SA-MP Forums Archive
SA-MP 0.3.7 R3 client update (optional) - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP (https://sampforum.blast.hk/forumdisplay.php?fid=3)
+--- Forum: News and Updates (https://sampforum.blast.hk/forumdisplay.php?fid=74)
+--- Thread: SA-MP 0.3.7 R3 client update (optional) (/showthread.php?tid=661491)

Pages: 1 2 3 4 5 6


Re: SA-MP 0.3.7 R3 client update (optional) - Oxsen - 06.12.2018

Thank you!


Re: SA-MP 0.3.7 R3 client update (optional) - Freaksken - 06.12.2018

I\'ve noticed that this is fixed in this update as well, but isn\'t mentioned.

EDIT:

Anyone that wants to check their code for textdraws using colors with alpha values, see this.


Re: SA-MP 0.3.7 R3 client update (optional) - Temaminsky - 06.12.2018

My friend found how to download the Client SA-MP on the website
on the website the r2 version but if the links to write so I\'ll go jump in sa-mp 0.3.7-R3

and if the link to r3 write it will start to download

http://files.sa-mp.com/sa-mp-0.3.7-R3-install.exe


Re: SA-MP 0.3.7 R3 client update (optional) - TommyS - 06.12.2018

Good job, Kalcor - nice work!

We are waiting for the new version of SA-MP


Re: SA-MP 0.3.7 R3 client update (optional) - Romz - 06.12.2018

Now players from different versions see everything in different ways, how can I fix and make it so that for all for all textdraw players look normal?




Re: SA-MP 0.3.7 R3 client update (optional) - Zhao - 06.12.2018

Quote:
Originally Posted by Romz
View Post
It does not help, they fake versions with the help of cheats.

This can be done even through a simple hex editor...
As a temporary solution you can use the Pawn.Raknet plugin along with these fixes:

https://github.com/urShadow/Pawn.Rak...ied%22-crasher

https://github.com/urShadow/Pawn.Rak...aimZ-invisible


That will address the most critical issues on a server-level.


Re: SA-MP 0.3.7 R3 client update (optional) - Romz - 06.12.2018

Quote:
Originally Posted by Zhao
View Post
As a temporary solution you can use the Pawn.Raknet plugin along with these fixes:

https://github.com/urShadow/Pawn.Rak...ied%22-crasher

https://github.com/urShadow/Pawn.Rak...aimZ-invisible


That will address the most critical issues on a server-level.
I already use it ...


Re: SA-MP 0.3.7 R3 client update (optional) - OstGot - 06.12.2018

Quote:
Originally Posted by Kalcor
View Post
- More checks in the client for bad data (unoccupied sync, character aiming up/down)
If this is built-in protection against "Unoccupied crasher" and "Invalid Aim Z" - thanks a lot!


btw, could you add it to the download section? Most players will not see this release if it is only on this forum in this topic.




Re: SA-MP 0.3.7 R3 client update (optional) - Whyd - 06.12.2018

Thanks, it\'s appreciated


Re: SA-MP 0.3.7 R3 client update (optional) - Koponer - 06.12.2018

Great job! This is even better!


Re: SA-MP 0.3.7 R3 client update (optional) - coderkid - 06.12.2018

Nice, 0.3DL when will you update?


Re: SA-MP 0.3.7 R3 client update (optional) - waysemir - 06.12.2018

Not bad.


Re: SA-MP 0.3.7 R3 client update (optional) - MartinIucky - 06.12.2018

Nice!


Re: SA-MP 0.3.7 R3 client update (optional) - userid - 06.12.2018

Quote:
Originally Posted by Romz
View Post
Now players from different versions see everything in different ways, how can I fix and make it so that for all for all textdraw players look normal?

You can use this for sprites and box textdraws:
Code:
#define GTA_SA_WIDTH 640.0
#define GTA_SA_HEIGHT 448.0

stock AR_Calc(aspect_ratio_width, aspect_ratio_height, Float:x, Float:size_x, bool:centered_sprite, &Float:result_x, &Float:result_size_x)
{
	size_x *= floatmul(floatdiv(float(aspect_ratio_height), float(aspect_ratio_width)), floatdiv(GTA_SA_WIDTH, GTA_SA_HEIGHT));
	if(centered_sprite) x -= size_x / 2;

	result_x = x;
	result_size_x = size_x;
	return 1;
}
For example:
Code:
new Float:td_pos_x = 100.0,
	Float:td_size_x = 50.0,
	Float:new_td_pos_x,
	Float:new_td_size_x;

AR_Calc(16, 9, td_pos_x, td_size_x, false, new_td_pos_x, new_td_size_x);
TextDrawCreate(new_td_pos_x, y, "box");
TextDrawTextSize(td, new_td_size_x, size_y);
The white circle is made without using the function and black is made using the function.



Re: SA-MP 0.3.7 R3 client update (optional) - m1n1vv - 06.12.2018

userid, on a different version of the client will be different
Romz, GetPlayerVersion
Kalcor, need a function change of type radar


Re: SA-MP 0.3.7 R3 client update (optional) - Romz - 06.12.2018

Quote:
Originally Posted by m1n1vv
View Post
GetPlayerVersion
It does not work properly. Any cheater can change the text that this function returns.




Re: SA-MP 0.3.7 R3 client update (optional) - beckzy - 06.12.2018

Quote:
Originally Posted by Romz
View Post
It does not work properly. Any cheater can change the text that this function returns.

If the rest of your players are using 0.3.7-R3, though, it doesn\'t matter about the hackers because they won\'t be able to crash the rest of your players who\'re using R3.


Re: SA-MP 0.3.7 R3 client update (optional) - Luis- - 06.12.2018

Quote:
Originally Posted by Temaminsky
View Post
My friend found how to download the Client SA-MP on the website

on the website the r2 version but if the links to write so I\'ll go jump in sa-mp 0.3.7-R3


and if the link to r3 write it will start to download

http://files.sa-mp.com/sa-mp-0.3.7-R3-install.exe
Well done. I don’t think anybody knew about that.. *sarcasm*


Re: SA-MP 0.3.7 R3 client update (optional) - d3Pedro - 07.12.2018

Quote:
Originally Posted by Cena44
Посмотреть сообщение
respect for keepong this shit updated
respect for having you into this shit


ot:
thanks for this update, don't forget to update sa-mp.com


Re: SA-MP 0.3.7 R3 client update (optional) - coool - 07.12.2018

Cool!