Re: BUG Spawn -
Kevin51 - 07.12.2017
upppppp
Re: BUG Spawn -
AjaxM - 11.12.2017
Use SetSpawnInfo before TogglePlayerSpectate.
(Thanks denNorske)
Re: BUG Spawn -
Kevin51 - 11.12.2017
Not work..
Re: BUG Spawn -
Kevin51 - 11.12.2017
uppppppp please
Re: BUG Spawn -
RogueDrifter - 11.12.2017
can you show me your OnPlayerSpawn OnPlayerRequestClass and OnPlayerRequestSpawn?
Re: BUG Spawn -
Kevin51 - 11.12.2017
OnPlayerSpawn:
https://pastebin.com/fSGFqmRA
OnPlayerRequestClass:
https://pastebin.com/d8Rp4kMq
OnPlayerRequestSpawn:
https://pastebin.com/RHJCjNn7
Re: BUG Spawn -
Xeon™ - 11.12.2017
Quote:
Originally Posted by Kevin51
|
OnPlayerDeath, List of filterscripts/plugin that you use.
Re: BUG Spawn -
RogueDrifter - 11.12.2017
Quote:
Originally Posted by Kevin51
|
Thanks! I'm not very sure but just for tryouts remove the line saying
PHP код:
if(IsConnected[playerid] == 0) return 0;
from all of your functions temporary, if it isn't fixed then sorry this is beyond me put back that line and wait for another answer.
Xeon he
ALREADY included onplayerdeath on the previous pages please read the comments&post fully.
Re: BUG Spawn -
Kevin51 - 11.12.2017
i not used filterscript, and u use plugins mysql sscanf streamer whirpool
Re: BUG Spawn -
RogueDrifter - 11.12.2017
Quote:
Originally Posted by Kevin51
i not used filterscript, and u use plugins mysql sscanf streamer whirpool
|
did you try removing that line i mentioned and tested again?
Re: BUG Spawn -
Kevin51 - 12.12.2017
Quote:
Originally Posted by RogueDrifter
did you try removing that line i mentioned and tested again?
|
Yes :/
Re: BUG Spawn -
Xeon™ - 12.12.2017
Oh I found your problem (was busy yesterday)
IsConnected[playerid] under OnPlayerSpawn, it should be in OnPlayerConnect instead.
Because the player dies when he connects (first spawn, you are return 0; in the check of IsConencted in OnPlayerDeath that why it get you back to there)
Re: BUG Spawn -
Kevin51 - 12.12.2017
Quote:
Originally Posted by Xeon™
Oh I found your problem (was busy yesterday)
IsConnected[playerid] under OnPlayerSpawn, it should be in OnPlayerConnect instead.
Because the player dies when he connects (first spawn, you are return 0; in the check of IsConencted in OnPlayerDeath that why it get you back to there)
|
not work..
Re: BUG Spawn -
Xeon™ - 12.12.2017
Quote:
Originally Posted by Kevin51
not work..
|
i meant by that remove Isconnected from OnPlayerDeath
Re: BUG Spawn -
Kevin51 - 12.12.2017
Not work O_o
Re: BUG Spawn -
RogueDrifter - 12.12.2017
Quote:
Originally Posted by Xeon™
i meant by that remove Isconnected from OnPlayerDeath
|
Xeon what are u on? i already told him to remove the isplayerconnected return 0 stop making useless comments and/or repeating other's comments...
OP:maybe you're using other filterscripts that force the player to have this bug try running only one script if you already aren't.
Re: BUG Spawn -
Xeon™ - 12.12.2017
Quote:
Originally Posted by RogueDrifter
Xeon what are u on? i already told him to remove the isplayerconnected return 0 stop making useless comments and/or repeating other's comments...
OP:maybe you're using other filterscripts that force the player to have this bug try running only one script if you already aren't.
|
first i said IsConnected variable not the isplayerconnected mriknoweverything.
second:
RogueDrifter what are u on? i already asked him that and he said he has no filterscripts stop making useless comments and/or repeating other's comments...
Re: BUG Spawn -
Kevin51 - 14.12.2017
upppppppp
Re: BUG Spawn -
Kevin51 - 14.12.2017
uppppppppppppppp
Re: BUG Spawn -
Sew_Sumi - 14.12.2017
24 hour bumps only...
As for the rest of your code, show the OnPlayerDeath again, and this 'respawn protection' you have.
I'm pretty sure there'll be something in the protection is malfunctioning.