13.01.2011
Hello I have one problem sometimes when u buy something money come back for you after relog' or sometime... I use: GivePlayerCash(playerid, -12); example. I didin't edit anything so can't understand where's the problem.
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
jejemonerz123 - 15.01.2011
awesome But not In A RolePlay GameMode In RolePlay you Need to Work Hard For Cash not here free

when they try to hack they are ******* all items are now free then what will they do to the hacked money lol
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
YungGee - 13.02.2011
@ Norn
what if i save money to a file? Then now i add this, Will it reset the saved/file money to 0 and start again?
Please reply
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Ironboy - 10.03.2011
Nice tutorial
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Davz*|*Criss - 10.03.2011
Thanks nice one u helped me out
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Roomeo - 10.03.2011
pawn Code:
I:\Games\RockStar Game Gta San Andreas\Gta Sanandreas\My Script\gamemodes\MyScript.pwn(687) : warning 235: public function lacks forward declaration (symbol "MoneyTimer")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
Any Solution?
script
pawn Code:
public MoneyTimer()
{
new username[MAX_PLAYER_NAME];
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerCash(i) != GetPlayerMoney(i))
{
ResetMoneyBar(i);//Resets the money in the original moneybar, Do not remove!
UpdateMoneyBar(i,GetPlayerCash(i));//Sets the money in the moneybar to the serverside cash, Do not remove!
new hack = GetPlayerMoney(i) - GetPlayerCash(i);
GetPlayerName(i,username,sizeof(username));
printf("%s has picked up/attempted to spawn $%d.", username,hack);
}
}
}
}
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Bu$ter - 10.03.2011
Quote:
Originally Posted by Roomeo
pawn Code:
I:\Games\RockStar Game Gta San Andreas\Gta Sanandreas\My Script\gamemodes\MyScript.pwn(687) : warning 235: public function lacks forward declaration (symbol "MoneyTimer") Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
Any Solution?
script
pawn Code:
public MoneyTimer() { new username[MAX_PLAYER_NAME]; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(GetPlayerCash(i) != GetPlayerMoney(i)) { ResetMoneyBar(i);//Resets the money in the original moneybar, Do not remove! UpdateMoneyBar(i,GetPlayerCash(i));//Sets the money in the moneybar to the serverside cash, Do not remove! new hack = GetPlayerMoney(i) - GetPlayerCash(i); GetPlayerName(i,username,sizeof(username)); printf("%s has picked up/attempted to spawn $%d.", username,hack); } } } }
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You must forward MoneyTimer due to its custom function, to do this simply add
Code:
forward MoneyTimer();
at the top of your script or before public MoneyTimer()
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Norn - 13.05.2011
Didn't even notice but the timer hadn't been set on repeat, updated haha.
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
Venice - 21.05.2011
Work Good Thanks Man
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
alynutzj2p - 25.06.2011
how do I do if I give money / givemoney / or money orders admin etc. not to drop money, I would like the casino and win money to stay there without disappearing, will help me rot. THX
Re: [TUTORIAL] Serverside Money. (Impossible to hack) -
FishyZ - 26.07.2013
Good tutorial, but how do you like give the player money?
Like if I want to give someone money I do /givemoney?
How I'll give him?